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Commit message (
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Author
Age
*
Revive geometry shaders
csmartdalton
2016-11-21
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
Defer more renderTargetContexts in the GPU image filter paths - take 2
robertphillips
2016-11-21
*
Remove GrGLSLSampler type and subclasses
Brian Salomon
2016-11-21
*
re-land of switched skslc from std::string to SkString
Ethan Nicholas
2016-11-21
*
Add an extra pixel to the distance field path renderer bounds.
Brian Salomon
2016-11-21
*
Support decoding images to multiple formats, depending on usage
Brian Osman
2016-11-21
*
Revert "switched skslc from std::string to SkString"
Greg Daniel
2016-11-20
*
Fix typo in GrGLCaps
elemental
2016-11-18
*
Make GrSwizzle::GrSwizzle() constexpr
Brian Salomon
2016-11-18
*
Remove unnecessary attribute and varying type modifiers
Brian Salomon
2016-11-18
*
Make GrBufferAccess a nested class of GrProcessor
Brian Salomon
2016-11-18
*
switched skslc from std::string to SkString
Ethan Nicholas
2016-11-18
*
Add handling for instantiate failure up the call stack
Robert Phillips
2016-11-18
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Fix computation of texture size for approximately-fit deferred proxies
Robert Phillips
2016-11-17
*
Fix double deletion of DescriptorSetLayouts
Jim Van Verth
2016-11-17
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3.
Brian Osman
2016-11-17
*
Remove accessRenderTarget call in SkGpuDevice ctor
Robert Phillips
2016-11-17
*
Remove unnecessary TextureSampler comparison in GrTextureDomainEffect.
Brian Salomon
2016-11-17
*
Guard against instantiate & accessRenderTarget failures
Robert Phillips
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Rename GrTextureBufferSampler to GrBufferSampler
csmartdalton
2016-11-16
*
Rename kTexture2DISampler to kITexture2DSampler.
Brian Salomon
2016-11-16
*
Add IORef capability to GrSurfaceProxy objects - take 2
robertphillips
2016-11-16
*
Fix error with transforming custom/large glyphs
Jim Van Verth
2016-11-16
*
make SkXfermode.h go away
Mike Reed
2016-11-16
*
Fix flushing of HWAA state relating to mixed samples
csmartdalton
2016-11-16
*
Revert "Defer more renderTargetContexts in the GPU image filter paths"
Robert Phillips
2016-11-15
*
Add kRenderTarget_GrSurfaceFlag to GrVkGpu::onWrapBackendRenderTarget
Robert Phillips
2016-11-15
*
Add detection of image load/store to caps
Brian Salomon
2016-11-15
*
Add image functions to GrGLInterface
Brian Salomon
2016-11-15
*
Add 4.20 as a GLSL output version.
Brian Salomon
2016-11-15
*
Revert "Support decoding images to multiple formats, depending on usage"
Brian Osman
2016-11-15
*
Support decoding images to multiple formats, depending on usage
Brian Osman
2016-11-15
*
Defer more renderTargetContexts in the GPU image filter paths
Robert Phillips
2016-11-15
*
Compute the correct dst->src rect for bitmap tiles in SkGpuDevice
Brian Salomon
2016-11-14
*
Revert "Add IORef capability to GrSurfaceProxy objects"
Robert Phillips
2016-11-14
*
Add IORef capability to GrSurfaceProxy objects
Robert Phillips
2016-11-14
*
Remove static asserts for GrSLType and GrVertexAttribType enum values.
Brian Salomon
2016-11-14
*
Clean up glyph id handling.
Ben Wagner
2016-11-11
*
Revert "Revert "Add integer texture support.""
Brian Salomon
2016-11-11
*
re-re-land of skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Clean up validation layers
Jim Van Verth
2016-11-11
*
Revert "re-land of skslc now uses standard Skia caps"
Leon Scroggins
2016-11-11
*
Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxy
Robert Phillips
2016-11-11
*
re-land of skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
*
Revert "skslc now uses standard Skia caps"
Leon Scroggins
2016-11-11
*
skslc now uses standard Skia caps
Ethan Nicholas
2016-11-11
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