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path: root/src/gpu/instanced/InstanceProcessor.h
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* Remove instanced renderingGravatar Brian Salomon2017-12-08
| | | | | | | Change-Id: I4219b1d23a647b849ee41fe71b53e1c45edfc3f4 Reviewed-on: https://skia-review.googlesource.com/82241 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make InstancedRendering more opList-splitting friendlyGravatar Robert Phillips2017-04-24
| | | | | | | | | This CL splits the InstancedRendering class into an allocator and a per-opList op tracker. This was done because we need to allocate the InstancedRendering ops before we know the final destination opList. The InstancedRendering ops are now still all allocated from the same pool but the tracking and execution is done per opList. Change-Id: Ieddabb6f85f8f187c5e7373f7f6cb155d69a9685 Reviewed-on: https://skia-review.googlesource.com/13860 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com>
* Use GrAAType in instanced rendering.Gravatar Brian Salomon2017-03-01
| | | | | | | Change-Id: Ifb5a33f908de618d66fcb0dd329f064c1ecfcd63 Reviewed-on: https://skia-review.googlesource.com/9082 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename batch->op and sk_sp in instanced renderingGravatar Brian Salomon2016-12-16
| | | | | | | Change-Id: I9df450f2bce51d4f803d419bef863ca3a3314f09 Reviewed-on: https://skia-review.googlesource.com/6162 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4978 Change-Id: I08c24e9183108f4dd6068216488fd3ac9b5f3ec2 Reviewed-on: https://skia-review.googlesource.com/4978 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
| | | | | | | | | | | | | | | Adds the following configs and enables them on select bots: glinst, glinst4, glinstdit4, glinst16, glinstdit16, esinst, esinst4, esinstdit4 Makes general changes to GrContextOptions, GrCaps, etc. to facilitate this. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2182783004 Review-Url: https://codereview.chromium.org/2182783004
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 Review-Url: https://codereview.chromium.org/2066993003
* Revert of Begin instanced rendering for simple shapes (patchset #20 ↵Gravatar ksakamoto2016-07-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:380001 of https://codereview.chromium.org/2066993003/ ) Reason for revert: This caused static initializer regressions in Chromium (crbug.com/625728). Relevant build logs here: Linux: https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849 Mac: https://build.chromium.org/p/chromium/builders/Mac/builds/17350 Relevant lines from the error log: Linux: # InstanceProcessor.cpp GrUniqueKey::GenerateDomain() # InstanceProcessor.cpp gr_instanced::kShapeBufferDomain FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Mac: FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower Original issue's description: > Begin instanced rendering for simple shapes > > Adds a module that performs instanced rendering and starts using it > for a select subset of draws on Mac GL platforms. The instance > processor can currently handle rects, ovals, round rects, and double > round rects. It can generalize shapes as round rects in order to > improve batching. The instance processor also employs new drawing > algorithms, irrespective of instanced rendering, that improve GPU-side > performance (e.g. sample mask, different triangle layouts, etc.). > > This change only scratches the surface of instanced rendering. The > majority of draws still only have one instance. Future work may > include: > > * Passing coord transforms through the texel buffer. > * Sending FP uniforms through instanced vertex attribs. > * Using instanced rendering for more draws (stencil writes, > drawAtlas, etc.). > * Adding more shapes to the instance processor’s repertoire. > * Batching draws that have mismatched scissors (analyzing draw > bounds, inserting clip planes, etc.). > * Bindless textures. > * Uber shaders. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 > > Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 NOTREECHECKS=true TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: Review-Url: https://codereview.chromium.org/2123693002
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30
Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Review-Url: https://codereview.chromium.org/2066993003