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path: root/src/gpu/glsl/GrGLSLProgramBuilder.cpp
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* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Infer sampler precision from pixel configGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
* Add sampler precision to GrTextureAccessGravatar cdalton2016-03-11
* Add support for vertex and geometry shader texturesGravatar cdalton2016-03-11
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
* Replace fWillReadFragmentPosition with a bitfieldGravatar cdalton2016-02-26
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Finalize gpu shaders in ProgramBuilding.Gravatar egdaniel2016-02-10
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22
* added support for PLS path renderingGravatar ethannicholas2016-01-22
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11