| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164763003
Review-Url: https://codereview.chromium.org/2164763003
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On Nexus Player and occasionally Nexus 5x we get transparent boxes around
paths. This appears to be because the dFdy call is not as accurate as
dFdx, which is the opposite of Mali 400. As Mali 400 is not supported with
Vulkan, we can go back to using dFdx in this case.
BUG=skia:5523
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163213004
Review-Url: https://codereview.chromium.org/2163213004
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accurately handling alpha
This CL's base is the CL for taking in a diffuse shader into SkLS on the API side: https://codereview.chromium.org/2064153002
BUG=skia:5502,skia:5517
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132113002
Review-Url: https://codereview.chromium.org/2132113002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167723002
Review-Url: https://codereview.chromium.org/2167723002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167453003
Review-Url: https://codereview.chromium.org/2167453003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163173005
Review-Url: https://codereview.chromium.org/2163173005
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Enable all tests on all geometry types.
Add conversion of fill+miter-stroke->fill for rect geometries in GrShape.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2157013003
Review-Url: https://codereview.chromium.org/2157013003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2161233002
Review-Url: https://codereview.chromium.org/2161233002
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Split out of https://codereview.chromium.org/2163483002/ (Use SkFont in GrStencilAndCoverTextContext)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165673002
Review-Url: https://codereview.chromium.org/2165673002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2162953002
Review-Url: https://codereview.chromium.org/2162953002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2158383002
Review-Url: https://codereview.chromium.org/2158383002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164623002
Review-Url: https://codereview.chromium.org/2164623002
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Split out of https://codereview.chromium.org/2163483002/ (Use SkFont in GrStencilAndCoverTextContext)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163633002
Review-Url: https://codereview.chromium.org/2163633002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165523003
Review-Url: https://codereview.chromium.org/2165523003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2156343004
Review-Url: https://codereview.chromium.org/2156343004
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to not provide.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2158983002
Review-Url: https://codereview.chromium.org/2158983002
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This is split out of https://codereview.chromium.org/2092893003/ (Retract PipelineBuilder some more)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2155983003
Review-Url: https://codereview.chromium.org/2155983003
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GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.
This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.
There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).
In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003
Review-Url: https://codereview.chromium.org/2154753003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2161533003
Review-Url: https://codereview.chromium.org/2161533003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2151313002
Review-Url: https://codereview.chromium.org/2151313002
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vulkan mipmaps
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146063008
Review-Url: https://codereview.chromium.org/2146063008
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split out of https://codereview.chromium.org/2145343005/ (Recast draw_filter_into_device as drawDevice)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2157513002
Review-Url: https://codereview.chromium.org/2157513002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2151033003
Review-Url: https://codereview.chromium.org/2151033003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2150113002
Review-Url: https://codereview.chromium.org/2150113002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146223003
Review-Url: https://codereview.chromium.org/2146223003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2151873002
Review-Url: https://codereview.chromium.org/2151873002
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TBR=jvanverth@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2144283002
Review-Url: https://codereview.chromium.org/2144283002
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Looks like this code is using sk_calloc(), NULL on failure, accidentally
instead of sk_calloc_throw(). We're using sk_malloc_throw() in the parallel
code path, so it really seems like we're not checking the result pointer.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2152753002
Review-Url: https://codereview.chromium.org/2152753002
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BUG=skia:5531
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147053002
Review-Url: https://codereview.chromium.org/2147053002
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Make GrAADistanceFieldPathRenderer robust against paths that in src space wind up being too large for the atlas.
BUG=chromium:627443
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2144663004
Review-Url: https://codereview.chromium.org/2144663004
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I've also changed it so all attachment views (texture, color, and resolve) are created separately and not shared with each other. This just added a lot more complexity than we were probably even saving in time.
A quick fix to make sure we don't reuse keys in resource tracking also
got merged into this change.
BUG=skia:5223
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146103002
Review-Url: https://codereview.chromium.org/2146103002
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These two new types are in support of Vulkan and the ability to send
separate texture and sampler uniforms to the shader. They don't really fit
well in the current system, since the current system ties together to idea
of intended use and how to emit shader code into the same GrSLType enum.
In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but
when appending its declaration it will emit a Texture2D and sampler object.
Our query for GrSLTypeIsSamplerType refers more to the combination of texture
and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query
is for is a a SamplerType that uses Texture2Ds. My new types don't really fit
into either these categories as they are just half of the whole.
In some refactoring down the road (possibly connected with SkSL), I suggest we
split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer,
etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002
Review-Url: https://codereview.chromium.org/2143143002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2150693002
Review-Url: https://codereview.chromium.org/2150693002
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Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.
