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authorGravatar cdalton <cdalton@nvidia.com>2016-04-11 12:18:09 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-11 12:18:09 -0700
commit3f6f76f98b6b37d17d1492791ff0feb1b7586bd6 (patch)
treef9d4ea6d87cfe9f1f05626eaac549e163bd00638 /src/gpu/glsl/GrGLSLFragmentProcessor.h
parenta6b92ad1f7b79106caef6a4c721903544f507a02 (diff)
Rename EmitArgs::fSamplers to fTexSamplers
Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentProcessor.h')
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index ae2d69dbce..5c71340a1c 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -8,9 +8,10 @@
#ifndef GrGLSLFragmentProcessor_DEFINED
#define GrGLSLFragmentProcessor_DEFINED
+#include "GrFragmentProcessor.h"
#include "glsl/GrGLSLProcessorTypes.h"
#include "glsl/GrGLSLProgramDataManager.h"
-#include "glsl/GrGLSLTextureSampler.h"
+#include "glsl/GrGLSLSampler.h"
class GrProcessor;
class GrProcessorKeyBuilder;
@@ -30,7 +31,7 @@ public:
}
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
- typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
+ typedef GrGLSLSampler::SamplerArray SamplerArray;
/** Called when the program stage should insert its code into the shaders. The code in each
shader will be in its own block ({}) and so locally scoped names will not collide across
@@ -59,7 +60,7 @@ public:
const char* outputColor,
const char* inputColor,
const GrGLSLTransformedCoordsArray& coords,
- const TextureSamplerArray& samplers)
+ const SamplerArray& texSamplers)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
, fGLSLCaps(caps)
@@ -67,7 +68,7 @@ public:
, fOutputColor(outputColor)
, fInputColor(inputColor)
, fCoords(coords)
- , fSamplers(samplers) {}
+ , fTexSamplers(texSamplers) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
const GrGLSLCaps* fGLSLCaps;
@@ -75,7 +76,7 @@ public:
const char* fOutputColor;
const char* fInputColor;
const GrGLSLTransformedCoordsArray& fCoords;
- const TextureSamplerArray& fSamplers;
+ const SamplerArray& fTexSamplers;
};
virtual void emitCode(EmitArgs&) = 0;