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Commit message (
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Author
Age
*
add device-clipping to gpudevice
Mike Reed
2017-02-16
*
GrTessellator (AA): Performance tweaks and cleanup.
Stephen White
2017-02-16
*
Fix DistanceFieldPathRenderer assert.
Jim Van Verth
2017-02-16
*
Use SDF path miplevels based on the original path's size
Jim Van Verth
2017-02-16
*
Check that coverage FPs are compatible with alpha as coverage
Brian Salomon
2017-02-15
*
Tighten up GrSurfaceProxy typing
Robert Phillips
2017-02-15
*
Add GrMakeCachedBitmapProxy
Robert Phillips
2017-02-15
*
GrTessellator (AA): null GrGeometryProcessor crash fix.
Stephen White
2017-02-15
*
Clarify when tweak alpha for coverage optimizaton can occur.
Brian Salomon
2017-02-15
*
Remove GL asserts for geo shaders to not have uniforms
csmartdalton
2017-02-15
*
Make GrPipelineInput::setToSolidCoverage set the opaque bit.
Brian Salomon
2017-02-15
*
Rename SkConfig8888/SkPixelInfo to SkConvertPixels
Matt Sarett
2017-02-15
*
GrContext option to prevent GPU based YUV -> RGB
Brian Osman
2017-02-14
*
Remove component flags from GrPipelineInput.
Brian Salomon
2017-02-14
*
Remove component flags from GrXPFactory output analysis.
Brian Salomon
2017-02-14
*
SkScalarMul is deprecated
Mike Reed
2017-02-14
*
Move the rt adjust uniform into GP EmitArgs
csmartdalton
2017-02-13
*
GrTessellator (AA): fix "Canvas Arcs" coverage artifact.
Stephen White
2017-02-13
*
Move GrTessellator from SkChunckAlloc to SkArenaAlloc.
Herb Derby
2017-02-13
*
Add preserves premul and modulate optimization to compose fragment processors.
Brian Salomon
2017-02-13
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Remove unused/barely-supported compressed GrPixelConfigs
Robert Phillips
2017-02-13
*
Add GrGLSLShaderBuilder::declareGlobal
csmartdalton
2017-02-10
*
Re-enable ProcessorOptimizationValidationTest on iOS.
Brian Salomon
2017-02-10
*
Revert "Use SDF path miplevels based on the original path's size."
Jim Van Verth
2017-02-10
*
Use SDF path miplevels based on the original path's size.
Jim Van Verth
2017-02-10
*
Use new fragment processor optimization queries.
Brian Salomon
2017-02-10
*
Add support for RG float textures
csmartdalton
2017-02-10
*
Fix GrRenderTargetContext::drawArc's abandoned Context handling
Robert Phillips
2017-02-10
*
Make header files self-sufficient
Hal Canary
2017-02-10
*
Refactor pixel conversion: premul and unpremul
Matt Sarett
2017-02-09
*
re-land of skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Re-enable processor optimization test with some fixes.
Brian Salomon
2017-02-09
*
Remove last use of ktx.h
Herb Derby
2017-02-09
*
Don't batch circles and circular rrects beyond index limit
Jim Van Verth
2017-02-09
*
Revert "skslc type constructor cleanups"
Ethan Nicholas
2017-02-09
*
skslc type constructor cleanups
Ethan Nicholas
2017-02-09
*
Add integer vectors to GrSLType
csmartdalton
2017-02-08
*
Add a basic constructor to GrPipeline
csmartdalton
2017-02-08
*
Remove exec bit from source files.
Ben Wagner
2017-02-08
*
Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"
Robert Phillips
2017-02-08
*
Remove asTextureRef from SkSpecialImage & update effects accordingly
Robert Phillips
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Add a fast case for copying vertices in GrDrawVerticesOp.
Brian Salomon
2017-02-07
*
Fix rounding error with tiled bitmap draws
Brian Osman
2017-02-06
*
GrTessellator (AA): improve antialiasing of thin shapes.
Stephen White
2017-02-06
*
Make workaround for std::unique_ptr<const T[]> bug in old libstdc++ work.
Brian Salomon
2017-02-06
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