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authorGravatar egdaniel <egdaniel@google.com>2016-08-31 07:37:31 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-31 07:37:31 -0700
commit4bcd62e3313da60c3aa96ccd12b7ea440c7266d4 (patch)
tree695930fc9669667b6dfb4073c107560d3d9b41d1 /src/gpu/vk/GrVkGpu.cpp
parent272b311298d78569c88130ceee3096b876fcbf25 (diff)
Add some copy support for vulkan msaa
This allows us to do copies from: msaa->msaa with same sample count msaa->no-msaa with a resolve Still missing support for no-msaa to msaa which will require a copyAsDraw which is currently stalled and fixing possible driver bugs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2294533002 Review-Url: https://codereview.chromium.org/2294533002
Diffstat (limited to 'src/gpu/vk/GrVkGpu.cpp')
-rw-r--r--src/gpu/vk/GrVkGpu.cpp163
1 files changed, 109 insertions, 54 deletions
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 91da82d945..9a8a6e4e8c 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -366,42 +366,55 @@ bool GrVkGpu::onWritePixels(GrSurface* surface,
return success;
}
+void GrVkGpu::resolveImage(GrVkRenderTarget* dst, GrVkRenderTarget* src, const SkIRect& srcRect,
+ const SkIPoint& dstPoint) {
+ SkASSERT(dst);
+ SkASSERT(src && src->numColorSamples() > 1 && src->msaaImage());
+
+ // Flip rect if necessary
+ SkIRect srcVkRect = srcRect;
+ int32_t dstY = dstPoint.fY;
+
+ if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
+ SkASSERT(kBottomLeft_GrSurfaceOrigin == dst->origin());
+ srcVkRect.fTop = src->height() - srcRect.fBottom;
+ srcVkRect.fBottom = src->height() - srcRect.fTop;
+ dstY = dst->height() - dstPoint.fY - srcVkRect.height();
+ }
+
+ VkImageResolve resolveInfo;
+ resolveInfo.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+ resolveInfo.srcOffset = { srcVkRect.fLeft, srcVkRect.fTop, 0 };
+ resolveInfo.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+ resolveInfo.dstOffset = { dstPoint.fX, dstY, 0 };
+ // By the spec the depth of the extent should be ignored for 2D images, but certain devices
+ // (e.g. nexus 5x) currently fail if it is not 1
+ resolveInfo.extent = { (uint32_t)srcVkRect.width(), (uint32_t)srcVkRect.height(), 1 };
+
+ dst->setImageLayout(this,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+ VK_ACCESS_TRANSFER_WRITE_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ false);
+
+ src->msaaImage()->setImageLayout(this,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+ VK_ACCESS_TRANSFER_READ_BIT,
+ VK_PIPELINE_STAGE_TRANSFER_BIT,
+ false);
+
+ fCurrentCmdBuffer->resolveImage(this, *src->msaaImage(), *dst, 1, &resolveInfo);
+}
+
void GrVkGpu::onResolveRenderTarget(GrRenderTarget* target) {
if (target->needsResolve()) {
SkASSERT(target->numColorSamples() > 1);
GrVkRenderTarget* rt = static_cast<GrVkRenderTarget*>(target);
SkASSERT(rt->msaaImage());
+
+ const SkIRect& srcRect = rt->getResolveRect();
- // Flip rect if necessary
- SkIRect srcVkRect = rt->getResolveRect();
-
- if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
- srcVkRect.fTop = rt->height() - rt->getResolveRect().fBottom;
- srcVkRect.fBottom = rt->height() - rt->getResolveRect().fTop;
- }
-
- VkImageResolve resolveInfo;
- resolveInfo.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
- resolveInfo.srcOffset = { srcVkRect.fLeft, srcVkRect.fTop, 0 };
- resolveInfo.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
- resolveInfo.dstOffset = { srcVkRect.fLeft, srcVkRect.fTop, 0 };
- // By the spec the depth of the extent should be ignored for 2D images, but certain devices
- // (e.g. nexus 5x) currently fail if it is not 1
- resolveInfo.extent = { (uint32_t)srcVkRect.width(), (uint32_t)srcVkRect.height(), 1 };
-
- rt->setImageLayout(this,
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
- VK_ACCESS_TRANSFER_WRITE_BIT,
- VK_PIPELINE_STAGE_TRANSFER_BIT,
- false);
-
- rt->msaaImage()->setImageLayout(this,
- VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- VK_ACCESS_TRANSFER_READ_BIT,
- VK_PIPELINE_STAGE_TRANSFER_BIT,
- false);
-
- fCurrentCmdBuffer->resolveImage(this, *rt->msaaImage(), *rt, 1, &resolveInfo);
+ this->resolveImage(rt, rt, srcRect, SkIPoint::Make(srcRect.fLeft, srcRect.fTop));
rt->flagAsResolved();
}
@@ -1333,10 +1346,20 @@ void GrVkGpu::clearStencil(GrRenderTarget* target) {
inline bool can_copy_image(const GrSurface* dst,
const GrSurface* src,
const GrVkGpu* gpu) {
- // Currently we don't support msaa
- if ((dst->asRenderTarget() && dst->asRenderTarget()->numColorSamples() > 1) ||
- (src->asRenderTarget() && src->asRenderTarget()->numColorSamples() > 1)) {
- return false;
+ const GrRenderTarget* dstRT = dst->asRenderTarget();
+ const GrRenderTarget* srcRT = src->asRenderTarget();
+ if (dstRT && srcRT) {
+ if (srcRT->numColorSamples() != dstRT->numColorSamples()) {
+ return false;
+ }
+ } else if (dstRT) {
+ if (dstRT->numColorSamples() > 1) {
+ return false;
+ }
+ } else if (srcRT) {
+ if (srcRT->numColorSamples() > 1) {
+ return false;
+ }
}
// We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src
@@ -1346,9 +1369,6 @@ inline bool can_copy_image(const GrSurface* dst,
return true;
}
- // How does msaa play into this? If a VkTexture is multisampled, are we copying the multisampled
- // or the resolved image here? Im multisampled, Vulkan requires sample counts to be the same.