In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
Committed: https://skia.googlesource.com/skia/+/86de59f4a99b5f54be0483c60ff0335be55b2bdf
Review-Url: https://codereview.chromium.org/2132073002
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This relies on https://codereview.chromium.org/1944013002/ (Add legacy flag to allow Skia to remove Ganesh layer hoister) landing first so as to not break the DEPS roll.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1950523002
Review-Url: https://codereview.chromium.org/1950523002
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https://codereview.chromium.org/2131223002/ )
Reason for revert:
Valgrind bot failures
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind/builds/1224/steps/test_skia%20on%20Ubuntu/logs/stdio
Original issue's description:
> SkSL performance improvements (plus a couple of minor warning fixes)
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2131223002
>
> Committed: https://skia.googlesource.com/skia/+/9fd67a1f53809f5eff1210dd107241b450c48acc
TBR=benjaminwagner@google.com,egdaniel@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review-Url: https://codereview.chromium.org/2143323003
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When we start a new MonotonePoly due to a handedness change, we don't need to
increase the vertex count, since that edge (and vertex) has already been
accounted for in the previous MonotonePoly.
This was not a correctness issue, but was causing us to allocate
extra vertices which would go unused.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146063002
Review-Url: https://codereview.chromium.org/2146063002
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On some platforms, a newly-created buffer was liable to be CPU backed.
This would break code that expected a VBO (aka instanced rendering).
This change adds an optional flag to GrResourceProvider that requires
a buffer to be created in GPU memory.
It also moves the CPU backing logic into Gr land in order to properly
cache real VBOs on platforms that prefer client-side buffers.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002
Review-Url: https://codereview.chromium.org/2143333002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147443004
Review-Url: https://codereview.chromium.org/2147443004
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With sRGB, the noise from dithering is (obviously) non-linear, and
highly objectionable for very dark values. With F16, it's completely
unnecessary.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2113793002
Review-Url: https://codereview.chromium.org/2113793002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2148633003
Review-Url: https://codereview.chromium.org/2148633003
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Replaces switch statements with 3-way if’s. The switches as they were
seemed to be the cause of an Adreno compiler crash.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2136103011
Review-Url: https://codereview.chromium.org/2136103011
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Prints the shaders one line at a time so they don't get truncated by
the ADB log.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2142223003
Review-Url: https://codereview.chromium.org/2142223003
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I found it a bit worrisome that GrDrawTarget was calling back into GrDrawContext. This also moves GrDrawTarget closer to being a simple-ish container of batches.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145643003
Review-Url: https://codereview.chromium.org/2145643003
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https://codereview.chromium.org/2132073002/ )
Reason for revert:
I think this is still causing a test failure on Chrome windows bots.
https://build.chromium.org/p/tryserver.chromium.win/builders/win_chromium_x64_rel_ng/builds/243928/steps/cc_unittests%20%28with%20patch%29%20on%20Windows-7-SP1/logs/stdio
Original issue's description:
> Pre-crop filled rects to avoid scissor
>
> Updates GrDrawContext to crop filled rects to the clip bounds before
> creating batches for them. Also adds clipping logic to ignore scissor
> when the draw falls completely inside. These two changes combined
> reduce API traffic and improve batching.
>
> In the future this can and should be improved by switching to floating
> point clip boundaries, thus allowing us to throw out non pixel aligned
> rectangle clips as well.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
>
> Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
> Committed: https://skia.googlesource.com/skia/+/86de59f4a99b5f54be0483c60ff0335be55b2bdf
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2140253004
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Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.
In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
Review-Url: https://codereview.chromium.org/2132073002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2131223002
Review-Url: https://codereview.chromium.org/2131223002
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https://codereview.chromium.org/2132073002/ )
Reason for revert:
I believe that this is breaking the roll.
https://codereview.chromium.org/2141923002
https://build.chromium.org/p/tryserver.chromium.mac/builders/mac_chromium_rel_ng/builds/258434/steps/cc_unittests%20%28with%20patch%29%20on%20Mac-10.9/logs/stdio
Original issue's description:
> Pre-crop filled rects to avoid scissor
>
> Updates GrDrawContext to crop filled rects to the clip bounds before
> creating batches for them. Also adds clipping logic to ignore scissor
> when the draw falls completely inside. These two changes combined
> reduce API traffic and improve batching.
>
> In the future this can and should be improved by switching to floating
> point clip boundaries, thus allowing us to throw out non pixel aligned
> rectangle clips as well.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
>
> Committed: https://skia.googlesource.com/skia/+/7969838702135b9f127bd738728da61bc49b050a
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2145573002
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Updates GrDrawContext to crop filled rects to the clip bounds before
creating batches for them. Also adds clipping logic to ignore scissor
when the draw falls completely inside. These two changes combined
reduce API traffic and improve batching.
In the future this can and should be improved by switching to floating
point clip boundaries, thus allowing us to throw out non pixel aligned
rectangle clips as well.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2132073002
Review-Url: https://codereview.chromium.org/2132073002
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This is far less compelling than https://codereview.chromium.org/2135053002/ (Simplify MSAA path renderer) but is probably still worth it.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2135853003
Review-Url: https://codereview.chromium.org/2135853003
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