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Commit message (Expand)AuthorAge
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Revert "Add GrPrimitiveType::kLinesAdjacency"Gravatar Ravi Mistry2017-06-13
* Add GrPrimitiveType::kLinesAdjacencyGravatar Chris Dalton2017-06-13
* Move Flags from GrRenderTarget to GrTypesPriv.h & renameGravatar Robert Phillips2017-06-13
* Revert "Revert "Expand partial render target write pixels workaround.""Gravatar Brian Salomon2017-06-12
* Convert SkClassifyCubic to double precisionGravatar Chris Dalton2017-06-12
* GrTessellator: fix two NaN issues.Gravatar Stephen White2017-06-12
* Re-enable deferred proxies in ChromeGravatar Robert Phillips2017-06-12
* Remove GrTGpuResourceRef specializationsGravatar Robert Phillips2017-06-12
* Modify Adreno 3xx workaround to toggle face culling rather than call glFlush.Gravatar Brian Salomon2017-06-12
* Init fDevKLMMatrix in GrGLCubicEffect (possible valgrind fix)Gravatar Robert Phillips2017-06-12
* Fix GrGradientEffect::isValid()Gravatar Brian Salomon2017-06-09
* replace 4f procs with pipeline (only called in 2 places by ganesh)Gravatar Mike Reed2017-06-09
* Fix loopIndex in chopCubicAtLoopIntersectionGravatar Chris Dalton2017-06-09
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* GrTessellator: fix logging; fix test comment.Gravatar Stephen White2017-06-09
* Add tonal color support for shadows.Gravatar Jim Van Verth2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-09
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-09
* Add flush before drawing lines workaround for Adreno 3xxGravatar Brian Salomon2017-06-08
* Use nextafter rather than std::nextafter, it's more widely availableGravatar Mostyn Bramley-Moore2017-06-08
* Don't reuse failed buffers as scratchGravatar Robert Phillips2017-06-08
* Add support for SkImageGenerator creating external texturesGravatar Stan Iliev2017-06-08
* GrTessellator: fix intersection above the first vertex.Gravatar Stephen White2017-06-08
* Fix LCD distance field text color filteringGravatar Jim Van Verth2017-06-08
* Disable buffer mapping on Galaxy J5Gravatar Brian Salomon2017-06-08
* eliminate GPU line snappingGravatar Ethan Nicholas2017-06-08
* remove unused xfermode methodsGravatar Mike Reed2017-06-08
* Introduce dynamic pipeline stateGravatar Chris Dalton2017-06-07
* Suppress rendererability of kAlpha8 GL_CHROMIUM_framebuffer_multisample for A...Gravatar Robert Phillips2017-06-07
* Revert "Handle too many (or too large) paths in GrDefaultPathRenderer"Gravatar Brian Osman2017-06-07
* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-07
* Limit Adreno 4xx stencil clear workaround to older driversGravatar Brian Salomon2017-06-07
* GrTessellator: implement out-of-range splitting and AEL rewinding.Gravatar Stephen White2017-06-07
* Revert "Revert "Workaround Adreno driver issue with stencil clears.""Gravatar Mike Klein2017-06-06
* Revert "Workaround Adreno driver issue with stencil clears."Gravatar Mike Klein2017-06-06
* Fix invalid assert in GrMesh::setIndexedGravatar Chris Dalton2017-06-06
* Use more stable root finding methods for cubicsGravatar Christopher Dalton2017-06-06
* Workaround Adreno driver issue with stencil clears.Gravatar Brian Salomon2017-06-06
* move Coeff into blendmodeGravatar Mike Reed2017-06-06
* Fix GrReducedClip.cpp: assertion failure surrounding tiny query boundsGravatar Chris Dalton2017-06-05
* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
* Make GrSimpleMeshDrawOpHelper record whether coverage can be implemented as a...Gravatar Brian Salomon2017-06-05
* Make instantiate return a BooleanGravatar Robert Phillips2017-06-05
* Re-enable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Remove ImmediateFlush modeGravatar Robert Phillips2017-06-02
* Disable single channel renderability for ANGLE ES2Gravatar Robert Phillips2017-06-02