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Commit message (
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Author
Age
*
Fix fb variable name in GLSL
egdaniel
2016-08-17
*
Simplify adding attributes to GrGeometryProcessor
bsalomon
2016-08-17
*
pin as texture api
reed
2016-08-17
*
Fix various issues with framebuffer fetch
egdaniel
2016-08-17
*
Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()
bsalomon
2016-08-17
*
Implement difference clip rects with window rectangles
csmartdalton
2016-08-17
*
Make GrReducedClip's gen ID only apply to the element list
csmartdalton
2016-08-17
*
Fix tile bitmap code in SkGpuDevice to compute correct local coords.
bsalomon
2016-08-17
*
Minor cleanup of GP classes in GrOvalRenderer
bsalomon
2016-08-17
*
Cast for fuzzer complaint
robertphillips
2016-08-17
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
Add mssa configs for vulkan, and simple bug fix
egdaniel
2016-08-17
*
simplify GrTextureAdjuster given there is only one subclass
reed
2016-08-16
*
Attempt to throw away rrect clips of rrects.
bsalomon
2016-08-15
*
Fix compile warning on MSVC-vulkan (VkDeviceSize -> size_t)
brianosman
2016-08-15
*
Print error from driver when shader compiler fails
bsalomon
2016-08-15
*
Convert GrAppliedClip interface to builder style
csmartdalton
2016-08-15
*
Fix 4444 on Vulkan devices who don't support RGBA_4444
egdaniel
2016-08-15
*
Fix copying of data in vulkan testing texture
egdaniel
2016-08-15
*
Remove stencil settings param from stencilPath()
csmartdalton
2016-08-12
*
Re-adding analytical GeoProc for rectangles
dvonbeck
2016-08-12
*
Allow vulkan to upload data to testing textures with optimal layouts
egdaniel
2016-08-12
*
Revert of Fix 4444 on Vulkan devices who don't support RGBA_4444 (patchset #4...
egdaniel
2016-08-11
*
LightingShader and NormalSource comment and style fixes
dvonbeck
2016-08-11
*
Fix 4444 on Vulkan devices who don't support RGBA_4444
egdaniel
2016-08-11
*
Move GrAtlasTextContext to GrDrawingManager, so we only have one.
brianosman
2016-08-11
*
Avoid creating full screen clear batches when there is already one in the queue.
bsalomon
2016-08-11
*
Inline fast path for GrPaint::isConstantBlendedColor when no color FPs and sr...
bsalomon
2016-08-11
*
Remove a useless call: Calling lineVec.dot(qPts[0])
jcgregorio
2016-08-11
*
Add a full clear method to GrDrawTarget.
bsalomon
2016-08-10
*
Implement GPU occluded blur mask filter
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Add flag for window rectangles to GrRenderTarget
csmartdalton
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Check allignment of sub heap allocation in vulkan
egdaniel
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...
robertphillips
2016-08-10
*
Create blurred RRect mask on GPU (rather than uploading it)
robertphillips
2016-08-10
*
Restore scratch texture reuse on Adreno.
brianosman
2016-08-09
*
Include EXT_window_rectangles API
csmartdalton
2016-08-09
*
Split distance vector into direction and magnitude components
dvonbeck
2016-08-08
*
Encapsulate GrReducedClip result in class members
csmartdalton
2016-08-08
*
Use sse4.2 CRC32 instructions to hash when available.
mtklein
2016-08-08
*
Merge GrClipMaskManager into GrClipStackClip
csmartdalton
2016-08-05
*
Rename GrDrawingManager::drawContext to makeDrawContext
robertphillips
2016-08-05
*
Minor clean up related to blur mask filters
robertphillips
2016-08-05
*
Fix vulkan resolve
egdaniel
2016-08-05
*
Remove color-dodge/burn from NVIDIA blacklist on 355.00+
csmartdalton
2016-08-04
*
Implement Vulkan Resolve.
egdaniel
2016-08-04
*
SkRTConf: eliminate
halcanary
2016-08-04
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