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path: root/src/gpu/glsl/GrGLSLProgramBuilder.cpp
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* Move the rt adjust uniform into GP EmitArgsGravatar csmartdalton2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Removing tracking of whether GP/FP coverage calculations are used by XP.Gravatar Brian Salomon2017-01-04
* re-land of added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-13
* Revert "added sk_FragCoord support to skslc"Gravatar Greg Daniel2016-12-12
* added sk_FragCoord support to skslcGravatar Ethan Nicholas2016-12-12
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Reland image storage with fixes.Gravatar Brian Salomon2016-11-29
* Revert "Initial OpenGL Image support."Gravatar Brian Salomon2016-11-23
* Initial OpenGL Image support.Gravatar Brian Salomon2016-11-22
* Revive geometry shadersGravatar csmartdalton2016-11-21
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Rename GrTextureBufferSampler to GrBufferSamplerGravatar csmartdalton2016-11-16
* Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""Gravatar Brian Salomon2016-11-07
* Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."Gravatar Ben Wagner2016-11-06
* Limit GL_TEXTURE_RECTANGLE filtering to bilinear.Gravatar Brian Salomon2016-11-04
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove GrPrimitiveProcessor::hasTransformedLocalCoordsGravatar bsalomon2016-09-12
* Add GM/slide to simulate Android-style reveal clipGravatar robertphillips2016-09-08
* Add alternative ambient shadow method to Android shadow sampleGravatar jvanverth2016-08-17
* LightingShader and NormalSource comment and style fixesGravatar dvonbeck2016-08-11
* Split distance vector into direction and magnitude componentsGravatar dvonbeck2016-08-08
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-08-01
* Revert of GrFP can express distance vector field req., program builder decla...Gravatar mtklein2016-07-30
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
* Replace fWillReadFragmentPosition with a bitfieldGravatar cdalton2016-02-26
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10