aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/vk/GrVkGpu.cpp
Commit message (Expand)AuthorAge
* Add support for Semaphores (gpu waiting on gpu) in GaneshGravatar Greg Daniel2017-03-02
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-28
* Revert "Add GrExternalTextureData and SkCrossContextImageData"Gravatar Brian Osman2017-02-24
* Add GrExternalTextureData and SkCrossContextImageDataGravatar Brian Osman2017-02-24
* In Vulkan make sure resolve is sent to GPU when preparing msaa RenderTarget f...Gravatar Greg Daniel2017-02-23
* Rename SkConfig8888/SkPixelInfo to SkConvertPixelsGravatar Matt Sarett2017-02-15
* SkPixelInfo::CopyPixels() refactor part 0: only one memcpy() caseGravatar Matt Sarett2017-01-24
* Track clear counts in vulkan render passesGravatar Greg Daniel2017-01-23
* Fix Vulkan crashes on nexus playerGravatar Greg Daniel2017-01-20
* Remove kIndex_8_GrPixelConfigGravatar Brian Osman2017-01-12
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Remove unused copySurfaceAsDraw code from GrVkGpuGravatar Brian Osman2016-11-30
* Make GrGpuCommandBuffer infer its render target from first drawGravatar Brian Salomon2016-11-30
* Add kRenderTarget_GrSurfaceFlag to GrVkGpu::onWrapBackendRenderTargetGravatar Robert Phillips2016-11-15
* Clean up validation layersGravatar Jim Van Verth2016-11-11
* Fix Vulkan command buffer assert on device lostGravatar Jim Van Verth2016-11-07
* Update vulkan ranges to be 0 to 1 for all z valuesGravatar Greg Daniel2016-11-02
* Move memoization of multisample specs id to GrRenderTargetGravatar csmartdalton2016-11-01
* Remove check of INITIALIZATION_FAILED in qcomm vulkan runsGravatar Greg Daniel2016-10-31
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* Add GrOpList and rename GrDrawTarget to GrRenderTargetOpListGravatar Robert Phillips2016-10-26
* Fix interface validation in Vulkan.Gravatar Greg Daniel2016-10-12
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Add command buffer submits before copy calls in vulkan.Gravatar egdaniel2016-09-27
* Revert of Add command buffer submits before copy calls in vulkan. (patchset #...Gravatar egdaniel2016-09-27
* Add command buffer submits before copy calls in vulkan.Gravatar egdaniel2016-09-27
* Add GrVkCopyPipeline to handle vulkan copies as drawsGravatar egdaniel2016-09-27
* Fix possible divide by zero in vulkan granularity adjustmentsGravatar egdaniel2016-09-20
* Support use of non-coherent memory allocations in Vulkan.Gravatar jvanverth2016-09-20
* Workaround for Adreno INITIALIZATION_FAILED bugGravatar egdaniel2016-09-20
* Refactor vulkan buffer mapping and unmappingGravatar egdaniel2016-09-19
* Lots of little cleanup improvements to VulkanGravatar egdaniel2016-09-13
* Add workaround for Adreno copyImageToBuffer calls on VulkanGravatar egdaniel2016-09-12
* Add some copy support for vulkan msaaGravatar egdaniel2016-08-31
* Remove unneeded pipeline barrier in vulkanGravatar egdaniel2016-08-29
* Don't add the resolve attachment to vulkan render passes.Gravatar egdaniel2016-08-26
* Add addtional resolve calls to vulkan backendGravatar egdaniel2016-08-24
* Fix compile warning on MSVC-vulkan (VkDeviceSize -> size_t)Gravatar brianosman2016-08-15
* Fix copying of data in vulkan testing textureGravatar egdaniel2016-08-15
* Allow vulkan to upload data to testing textures with optimal layoutsGravatar egdaniel2016-08-12
* Fix vulkan resolveGravatar egdaniel2016-08-05
* Implement Vulkan Resolve.Gravatar egdaniel2016-08-04
* Add gyp define to enable vulkan debug layersGravatar egdaniel2016-07-27
* Recycle small uniform buffers.Gravatar jvanverth2016-07-22
* Convert readSurfacePixels to use a draw context instead of a textureGravatar bsalomon2016-07-19
* Dont allocate a new image which already has mip levels, when regenerating vul...Gravatar egdaniel2016-07-15
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
* Check granularity in render pass boundsGravatar egdaniel2016-07-07