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Author
Age
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2018-01-26
*
Move glyph cache and descriptor functions off of SkPaint
Herb Derby
2018-01-23
*
move the guts of SkMaskFilter.h into SkMaskFilterBase.h
Mike Reed
2018-01-23
*
Revert "Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals,...
Brian Salomon
2018-01-23
*
Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arc...
Brian Salomon
2018-01-23
*
Clean up SkScalerContext descriptor creation
Herb Derby
2018-01-23
*
Move more internal methods from GrContext to GrContextPriv (take 3)
Robert Phillips
2018-01-22
*
remove unused SkRasterizer
Mike Reed
2018-01-21
*
Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"
Leon Scroggins
2018-01-20
*
Move more internal methods from GrContext to GrContextPriv (take 2)
Robert Phillips
2018-01-19
*
Revert "Move more internal methods from GrContext to GrContextPriv"
Hal Canary
2018-01-19
*
Move more internal methods from GrContext to GrContextPriv
Robert Phillips
2018-01-19
*
Move GrOpFlushState out of GrDrawingManager and onto the stack
Robert Phillips
2018-01-18
*
Support scaled color emojis for SDF fallback
Jim Van Verth
2018-01-17
*
Move resourceProvider accessor to GrContextPriv (take 2)
Robert Phillips
2018-01-16
*
Revert "Move resourceProvider accessor to GrContextPriv"
Hal Canary
2018-01-16
*
Move resourceProvider accessor to GrContextPriv
Robert Phillips
2018-01-16
*
Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."
Greg Daniel
2018-01-12
*
Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs.
Brian Salomon
2018-01-12
*
Begin support for large color emoji glyphs
Jim Van Verth
2018-01-12
*
move largest apis into private
Mike Reed
2018-01-08
*
Add matrix stack to SkAtlasTextTarget.
Brian Salomon
2017-12-20
*
Revert "Revert "move homogenous with stride to matrixpriv""
Brian Salomon
2017-12-19
*
Revert "Transform vertices for distance field glyphs on CPU."
Greg Daniel
2017-12-18
*
Transform vertices for distance field glyphs on CPU.
Brian Salomon
2017-12-15
*
Send TextBlobCache purge messages only to owning cache.
Jim Van Verth
2017-12-14
*
Ensure we flush TextBlobCache message queue.
Jim Van Verth
2017-12-13
*
Include opList ids in GrOnFlushCallbackObject::postFlush
Chris Dalton
2017-11-27
*
Revert "Use int when possible to calculate atlas indices in shaders."
Jim Van Verth
2017-11-20
*
Use int when possible to calculate atlas indices in shaders.
Jim Van Verth
2017-11-20
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-14
*
Revert "Alloc glyph image correctly for SkMask::k3D_Format."
Brian Osman
2017-11-14
*
Alloc glyph image correctly for SkMask::k3D_Format.
Ben Wagner
2017-11-14
*
Make GrTextBlob::VertexRegenerator determine vertex stride from mask format
Brian Salomon
2017-11-10
*
move parts of SkPoint to SkPointPriv
Cary Clark
2017-11-08
*
Add GrContextOptions to control distance field thresholds for small sizes and...
Brian Salomon
2017-11-08
*
Move bmp/mask/sdf functionality from GrTextUtils to GrAtlasTextContext
Brian Salomon
2017-11-07
*
Make GrAtlasTextBlob return to caller when a flush is required during subrun ...
Brian Salomon
2017-11-07
*
Modify fontcache GM to actually spill atlas.
Brian Salomon
2017-11-06
*
More attempts at clipping perf.
Jim Van Verth
2017-11-01
*
Make deferred upload handling and draw recording be virtual interfaces implem...
Brian Salomon
2017-10-31
*
Remove deferred upload types from GrDrawOp.h.
Brian Salomon
2017-10-30
*
Add GrTextUtils::Target
Brian Salomon
2017-10-30
*
Remove fallback to path drawing from stencil and cover text context.
Brian Salomon
2017-10-27
*
Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
Brian Salomon
2017-10-25
*
Some more clipped text optimizations.
Jim Van Verth
2017-10-25
*
Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...
Brian Salomon
2017-10-24
*
Clip text geometrically when possible.
Jim Van Verth
2017-10-20
*
Revert "Revert "Make GPU backend triangulate rects such that they are rendere...
Brian Salomon
2017-10-18
*
Revert "Make GPU backend triangulate rects such that they are rendered as tri...
Brian Salomon
2017-10-17
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