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Commit message (
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Author
Age
*
Reuse sampler descriptor set allocations in Vulkan
egdaniel
2016-07-26
*
SkSL performance improvements (plus a couple of minor warning fixes)
ethannicholas
2016-07-25
*
Remove asserts on scissor size in Vulkan
egdaniel
2016-07-22
*
Recycle small uniform buffers.
jvanverth
2016-07-22
*
Setup system in Vulkan to reuse VkDescriptorSet allocations.
egdaniel
2016-07-21
*
Remove DrawFace enum from GrPipelineBuilder
robertphillips
2016-07-21
*
Revert of Remove DrawFace enum from GrPipelineBuilder (patchset #2 id:20001 o...
robertphillips
2016-07-21
*
Remove DrawFace enum from GrPipelineBuilder
robertphillips
2016-07-21
*
Add GrVkRecycledResource subclass
egdaniel
2016-07-20
*
Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
*
Convert readSurfacePixels to use a draw context instead of a texture
bsalomon
2016-07-19
*
Dont allocate a new image which already has mip levels, when regenerating vul...
egdaniel
2016-07-15
*
Update RT views and framebuffer in vulkan after mipmaping
egdaniel
2016-07-13
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Revert of SkSL performance improvements (patchset #6 id:140001 of https://cod...
msarett
2016-07-13
*
Add resource provider flag to avoid client-side buffers
csmartdalton
2016-07-13
*
SkSL performance improvements (plus a couple of minor warning fixes)
ethannicholas
2016-07-12
*
Check granularity in render pass bounds
egdaniel
2016-07-07
*
Add offsets to GrVkBuffer.
jvanverth
2016-07-07
*
Only check resource tracking on program shutdown, not context shutdown
jvanverth
2016-07-07
*
Fix vulkan compile
egdaniel
2016-07-07
*
Correctly handle mat2x2 in Vulkan
egdaniel
2016-07-07
*
Pull out freelist allocation from GrVkSubHeap
jvanverth
2016-07-07
*
Deleting void pointers is bad, mmmkay?
jvanverth
2016-07-06
*
Vulkan fixes for TesselatingPathRenderer test
jvanverth
2016-07-06
*
Grow descriptor pools by 1.5
egdaniel
2016-07-06
*
Fix caching of sample locations
csmartdalton
2016-07-06
*
Add resource tracking output and command buffer recycling
jvanverth
2016-07-06
*
Compile Vulkan when building for the Android framework.
djsollen
2016-07-06
*
Fix vulkan image sampling
egdaniel
2016-07-06
*
Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
*
Fix caching of sample locations
csmartdalton
2016-07-04
*
initial checkin of SkSL compiler
ethannicholas
2016-07-01
*
Use bounds of batches for render pass bounds
egdaniel
2016-07-01
*
Fix vulkan ImageView swizzling to match spec
egdaniel
2016-07-01
*
Remove support for GL discards
egdaniel
2016-06-30
*
Add static buffer support
jvanverth
2016-06-30
*
Add discard support to Vulkan
egdaniel
2016-06-30
*
Fix vulkan onGetWritePixelsInfo
egdaniel
2016-06-28
*
Enable many more tests for Vulkan
egdaniel
2016-06-28
*
Fix Vulkan readPixels
egdaniel
2016-06-27
*
Add support for draws in vulkan read and write pixels
egdaniel
2016-06-27
*
Fix check for maxVertexAttributes in GrVkPipeline
egdaniel
2016-06-27
*
Add Sleep on windows GrVkGpu dtor to avoid fence bug
egdaniel
2016-06-24
*
Remove unnecessary srcAccessMask for preinitialized images in vulkan
egdaniel
2016-06-24
*
Have gpu createTestingOlyBackendTexture know if it is a render target or not
egdaniel
2016-06-24
*
Fix vulkan clears
egdaniel
2016-06-23
*
Start using GrGpuCommandBuffer in GrDrawTarget.
egdaniel
2016-06-23
*
Use single alloc for vulkan optimal image heaps to fix memory crash
egdaniel
2016-06-22
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
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