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Commit message (Expand)AuthorAge
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Split up monolithic EXPERIMENTAL_drawPicture methodGravatar robertphillips2014-08-21
* Add GrResourceCache2.Gravatar bsalomon2014-08-21
* Fix == operator in GrTextureDomain so we don't compair uninitilized valuesGravatar egdaniel2014-08-21
* Remove State struct from GrDrawStateGravatar egdaniel2014-08-21
* Simplify GrGLPathRendering interfaceGravatar kkinnunen2014-08-20
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Make GrGLConfigConversionEffect work for Imagination and some other GPUs.Gravatar changjun.yang2014-08-19
* Revert of Add GrResourceCache2. (patchset #4 of https://codereview.chromium.o...Gravatar bsalomon2014-08-19
* Add GrResourceCache2.Gravatar bsalomon2014-08-19
* Fix srcAlpaWillBeOne() for coverage drawingGravatar bsalomon2014-08-18
* Rename GPUAccelData to GrAccelDataGravatar robertphillips2014-08-18
* Refactor GrLayerCache for new APIGravatar robertphillips2014-08-18
* eliminate code related to SkBitmap::ConfigGravatar reed2014-08-18
* Make null gpu context threadsafe(r) and make sure buffer objects are destroyed.Gravatar bsalomon2014-08-14
* Add override to force bitmap renderingGravatar krajcevski2014-08-13
* Use combined color/coverage attribute when possible in aa rect renderer.Gravatar bsalomon2014-08-13
* Add a parameter GR_ALWAYS_ALLOCATE_ON_HEAP to allow for only ever creating te...Gravatar george2014-08-12
* Change GR_COMPRESS_ALPHA_MASK from compile-time flag to run-time. We do this ...Gravatar krajcevski2014-08-12
* Make comment ASCII in GrDrawTarget.hGravatar bsalomon2014-08-12
* Add layer counting to SkPictureRecordGravatar robertphillips2014-08-12
* Revert of Add layer counting to SkPictureRecord (https://codereview.chromium....Gravatar mtklein2014-08-11
* Add layer counting to SkPictureRecordGravatar robertphillips2014-08-11
* Consider index8 a compressed config.Gravatar bsalomon2014-08-11
* Wrap NV_path_rendering API with GrGLPathRenderingGravatar cdalton2014-08-11
* 2D kernel initial wiring for GuassianGravatar joshualitt2014-08-11
* Fix crash in nvpr text after abandoning contextGravatar cdalton2014-08-11
* Always use both a color and coverage attribute in GrAARectRenderer.Gravatar bsalomon2014-08-11
* add drawPicture variant that takes a matrix and paintGravatar reed2014-08-09
* Pretty print of shadersGravatar joshualitt2014-08-08
* Add an opaqueness hint to GrDrawState.Gravatar bsalomon2014-08-08
* Remove external SkImageFilter cache, and rename UniqueIDCache -> Cache.Gravatar senorblanco2014-08-08
* Cleanup of context initializationGravatar joshualitt2014-08-07
* Add astcbitmap to gm slides.Gravatar krajcevski2014-08-07
* Revert of - Add astcbitmap to gm slides (https://codereview.chromium.org/4440...Gravatar krajcevski2014-08-07
* - Add astcbitmap to gm slidesGravatar krajcevski2014-08-07
* Pass compressed blitters to our mask drawing algorithmGravatar krajcevski2014-08-07
* Create struct in GrDrawState to hold key DrawState data.Gravatar egdaniel2014-08-06
* Fix drawVertices() on GPU when texs=colors=shaders=indices=nullGravatar bsalomon2014-08-06
* Revert "Adds a GrGLPathRendering class that wraps the NV_path_rendering"Gravatar bungeman2014-08-06
* Revert "Calculate rough approximations for nvpr path sizes"Gravatar bungeman2014-08-06
* Add support for all compressed formats in KTX file formatGravatar krajcevski2014-08-05
* Calculate rough approximations for nvpr path sizesGravatar cdalton2014-08-05
* Move functions from GrDrawState.h to GrDrawState.cpp and delete unused functi...Gravatar bsalomon2014-08-05
* Add ETC1 format to SkTextureCompressorGravatar krajcevski2014-08-05
* Don't compare constant color and coverage between GrDrawStates when they are ...Gravatar bsalomon2014-08-05
* Replace op== with CombineIfPossible in GrDrawState.Gravatar bsalomon2014-08-05
* Enable gpu Debug markers if tracing category skia.gpu is enabledGravatar egdaniel2014-08-04
* Adds a GrGLPathRendering class that wraps the NV_path_renderingGravatar cdalton2014-08-04
* Don't compare coord change matrices to determine effect compatibility when us...Gravatar bsalomon2014-08-04