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Author
Age
...
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Add integer array uniforms to GL and Vulkan
fmenozzi
2016-07-20
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Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
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Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
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Fix caching of sample locations
csmartdalton
2016-07-06
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Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
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Fix caching of sample locations
csmartdalton
2016-07-04
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Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
robertphillips
2016-06-23
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Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-21
*
Revert of Integers can now be passed as uniforms (patchset #1 id:1 of https:/...
brianosman
2016-06-19
*
Integers can now be passed as uniforms; needed for passing color count to fra...
fmenozzi
2016-06-18
*
Store GLSL max samplers using uint32_t rather than uint8_t
bsalomon
2016-06-14
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Allow gpu ResourceHandle class to be shared for multiple purposes
egdaniel
2016-05-09
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Break apart shared use of varying and uniform transforms
egdaniel
2016-05-09
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
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Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
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Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
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Add GLSL support for texelFetch
cdalton
2016-04-11
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Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
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Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
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Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
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Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23
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Add unit test for vertex attribute count.
bsalomon
2016-03-23
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Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
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Add caps and GL API for buffer texture
cdalton
2016-03-11
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Add sampler precision to GrTextureAccess
cdalton
2016-03-11
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Add support for vertex and geometry shader textures
cdalton
2016-03-11
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Add support for 2x2 matrices
cdalton
2016-03-07
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Add "sample locations" feature to GrProcessor
cdalton
2016-03-07
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Add cap and builder feature for multisample interpolation
cdalton
2016-03-01
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Replace fWillReadFragmentPosition with a bitfield
cdalton
2016-02-26
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Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
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Add more specialized fragment builders
cdalton
2016-02-18
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
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Add infastructure for gl_SampleMask
cdalton
2016-02-12
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Use noperspective interpolation for 2D draws
cdalton
2016-02-12
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Add #define directives to GrGLSLShaderBuilder
cdalton
2016-02-11
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Add GrShaderFlags enum
cdalton
2016-02-11
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Finalize gpu shaders in ProgramBuilding.
egdaniel
2016-02-10
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Remove SkNEW_APPEND_TO_TARRAY.
bungeman
2016-02-09
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Add some backend flexibility for shader declarations in ProgramBuilding.
egdaniel
2016-02-09
*
Improve GLSL integer support
cdalton
2016-02-08
*
Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...
dcheng
2016-02-06
*
Improve GLSL integer support
cdalton
2016-02-05
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Make helper function on GrGLSLProgramDataManager non virtual
egdaniel
2016-02-03
*
added support for PLS path rendering
ethannicholas
2016-01-30
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Add gpu implementation of OverdrawXfermode
robertphillips
2016-01-27
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Add gpu backend for SkPixelXorXfermode
robertphillips
2016-01-26
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Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...
ethannicholas
2016-01-22
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