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* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-12
* Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...Gravatar jvanverth2016-10-11
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-11
* Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...Gravatar mtklein2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...Gravatar jvanverth2016-10-10
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-10-10
* Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...Gravatar fmalita2016-09-30
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-30
* Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...Gravatar ethannicholas2016-09-26
* Turned on SkSL->GLSL compilerGravatar ethannicholas2016-09-26
* Conditionally insert gl_PointSize into shaders.Gravatar bsalomon2016-09-21
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* simple fix?Gravatar mtklein2016-09-15
* Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique idsGravatar robertphillips2016-08-31
* Simplify adding attributes to GrGeometryProcessorGravatar bsalomon2016-08-17
* Add ES 3.0 fallback for instanced renderingGravatar csmartdalton2016-07-29
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Revert of Remove DrawFace enum from GrPipelineBuilder (patchset #2 id:20001 o...Gravatar robertphillips2016-07-21
* Remove DrawFace enum from GrPipelineBuilderGravatar robertphillips2016-07-21
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Fix various issues with instanced rendering precisionGravatar csmartdalton2016-07-13
* Replace switch statements in instanced vertex shadersGravatar csmartdalton2016-07-13
* Consolidate handling of infinitely thin primitives and aa bloat handing WRT b...Gravatar bsalomon2016-07-08
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
* Revert of Begin instanced rendering for simple shapes (patchset #20 id:380001...Gravatar ksakamoto2016-07-05
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30