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path: root/src/gpu/glsl
Commit message (Expand)AuthorAge
* Allow gpu ResourceHandle class to be shared for multiple purposesGravatar egdaniel2016-05-09
* Break apart shared use of varying and uniform transformsGravatar egdaniel2016-05-09
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Add GLSL support for texelFetchGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Add appendPrecisionModifier method to GrGLSLShaderBuilderGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
* Add unit test for vertex attribute count.Gravatar bsalomon2016-03-23
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add caps and GL API for buffer textureGravatar cdalton2016-03-11
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add support for 2x2 matricesGravatar cdalton2016-03-07
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
* Add cap and builder feature for multisample interpolationGravatar cdalton2016-03-01
* Replace fWillReadFragmentPosition with a bitfieldGravatar cdalton2016-02-26
* Add gl_SampleMask functionality to fragment buildersGravatar cdalton2016-02-22
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https...Gravatar benjaminwagner2016-02-12
* Add infastructure for gl_SampleMaskGravatar cdalton2016-02-12
* Use noperspective interpolation for 2D drawsGravatar cdalton2016-02-12
* Add #define directives to GrGLSLShaderBuilderGravatar cdalton2016-02-11
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10
* Remove SkNEW_APPEND_TO_TARRAY.Gravatar bungeman2016-02-09
* Add some backend flexibility for shader declarations in ProgramBuilding.Gravatar egdaniel2016-02-09
* Improve GLSL integer supportGravatar cdalton2016-02-08
* Revert of Improve GLSL integer support (patchset #1 id:1 of https://coderevie...Gravatar dcheng2016-02-06
* Improve GLSL integer supportGravatar cdalton2016-02-05
* Make helper function on GrGLSLProgramDataManager non virtualGravatar egdaniel2016-02-03
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-27
* Add gpu backend for SkPixelXorXfermodeGravatar robertphillips2016-01-26
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22
* Revert of Add gpu implementation of OverdrawXfermode (patchset #6 id:100001 o...Gravatar robertphillips2016-01-22
* added support for PLS path renderingGravatar ethannicholas2016-01-22
* Add setter for GrGLSLShaderVar layout qualifierGravatar egdaniel2016-01-21
* Add ability to add general layout qualifiers GrGLSLShaderVarGravatar egdaniel2016-01-21
* Add gpu implementation of OverdrawXfermodeGravatar robertphillips2016-01-20
* Texturing support for RECTANGLE textures.Gravatar bsalomon2016-01-20
* Beginning of support for texture rectangles.Gravatar bsalomon2016-01-14
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...Gravatar bsalomon2016-01-12
* Add a class representing texture swizzle.Gravatar bsalomon2016-01-08
* Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of...Gravatar mtklein2016-01-08