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path: root/src/gpu/glsl/GrGLSLFragmentProcessor.h
Commit message (Expand)AuthorAge
* Remove GrGLSLSampler type and subclassesGravatar Brian Salomon2016-11-21
* Make GrBufferAccess a nested class of GrProcessorGravatar Brian Salomon2016-11-18
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.Gravatar bsalomon2016-09-26
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-20
* Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...Gravatar bsalomon2016-09-19
* Stop flattening GrCoordTransforms in parent GrFragmentProcessors.Gravatar bsalomon2016-09-19
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-08-01
* Revert of GrFP can express distance vector field req., program builder decla...Gravatar mtklein2016-07-30
* GrFP can express distance vector field req., program builder declares variab...Gravatar dvonbeck2016-07-29
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Implement texel buffersGravatar cdalton2016-04-11
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13