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* Add SK_SUPPORT_LEGACY_BACKEND_OBJECTSGravatar Robert Phillips2018-04-12
* ccpr: Blacklist ANGLE againGravatar Chris Dalton2018-04-12
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* Get ViaDDL working with VulkanGravatar Robert Phillips2018-04-11
* Move GrBackendRenderTarget over to new system of getting backed infosGravatar Greg Daniel2018-04-11
* ccpr: Clip quadratic hulls more efficientlyGravatar Chris Dalton2018-04-10
* ccpr: Improve CPU checks for collinear pointsGravatar Chris Dalton2018-04-10
* ccpr: Remove fCurrAnchorPoint from GrCCGeometryGravatar Chris Dalton2018-04-10
* Remove extra Vulkan submitCommandBuffer from deleteTestingOnlyBackendTextureGravatar Robert Phillips2018-04-10
* Update getBackendInfo calls on GrBackendTexture to support VkImageLayout better.Gravatar Greg Daniel2018-04-10
* Reland "Remove deprectated GrContext::MakeGL overloads that take raw ptr"Gravatar Brian Salomon2018-04-09
* ccpr: Remove WindMethod from GrCCCoverageProcessorGravatar Chris Dalton2018-04-09
* Add canvas2D fast paths to new read/write pixels code paths.Gravatar Brian Salomon2018-04-09
* vulkan: Fix an optimus-related failure with vkEnumeratePhysicalDevicesGravatar Chris Dalton2018-04-06
* Make generated effects from sksl fp files not need SK_SUPPORT_GPUGravatar Greg Daniel2018-04-06
* Remove unneeded SK_SUPPORT_GPU checks in gpu only files.Gravatar Greg Daniel2018-04-06
* ccpr: Make curve corners more seamlessGravatar Chris Dalton2018-04-06
* Add versions of MakeGL() that don't require include GrGLInterface.h in order ...Gravatar Brian Salomon2018-04-06
* Don't use GrPixelConfig value as proxy for valid on GrBackendSurface.Gravatar Greg Daniel2018-04-06
* Revert "Remove deprectated GrContext::MakeGL overloads that take raw ptr"Gravatar Robert Phillips2018-04-05
* Remove SK_DISABLE_TEXTURE_OP_AAGravatar Brian Salomon2018-04-05
* Remove deprectated GrContext::MakeGL overloads that take raw ptrGravatar Brian Salomon2018-04-05
* Add maxTextureSize()/maxRenderTargetSize() to GrContextGravatar Brian Salomon2018-04-05
* Add GrBackendTexture/RenderTarget accessors to SkSurfaceGravatar Robert Phillips2018-04-05
* Workaround for lack of ESSL3 external image extension on older Samsung devicesGravatar Brian Osman2018-04-05
* Avoid calling glGetString(GL_EXTENSIONS) on core profilesGravatar Brian Salomon2018-04-04
* Stop using clear-as-draw workaround on newer Intel drivers on macOSGravatar Brian Salomon2018-04-04
* Add GrBackendTexture accessor to SkImage (take 2)Gravatar Robert Phillips2018-04-04
* move SkIPoint16 to private headerGravatar Mike Reed2018-04-04
* Make sure we set the origin when initDescForDstCopy failsGravatar Greg Daniel2018-04-04
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Don't use the inner radius when not stroking in DIEllipseGravatar Greg Daniel2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* Handle perspective scales in GrPathUtil scaleToleranceToSrcGravatar Greg Daniel2018-04-04
* Hide GrPixelConfig in SkSurfaceCharacterizationGravatar Robert Phillips2018-04-04
* Check if fan point is finite in GrAAConvexPathRenderer.Gravatar Greg Daniel2018-04-03
* Drop draw in GrAAConvextPathRenderer if calculation of center of mass ends up...Gravatar Greg Daniel2018-04-03
* Check for divide by zero in fill_in_2D_gaussian_kernelGravatar Greg Daniel2018-04-03
* Check for divide by zero in fill_in_1D_gaussian_kernelGravatar Greg Daniel2018-04-03
* Allow for divide by zero in miter calculation in GrAAConvexTessellatorGravatar Greg Daniel2018-04-03
* GrTessellator: fix for points that become infinite on stroking.Gravatar Stephen White2018-04-03
* Increase precision in GrSRGBEffectGravatar Brian Salomon2018-04-03
* Revert "implement SkTDArray with std::vector"Gravatar Mike Klein2018-04-02
* ccpr: Normalize homogeneous coords with frexp/ldexpGravatar Chris Dalton2018-04-02
* Turn on rendertarget sortingGravatar Robert Phillips2018-04-02
* implement SkTDArray with std::vectorGravatar Mike Klein2018-04-02
* Remove specVersion check on vk extensions.Gravatar Greg Daniel2018-04-02