-
return false;
}
@@ -1500,6 +1520,37 @@ void GrVkGpu::copySurfaceAsBlit(GrSurface* dst,
this->didWriteToSurface(dst, &dstRect);
}
+inline bool can_copy_as_resolve(const GrSurface* dst,
+ const GrSurface* src,
+ const GrVkGpu* gpu) {
+ // Our src must be a multisampled render target
+ if (!src->asRenderTarget() || src->asRenderTarget()->numColorSamples() <= 1) {
+ return false;
+ }
+
+ // The dst must be a render target but not multisampled
+ if (!dst->asRenderTarget() || dst->asRenderTarget()->numColorSamples() > 1) {
+ return false;
+ }
+
+ // Surfaces must have the same origin.
+ if (src->origin() != dst->origin()) {
+ return false;
+ }
+
+ return true;
+}
+
+void GrVkGpu::copySurfaceAsResolve(GrSurface* dst,
+ GrSurface* src,
+ const SkIRect& srcRect,
+ const SkIPoint& dstPoint) {
+ GrVkRenderTarget* dstRT = static_cast<GrVkRenderTarget*>(dst->asRenderTarget());
+ GrVkRenderTarget* srcRT = static_cast<GrVkRenderTarget*>(src->asRenderTarget());
+ SkASSERT(dstRT && dstRT->numColorSamples() <= 1);
+ this->resolveImage(dstRT, srcRT, srcRect, dstPoint);
+}
+
inline bool can_copy_as_draw(const GrSurface* dst,
const GrSurface* src,
const GrVkGpu* gpu) {
@@ -1517,19 +1568,27 @@ bool GrVkGpu::onCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
+ if (can_copy_as_resolve(dst, src, this)) {
+ this->copySurfaceAsResolve(dst, src, srcRect, dstPoint);
+ }
+
GrVkImage* dstImage;
GrVkImage* srcImage;
- if (dst->asTexture()) {
- dstImage = static_cast<GrVkTexture*>(dst->asTexture());
+ GrRenderTarget* dstRT = dst->asRenderTarget();
+ if (dstRT) {
+ GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(dstRT);
+ dstImage = vkRT->numColorSamples() > 1 ? vkRT->msaaImage() : vkRT;
} else {
- SkASSERT(dst->asRenderTarget());
- dstImage = static_cast<GrVkRenderTarget*>(dst->asRenderTarget());
+ SkASSERT(dst->asTexture());
+ dstImage = static_cast<GrVkTexture*>(dst->asTexture());
}
- if (src->asTexture()) {
- srcImage = static_cast<GrVkTexture*>(src->asTexture());
+ GrRenderTarget* srcRT = src->asRenderTarget();
+ if (srcRT) {
+ GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(srcRT);
+ srcImage = vkRT->numColorSamples() > 1 ? vkRT->msaaImage() : vkRT;
} else {
- SkASSERT(src->asRenderTarget());
- srcImage = static_cast<GrVkRenderTarget*>(src->asRenderTarget());
+ SkASSERT(src->asTexture());
+ srcImage = static_cast<GrVkTexture*>(src->asTexture());
}
if (can_copy_image(dst, src, this)) {
@@ -1550,17 +1609,13 @@ bool GrVkGpu::onCopySurface(GrSurface* dst,
return false;
}
-bool GrVkGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const {
- // Currently we don't support msaa
- if (src->asRenderTarget() && src->asRenderTarget()->numColorSamples() > 1) {
- return false;
- }
-
- // This will support copying the dst as CopyImage since all of our surfaces require transferSrc
- // and transferDst usage flags in Vulkan.
+bool GrVkGpu::initDescForDstCopy(const GrRenderTarget* src, GrSurfaceDesc* desc) const {
+ // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa).
+ // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a
+ // render target as well.
desc->fOrigin = src->origin();
desc->fConfig = src->config();
- desc->fFlags = kNone_GrSurfaceFlags;
+ desc->fFlags = src->numColorSamples() > 1 ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
return true;
}