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authorGravatar Jim Van Verth <jvanverth@google.com>2018-01-25 16:26:25 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-01-26 13:54:54 +0000
commitfc4f768e5aaf8efdd112f38295a35de83a0f9a55 (patch)
tree64571d9e826dd917299fd4973111732dd76ddcb1 /src/gpu/text
parentfc807c885b3cce6252cc1d057098d96f8e14eadc (diff)
Use int when possible to calculate atlas indices in shaders.
On certain iOS devices half has a mantissa of only 10 bits, which is not enough to perform the floating point trickery to get the lower bits out of the "texture coordinates". Instead we use int if available, and float if not available. Also re-enables multitexturing for iOS and adds a sample which stresses the issue, and a version of fontcache that tests multitexturing. Bug: skia:7285 Change-Id: Ia541b6a418c1860c941071750ceb26459eb846ea Reviewed-on: https://skia-review.googlesource.com/99800 Reviewed-by: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/text')
-rw-r--r--src/gpu/text/GrAtlasTextBlobVertexRegenerator.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/src/gpu/text/GrAtlasTextBlobVertexRegenerator.cpp b/src/gpu/text/GrAtlasTextBlobVertexRegenerator.cpp
index 1ae2c79fd4..384596ddb6 100644
--- a/src/gpu/text/GrAtlasTextBlobVertexRegenerator.cpp
+++ b/src/gpu/text/GrAtlasTextBlobVertexRegenerator.cpp
@@ -38,6 +38,11 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
bool useDistanceFields, SkScalar transX, SkScalar transY,
GrColor color) {
uint16_t u0, v0, u1, v1;
+#ifdef DISPLAY_PAGE_INDEX
+ // Enable this to visualize the page from which each glyph is being drawn.
+ // Green Red Magenta Cyan -> 0 1 2 3; Black -> error
+ SkColor hackColor;
+#endif
if (regenTexCoords) {
SkASSERT(glyph);
int width = glyph->fBounds.width();
@@ -67,6 +72,25 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
u1 |= uBit;
v1 <<= 1;
v1 |= vBit;
+#ifdef DISPLAY_PAGE_INDEX
+ switch (pageIndex) {
+ case 0:
+ hackColor = SK_ColorGREEN;
+ break;
+ case 1:
+ hackColor = SK_ColorRED;
+ break;
+ case 2:
+ hackColor = SK_ColorMAGENTA;
+ break;
+ case 3:
+ hackColor = SK_ColorCYAN;
+ break;
+ default:
+ hackColor = SK_ColorBLACK;
+ break;
+ }
+#endif
}
// This is a bit wonky, but sometimes we have LCD text, in which case we won't have color
@@ -90,6 +114,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v0;
+#ifdef DISPLAY_PAGE_INDEX
+ SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
+ *vcolor = hackColor;
+#endif
}
vertex += vertexStride;
@@ -109,6 +137,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u0;
textureCoords[1] = v1;
+#ifdef DISPLAY_PAGE_INDEX
+ SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
+ *vcolor = hackColor;
+#endif
}
vertex += vertexStride;
@@ -128,6 +160,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v0;
+#ifdef DISPLAY_PAGE_INDEX
+ SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
+ *vcolor = hackColor;
+#endif
}
vertex += vertexStride;
@@ -147,6 +183,10 @@ inline void regen_vertices(char* vertex, const GrGlyph* glyph, size_t vertexStri
uint16_t* textureCoords = reinterpret_cast<uint16_t*>(vertex + texCoordOffset);
textureCoords[0] = u1;
textureCoords[1] = v1;
+#ifdef DISPLAY_PAGE_INDEX
+ SkColor* vcolor = reinterpret_cast<SkColor*>(vertex + colorOffset);
+ *vcolor = hackColor;
+#endif
}
}