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* tunnel down texture-size-constraint to imagefiltersGravatar reed2015-10-22
* Force the s4 to use highp for transforming to NDSGravatar egdaniel2015-10-22
* Remove unused functions from GrGLVertexBuffer / IndexBufferGravatar joshualitt2015-10-22
* Fix force high precision for arm gpusGravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Dependencies are now added between the drawTargets in GrPipeline (p...Gravatar robertphillips2015-10-22
* Dependencies are now added between the drawTargets in GrPipelineGravatar robertphillips2015-10-22
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Move shader precision modifier check onto GLSLCapsGravatar egdaniel2015-10-21
* Stop creating static GrProcessor instancesGravatar bsalomon2015-10-21
* Revert of Dependencies are now added between the drawTargets in GrPipeline (p...Gravatar caryclark2015-10-21
* Dependencies are now added between the drawTargets in GrPipelineGravatar robertphillips2015-10-20
* use (temp) gpu-imagefilter-cache for applyFilterGravatar reed2015-10-20
* Move GrDrawingManager methods to their own .cpp fileGravatar robertphillips2015-10-20
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-20
* Add debugging helper to GrDrawTargetGravatar robertphillips2015-10-20
* Add the machinery to GrDrawTarget to enable topological sortingGravatar robertphillips2015-10-20
* Modifications to get 'blaze build -c opt //third_party/skia/HEAD/...' to work.Gravatar benjaminwagner2015-10-19
* Revert recent CLs around GrTextureMaker/GrTextureParamsAdjusterGravatar Brian Salomon2015-10-19
* Upload stretched bmp rather than original after doing CPU stretch for min tex...Gravatar Brian Salomon2015-10-19
* Move definitions of GrGL basic types (e.g. GrGLenum) to their own header.Gravatar bsalomon2015-10-19
* Add override to Bitmap_GrTextureParamsAdjuster::refOriginalTextureGravatar Brian Salomon2015-10-19
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-19
* Remove unused member variables in GrGLProgramGravatar egdaniel2015-10-19
* skia: Make the validate match interface for *_draw_instancedGravatar hendrikw2015-10-19
* Remove DrawingMgr shims from GrContextGravatar robertphillips2015-10-17
* Revert of Rewrite GrTextureMaker to disentangle bitmap case from base class a...Gravatar egdaniel2015-10-16
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give GP...Gravatar bsalomon2015-10-16
* Move some code around to make another diff cleanerGravatar bsalomon2015-10-16
* Loosen requirement that there be only one GrDrawTargetGravatar robertphillips2015-10-16
* Remove check for whole image in the cache in SkGpuDevice::shouldTileImageGravatar bsalomon2015-10-16
* GrDrawContext now holds GrRenderTarget pointerGravatar robertphillips2015-10-15
* Don't abort analytic clipping if using MSAA until elements are examinedGravatar bsalomon2015-10-14
* Store texture target on GrGLTexture. This is in preparation for using texture...Gravatar bsalomon2015-10-14
* Fix clipping when all analytic FP creations can be skippedGravatar bsalomon2015-10-14
* Fix dm with Chromium command buffer driverGravatar kkinnunen2015-10-13
* add applyFilter() to SkImageGravatar reed2015-10-12
* Remove image usage type enum. Use GrTextureParams instead.Gravatar bsalomon2015-10-12
* Move functions from SkGr to SkGrPriv.hGravatar bsalomon2015-10-09
* Fix gpu drawBitmap to work when BM is A8 and we have a shaderGravatar egdaniel2015-10-09
* Updates nvpr text blobs to not store a direct reference to theGravatar cdalton2015-10-08
* Remove ClipMaskType from GrCMMGravatar bsalomon2015-10-07
* Insert clip fragment processor outside GrCMMGravatar bsalomon2015-10-07
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Dynamically allocate the GrDrawContextsGravatar robertphillips2015-10-06
* Make path range loading explicitGravatar cdalton2015-10-05
* Implement cached nvpr text blobsGravatar cdalton2015-10-05
* Use SkTextBlob for nvpr color bitmap fallbacksGravatar cdalton2015-10-05