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* Combine clip stack and clip origin into one struct in GrIODB.Gravatar bsalomon2014-07-02
* Remove the AA requirement for selecting GrEffect-based clipping.Gravatar bsalomon2014-07-02
* Revert of Remove the AA requirement for selecting GrEffect-based clipping. (h...Gravatar bsalomon2014-07-02
* Remove the AA requirement for selecting GrEffect-based clipping.Gravatar bsalomon2014-07-02
* Reduce integer divides in GrAllocatorGravatar bsalomon2014-07-02
* Fix int to float bug in shader on gpu Dotted Line clGravatar egdaniel2014-07-02
* Add the ability for gpu to render dotted lines (dashed line, 0 on interval, r...Gravatar egdaniel2014-07-02
* Rename SkPicturePlayback to SkPictureDataGravatar robertphillips2014-07-01
* When performing offscreen rendering on windows, attempt to use a pbuffer cont...Gravatar bsalomon2014-07-01
* Fix ANGLE build wrong glGetString being called issueGravatar bsalomon2014-06-30
* R11 EAC texture compression is introduced as part of the OpenGL ES 3.0 spec. ...Gravatar krajcevski2014-06-30
* Begin atlasingGravatar robertphillips2014-06-30
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-30
* Revert of Begin atlasing (https://codereview.chromium.org/354533004/)Gravatar robertphillips2014-06-29
* Revert of Fix memory leak in "Begin atlasing" (https://codereview.chromium....Gravatar robertphillips2014-06-29
* Fix memory leak in (Begin atlasing https://codereview.chromium.org/354533004/)Gravatar robertphillips2014-06-29
* Begin atlasingGravatar robertphillips2014-06-29
* change gpudevice and pdfdevice to inherit from basedeviceGravatar reed2014-06-27
* Add trace event when GrBufferAllocPool unmaps a buffer indicating what % of t...Gravatar bsalomon2014-06-26
* "interface" is defined in Windows headers, so undef it in GrGLCaps so we don'...Gravatar george2014-06-25
* Rename GrAtlasMgr to GrAtlas (and other cleanup)Gravatar robertphillips2014-06-24
* Remove special case gpu transforms for Identity and TranslateGravatar egdaniel2014-06-24
* Move allocation of texture from SkGpuDevice to GrLayerCacheGravatar robertphillips2014-06-24
* Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ...Gravatar bsalomon2014-06-24
* Initialize a variable in GrDrawTarget::drawPathsGravatar kkinnunen2014-06-24
* Implement text rendering with NVPRGravatar kkinnunen2014-06-24
* Enable basic drawing with SkRecord-based pictures.Gravatar Mike Klein2014-06-23
* Revert of Support using OpenGL ES context on desktop (https://codereview.chro...Gravatar rmistry2014-06-23
* Revert of Add functions to support NV_path_rendering in OpenGL ES (https://co...Gravatar rmistry2014-06-23
* Add functions to support NV_path_rendering in OpenGL ESGravatar kkinnunen2014-06-22
* Support using OpenGL ES context on desktopGravatar kkinnunen2014-06-22
* Add some missing header include guardsGravatar george2014-06-20
* Stop referencing gl_FragCoord z and w components.Gravatar bsalomon2014-06-20
* Fix shader codeGravatar krajcevski2014-06-20
* Simple GPU based dithering:Gravatar krajcevski2014-06-19
* Cache the GrEffect used for text rendering in GrBitmapTextContext.Gravatar bsalomon2014-06-19
* Check for degenerate edges in cubic->quad conversion called by convex path re...Gravatar bsalomon2014-06-19
* Reduce texture uploads for font atlas.Gravatar jvanverth2014-06-19
* Allow gpu debug markers to be placed by using a GrContextGravatar egdaniel2014-06-19
* Modify gpu debug markers to store gpu device markers when a flush occurs.Gravatar egdaniel2014-06-18
* Fifth attempt to land faster rect blur. Remove unnecessary conditionals from...Gravatar humper2014-06-17
* hide SkBitmap::Config entirely (behind a flag)Gravatar reed2014-06-17
* stop using SkBitmap::ConfigGravatar reed2014-06-14
* hide virtuals on device for width/height/isopaqueGravatar reed2014-06-14
* Extract "text align proc" functions as reusable classesGravatar kkinnunen2014-06-12
* Revert of third try at landing improved blur rect; this time with more correc...Gravatar scroggo2014-06-12
* Use vertex attributes for dash effect in gpuGravatar egdaniel2014-06-12
* Use scratch with LATC data if possibleGravatar krajcevski2014-06-12
* Add ifdef to not use function pointer that we don't have yet on Chromium??Gravatar krajcevski2014-06-11
* Allow compressed texture data to be updated.Gravatar krajcevski2014-06-11