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Commit message (
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Author
Age
*
Allow gpu ResourceHandle class to be shared for multiple purposes
egdaniel
2016-05-09
*
Break apart shared use of varying and uniform transforms
egdaniel
2016-05-09
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
*
Add GLSL support for texelFetch
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Add appendPrecisionModifier method to GrGLSLShaderBuilder
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)
egdaniel
2016-03-23
*
Add unit test for vertex attribute count.
bsalomon
2016-03-23
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Add caps and GL API for buffer texture
cdalton
2016-03-11
*
Add sampler precision to GrTextureAccess
cdalton
2016-03-11
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add support for 2x2 matrices
cdalton
2016-03-07
*
Add "sample locations" feature to GrProcessor
cdalton
2016-03-07
*
Add cap and builder feature for multisample interpolation
cdalton
2016-03-01
*
Replace fWillReadFragmentPosition with a bitfield
cdalton
2016-02-26
*
Add gl_SampleMask functionality to fragment builders
cdalton
2016-02-22
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...
benjaminwagner
2016-02-12
*
Add infastructure for gl_SampleMask
cdalton
2016-02-12
*
Use noperspective interpolation for 2D draws
cdalton
2016-02-12
*
Add #define directives to GrGLSLShaderBuilder
cdalton
2016-02-11
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Finalize gpu shaders in ProgramBuilding.
egdaniel
2016-02-10
*
Remove SkNEW_APPEND_TO_TARRAY.
bungeman
2016-02-09
*
Add some backend flexibility for shader declarations in ProgramBuilding.
egdaniel
2016-02-09
*
Improve GLSL integer support
cdalton
2016-02-08
*
Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...
dcheng
2016-02-06
*
Improve GLSL integer support
cdalton
2016-02-05
*
Make helper function on GrGLSLProgramDataManager non virtual
egdaniel
2016-02-03
*
added support for PLS path rendering
ethannicholas
2016-01-30
*
Add gpu implementation of OverdrawXfermode
robertphillips
2016-01-27
*
Add gpu backend for SkPixelXorXfermode
robertphillips
2016-01-26
*
Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...
ethannicholas
2016-01-22
*
Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...
robertphillips
2016-01-22
*
added support for PLS path rendering
ethannicholas
2016-01-22
*
Add setter for GrGLSLShaderVar layout qualifier
egdaniel
2016-01-21
*
Add ability to add general layout qualifiers GrGLSLShaderVar
egdaniel
2016-01-21
*
Add gpu implementation of OverdrawXfermode
robertphillips
2016-01-20
*
Texturing support for RECTANGLE textures.
bsalomon
2016-01-20
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...
bsalomon
2016-01-12
*
Add a class representing texture swizzle.
bsalomon
2016-01-08
*
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...
mtklein
2016-01-08
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