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* Recycle small uniform buffers.Gravatar jvanverth2016-07-22
* Connect dst color space in a few places (removing TODOs)Gravatar brianosman2016-07-22
* Allow GrReducedClip to take non-integer query boundsGravatar csmartdalton2016-07-22
* Don't ask GLX for EGL procs.Gravatar mtklein2016-07-22
* Revert of Retract PipelineBuilder some more (patchset #9 id:160001 of https:/...Gravatar bsalomon2016-07-22
* Cleanup of code that converts from GPU-backed resources to SkImageInfoGravatar brianosman2016-07-22
* Add SkColorSpace to GrDrawContextGravatar brianosman2016-07-21
* Reenable support for CHROMIUM_set_uniform_locationGravatar bsalomon2016-07-21
* Retract PipelineBuilder some moreGravatar robertphillips2016-07-21
* Setup system in Vulkan to reuse VkDescriptorSet allocations.Gravatar egdaniel2016-07-21
* Remove SkGrPixelRefGravatar robertphillips2016-07-21
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Minor change to Ganesh path renderersGravatar robertphillips2016-07-21
* Revert of Remove DrawFace enum from GrPipelineBuilder (patchset #2 id:20001 o...Gravatar robertphillips2016-07-21
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Deprecate SkDevice::accessBitmap methodGravatar robertphillips2016-07-21
* Adding color space to SkSpecialImageGravatar brianosman2016-07-21
* Adding an SkColorSpace to SkImage_GpuGravatar brianosman2016-07-20
* remove dead methods now that we use specials exclusively for imagefiltersGravatar reed2016-07-20
* Use dFdx in Vulkan to address distance field issues.Gravatar jvanverth2016-07-20
* SkLS now accepting nullptr for diffuse shader and normal source, now accurate...Gravatar dvonbeck2016-07-20
* Remove SkDevice::accessRenderTarget virtualGravatar robertphillips2016-07-20
* Add GrVkRecycledResource subclassGravatar egdaniel2016-07-20
* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Consolidate special case shape transformation logic in GrShapeTest.Gravatar bsalomon2016-07-20
* pre-land special methods on deviceGravatar reed2016-07-19
* Minor cleanup of GrStencilAndCoverTextContextGravatar robertphillips2016-07-19
* Create DCs rather than textures in GrConfigConversionEffectGravatar bsalomon2016-07-19
* Start from DC rather than texture in GrTexutreParamsAdjuster copy code.Gravatar bsalomon2016-07-19
* Fix debugging code for tracing texture creationGravatar brianosman2016-07-19
* Make SkFont a bit more useableGravatar robertphillips2016-07-19
* Convert readSurfacePixels to use a draw context instead of a textureGravatar bsalomon2016-07-19
* Fix GrGLInterface::validate() to check for GL_OES_sample_shading on ES contextsGravatar bsalomon2016-07-19
* Remove guards in GrGLInterface::validate() for functions that Chromium used t...Gravatar bsalomon2016-07-18
* Push GrPipelineBuilder down to the drawBatch calls in the TextContextGravatar robertphillips2016-07-18
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Add makeSpecial calls to SkGpuDeviceGravatar robertphillips2016-07-18
* In GrShape detect that stroked axis-aligned lines are rrects.Gravatar bsalomon2016-07-18
* Dont allocate a new image which already has mip levels, when regenerating vul...Gravatar egdaniel2016-07-15
* Add copy (when needed) to SkGpuDevice::asSpecialGravatar robertphillips2016-07-15
* Add SkGpuDevice::asSpecial entry pointGravatar robertphillips2016-07-15
* Add getColorSpace to GrTextureProducerGravatar brianosman2016-07-15
* Remove GrWrapTextureInBitmap call in SkGpuDevice::drawSpriteWithFilterGravatar robertphillips2016-07-14
* Remove SkGrTexturePixelRef and SkGrRenderTargetPixelRef aliases for SkGrPixelRefGravatar bsalomon2016-07-14
* Fix leak when DFPR fails to draw pathGravatar bsalomon2016-07-14
* GrBufferAllocPool: use _throw calloc() if unchecked.Gravatar mtklein2016-07-14
* Remove GrWrapTextureInBitmap from public APIGravatar bsalomon2016-07-13
* Make GrBatchAtlas robust against attempts to add large rects.Gravatar bsalomon2016-07-13
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13