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Commit message (Expand)AuthorAge
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10
* Remove SkNEW_APPEND_TO_TARRAY.Gravatar bungeman2016-02-09
* Add some backend flexibility for shader declarations in ProgramBuilding.Gravatar egdaniel2016-02-09
* Improve GLSL integer supportGravatar cdalton2016-02-08
* Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...Gravatar dcheng2016-02-06
* Improve GLSL integer supportGravatar cdalton2016-02-05
* Make helper function on GrGLSLProgramDataManager non virtualGravatar egdaniel2016-02-03
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-27
* Add gpu backend for SkPixelXorXfermodeGravatar robertphillips2016-01-26
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22
* Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...Gravatar robertphillips2016-01-22
* added support for PLS path renderingGravatar ethannicholas2016-01-22
* Add setter for GrGLSLShaderVar layout qualifierGravatar egdaniel2016-01-21
* Add ability to add general layout qualifiers GrGLSLShaderVarGravatar egdaniel2016-01-21
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-20
* Texturing support for RECTANGLE textures.Gravatar bsalomon2016-01-20
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...Gravatar bsalomon2016-01-12
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...Gravatar mtklein2016-01-08
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Switch fragment coordinate to 'highp' to fix various broken GMs.Gravatar ethannicholas2015-12-14
* Always use high precision on NDS transformGravatar joel.liang2015-12-07
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Add in shader blending for CoverageSetOp XPGravatar egdaniel2015-12-01
* Create a static instances of SrcOver XferProcessorGravatar egdaniel2015-11-30
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-22
* Revert of Initial version of external_oes texture support and unit test (patc...Gravatar bsalomon2015-11-20
* Initial version of external_oes texture support and unit testGravatar bsalomon2015-11-20
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-04
* Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of...Gravatar egdaniel2015-11-03
* Create swizzle table inside of glsl capsGravatar egdaniel2015-11-03
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Make appending default precision be controled by GLSLGravatar egdaniel2015-10-26
* Add version string and force highp NDS transfrom to GLSLCapsGravatar egdaniel2015-10-22
* Revert of Add version string and force highp NDS transfrom to GLSLCaps (patch...Gravatar egdaniel2015-10-22