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* Add integer array uniforms to GL and VulkanGravatar fmenozzi2016-07-20
* Introduce GrColorSpaceXform, for gamut conversion on texturesGravatar brianosman2016-07-18
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.hGravatar robertphillips2016-06-23
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-21
* Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...Gravatar brianosman2016-06-19
* Integers can now be passed as uniforms; needed for passing color count to fra...Gravatar fmenozzi2016-06-18
* Store GLSL max samplers using uint32_t rather than uint8_tGravatar bsalomon2016-06-14
* Allow gpu ResourceHandle class to be shared for multiple purposesGravatar egdaniel2016-05-09
* Break apart shared use of varying and uniform transformsGravatar egdaniel2016-05-09
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* Add unit test for vertex attribute count.Gravatar bsalomon2016-03-23
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add caps and GL API for buffer textureGravatar cdalton2016-03-11
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
* Add cap and builder feature for multisample interpolationGravatar cdalton2016-03-01
* Replace fWillReadFragmentPosition with a bitfieldGravatar cdalton2016-02-26
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add #define directives to GrGLSLShaderBuilderGravatar cdalton2016-02-11
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10
* Remove SkNEW_APPEND_TO_TARRAY.Gravatar bungeman2016-02-09
* Add some backend flexibility for shader declarations in ProgramBuilding.Gravatar egdaniel2016-02-09
* Improve GLSL integer supportGravatar cdalton2016-02-08
* Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...Gravatar dcheng2016-02-06
* Improve GLSL integer supportGravatar cdalton2016-02-05
* Make helper function on GrGLSLProgramDataManager non virtualGravatar egdaniel2016-02-03
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-27
* Add gpu backend for SkPixelXorXfermodeGravatar robertphillips2016-01-26
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22