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path: root/src/gpu/text
Commit message (Expand)AuthorAge
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2018-01-26
* Move glyph cache and descriptor functions off of SkPaintGravatar Herb Derby2018-01-23
* move the guts of SkMaskFilter.h into SkMaskFilterBase.hGravatar Mike Reed2018-01-23
* Revert "Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals,...Gravatar Brian Salomon2018-01-23
* Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arc...Gravatar Brian Salomon2018-01-23
* Clean up SkScalerContext descriptor creationGravatar Herb Derby2018-01-23
* Move more internal methods from GrContext to GrContextPriv (take 3)Gravatar Robert Phillips2018-01-22
* remove unused SkRasterizerGravatar Mike Reed2018-01-21
* Revert "Move more internal methods from GrContext to GrContextPriv (take 2)"Gravatar Leon Scroggins2018-01-20
* Move more internal methods from GrContext to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-19
* Revert "Move more internal methods from GrContext to GrContextPriv"Gravatar Hal Canary2018-01-19
* Move more internal methods from GrContext to GrContextPrivGravatar Robert Phillips2018-01-19
* Move GrOpFlushState out of GrDrawingManager and onto the stackGravatar Robert Phillips2018-01-18
* Support scaled color emojis for SDF fallbackGravatar Jim Van Verth2018-01-17
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."Gravatar Greg Daniel2018-01-12
* Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs.Gravatar Brian Salomon2018-01-12
* Begin support for large color emoji glyphsGravatar Jim Van Verth2018-01-12
* move largest apis into privateGravatar Mike Reed2018-01-08
* Add matrix stack to SkAtlasTextTarget.Gravatar Brian Salomon2017-12-20
* Revert "Revert "move homogenous with stride to matrixpriv""Gravatar Brian Salomon2017-12-19
* Revert "Transform vertices for distance field glyphs on CPU."Gravatar Greg Daniel2017-12-18
* Transform vertices for distance field glyphs on CPU.Gravatar Brian Salomon2017-12-15
* Send TextBlobCache purge messages only to owning cache.Gravatar Jim Van Verth2017-12-14
* Ensure we flush TextBlobCache message queue.Gravatar Jim Van Verth2017-12-13
* Include opList ids in GrOnFlushCallbackObject::postFlushGravatar Chris Dalton2017-11-27
* Revert "Use int when possible to calculate atlas indices in shaders."Gravatar Jim Van Verth2017-11-20
* Use int when possible to calculate atlas indices in shaders.Gravatar Jim Van Verth2017-11-20
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
* Revert "Alloc glyph image correctly for SkMask::k3D_Format."Gravatar Brian Osman2017-11-14
* Alloc glyph image correctly for SkMask::k3D_Format.Gravatar Ben Wagner2017-11-14
* Make GrTextBlob::VertexRegenerator determine vertex stride from mask formatGravatar Brian Salomon2017-11-10
* move parts of SkPoint to SkPointPrivGravatar Cary Clark2017-11-08
* Add GrContextOptions to control distance field thresholds for small sizes and...Gravatar Brian Salomon2017-11-08
* Move bmp/mask/sdf functionality from GrTextUtils to GrAtlasTextContextGravatar Brian Salomon2017-11-07
* Make GrAtlasTextBlob return to caller when a flush is required during subrun ...Gravatar Brian Salomon2017-11-07
* Modify fontcache GM to actually spill atlas.Gravatar Brian Salomon2017-11-06
* More attempts at clipping perf.Gravatar Jim Van Verth2017-11-01
* Make deferred upload handling and draw recording be virtual interfaces implem...Gravatar Brian Salomon2017-10-31
* Remove deferred upload types from GrDrawOp.h.Gravatar Brian Salomon2017-10-30
* Add GrTextUtils::TargetGravatar Brian Salomon2017-10-30
* Remove fallback to path drawing from stencil and cover text context.Gravatar Brian Salomon2017-10-27
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
* Some more clipped text optimizations.Gravatar Jim Van Verth2017-10-25
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...Gravatar Brian Salomon2017-10-24
* Clip text geometrically when possible.Gravatar Jim Van Verth2017-10-20
* Revert "Revert "Make GPU backend triangulate rects such that they are rendere...Gravatar Brian Salomon2017-10-18
* Revert "Make GPU backend triangulate rects such that they are rendered as tri...Gravatar Brian Salomon2017-10-17