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GrGLSLProgramBuilder.cpp
Commit message (
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Author
Age
*
Revert "Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear.""
Brian Salomon
2016-11-07
*
Revert "Limit GL_TEXTURE_RECTANGLE filtering to bilinear."
Ben Wagner
2016-11-06
*
Limit GL_TEXTURE_RECTANGLE filtering to bilinear.
Brian Salomon
2016-11-04
*
Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.
bsalomon
2016-09-26
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
*
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
*
Remove GrPrimitiveProcessor::hasTransformedLocalCoords
bsalomon
2016-09-12
*
Add GM/slide to simulate Android-style reveal clip
robertphillips
2016-09-08
*
Add alternative ambient shadow method to Android shadow sample
jvanverth
2016-08-17
*
LightingShader and NormalSource comment and style fixes
dvonbeck
2016-08-11
*
Split distance vector into direction and magnitude components
dvonbeck
2016-08-08
*
GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-08-01
*
Revert of GrFP can express distance vector field req., program builder decla...
mtklein
2016-07-30
*
GrFP can express distance vector field req., program builder declares variab...
dvonbeck
2016-07-29
*
Add Texture2D and Sampler GrSLTypes
egdaniel
2016-07-13
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Implement texel buffers
cdalton
2016-04-11
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Infer sampler precision from pixel config
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Add sampler precision to GrTextureAccess
cdalton
2016-03-11
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add "sample locations" feature to GrProcessor
cdalton
2016-03-07
*
Replace fWillReadFragmentPosition with a bitfield
cdalton
2016-02-26
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Finalize gpu shaders in ProgramBuilding.
egdaniel
2016-02-10
*
added support for PLS path rendering
ethannicholas
2016-01-30
*
Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...
ethannicholas
2016-01-22
*
added support for PLS path rendering
ethannicholas
2016-01-22
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11