| Commit message (Collapse) | Author | Age |
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Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor.
Make each have its own TextureSampler nested class. Currently the only
difference is that fragment processors lose the ability to inject their
samplers into the vertex shader. However, this facilitates refactoring
GrPrimitiveProcessor's TextureSampler class such that the textures are
specified separately from the TextureSampler.
Bug: skia:
Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619
Reviewed-on: https://skia-review.googlesource.com/142814
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This is an exploratory commit to see if glFrontFace is the cause of
a recent perf regression. Instead we invert gl_FrontFacing in SkSL.
Bug: skia:
Change-Id: Ida6f6435785e814c089ad34ba2f32793c4ac23c4
Reviewed-on: https://skia-review.googlesource.com/144410
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This represents the GL texture "target" but at the API-neutral level. It
will be needed here because proxy's that wrap imported texture's need to
know about sampling restrictions.
Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8
Reviewed-on: https://skia-review.googlesource.com/144304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:8162
Change-Id: I16d8b9a93151c9e568b5c27e6ad6c3cf5b717fe1
Reviewed-on: https://skia-review.googlesource.com/142940
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:8162
Change-Id: I254b31d5b5fc105f80e8a006a885d4110800383a
Reviewed-on: https://skia-review.googlesource.com/142792
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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EXT_color_buffer_float, OES_texture_float, et. al. include fp16
formats as well, so we don't need the "_half_float" versions if the
"_float" ones are present.
Bug: skia:8159
Change-Id: Ib72113e9ff76092048a140b5c3e04080d7233d69
Reviewed-on: https://skia-review.googlesource.com/142556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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created new GMs for skinning
Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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Bug: 861956
Change-Id: If60c1f4112702d8f96cb27a624de167049b34370
Reviewed-on: https://skia-review.googlesource.com/141547
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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This is a reland of a7a278205bb040061cb4ba46839efe18635c7edc
Clean reland. Change to Chrome screenshot unit test has stuck. The previous
revert of that was the reason this had to be reverted.
Original change's description:
> Remove interpolants are inaccurate workaround for Adreno 3xx.
>
> The chrome screenshot unit test that led to adding this workaround has
> been adjusted to avoid testing AA edges of rendered rectangles. We're
> accepting the inaccuracy in favor of increased performance.
>
> Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
>
> Bug: chromium:847984
> Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
> Reviewed-on: https://skia-review.googlesource.com/140180
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: chromium:847984
Change-Id: I2dc1195f07bb27015b0a7a0fa6263d0e60a32a15
Reviewed-on: https://skia-review.googlesource.com/141761
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Origin change's info:
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Change-Id: Ifec92bdc07ec2b2dae38ffe99ec275924cbd37d8
Reviewed-on: https://skia-review.googlesource.com/139272
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I43b4dc58ab4dde3fa8140de0d73134c38f7d79db
Reviewed-on: https://skia-review.googlesource.com/140566
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit a7a278205bb040061cb4ba46839efe18635c7edc.
Reason for revert: Chrome change had to be reverted because of new failures on Nexus 9 and 6P.
Original change's description:
> Remove interpolants are inaccurate workaround for Adreno 3xx.
>
> The chrome screenshot unit test that led to adding this workaround has
> been adjusted to avoid testing AA edges of rendered rectangles. We're
> accepting the inaccuracy in favor of increased performance.
>
> Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
>
> Bug: chromium:847984
> Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
> Reviewed-on: https://skia-review.googlesource.com/140180
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic6b0e5a343556e59d144852f9fa5b561302f9781
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:847984
Reviewed-on: https://skia-review.googlesource.com/140380
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 8fe31406e98062af447ff1e0511ab9bbdeed7638.
Reason for revert: ToT master Android is broken starting with ab/4882993, which is the first build with this change (previous build ab/4882954 works fine). The device booted and worked initially, but after the first reboot all drawing is mangled or missing.It seems there is a problem with loading cached shaders.
Original change's description:
> switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS
>
> Bug: b/110175245
> Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
> Reviewed-on: https://skia-review.googlesource.com/140003
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: I35d388b3da1e3f421005d7b02ba1e0f0ede0ac84
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110175245
Reviewed-on: https://skia-review.googlesource.com/140280
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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The chrome screenshot unit test that led to adding this workaround has
been adjusted to avoid testing AA edges of rendered rectangles. We're
accepting the inaccuracy in favor of increased performance.
Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
Bug: chromium:847984
Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
Reviewed-on: https://skia-review.googlesource.com/140180
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: b/110175245
Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
Reviewed-on: https://skia-review.googlesource.com/140003
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 34aa059c1502d67c9a5f4db449667a8709b69fb9.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."
>
> This reverts commit ff2181e62e79ffd2ce628fc8c05b5457d4f54163.
>
> Reason for revert: suspect it's behind Chrome roll failure
>
> Original change's description:
> > Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors.
> >
> > Bug: skia:
> > Change-Id: I1466668e3502cd1e6e1f6aed4105e0f626d293dd
> > Reviewed-on: https://skia-review.googlesource.com/138987
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I4cba44858aafffbadc45e18349b93c741d7cfc66
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/139220
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:
Change-Id: Ib1fd10c126862824f3e31c420c697ac749c637f5
Reviewed-on: https://skia-review.googlesource.com/139221
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit ff2181e62e79ffd2ce628fc8c05b5457d4f54163.
Reason for revert: suspect it's behind Chrome roll failure
Original change's description:
> Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors.
>
> Bug: skia:
> Change-Id: I1466668e3502cd1e6e1f6aed4105e0f626d293dd
> Reviewed-on: https://skia-review.googlesource.com/138987
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4cba44858aafffbadc45e18349b93c741d7cfc66
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/139220
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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Bug: skia:
Change-Id: I1466668e3502cd1e6e1f6aed4105e0f626d293dd
Reviewed-on: https://skia-review.googlesource.com/138987
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Change-Id: I07e0d0670dfc47602394daf68c30d561e543d826
Reviewed-on: https://skia-review.googlesource.com/138995
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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All of the restrictions/assumptions that led to this code are gone,
so we can always use appropriate color space.
For the YUV provider, if/when we re-introduce 8888 sRGB, the color
space will have a linear transfer function, so the color space
xform will automatically do what was happening here. That removes
the last usage of framebuffer sRGB control, so we can remove all
kinds of GrPaint and GrPipeline plumbing for that feature.
Change-Id: I24af1d498dbc75210f92f8c61b10aa31eec022f6
Reviewed-on: https://skia-review.googlesource.com/138986
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: 854778
Change-Id: I3421360a8549e231f508f28d3945d81f811e66de
Reviewed-on: https://skia-review.googlesource.com/138923
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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This reverts commit a219419c9d76432dca74494b611ff1f59086d139.
Reason for revert: breaking things
Original change's description:
> Some scissor state cleanup.
>
> Separate flushing the enablement of scissor from the rect in GrGLGpu.
>
> Move GrPipeline::ScissorState to a global enum and use more broadly.
> Rename to GrScissorTest to avoid name conflict with existing
> GrScissorState.
>
> Change-Id: Ib32160b3300bc12de2d2e1761d152fd1bba8b683
> Reviewed-on: https://skia-review.googlesource.com/137395
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: If71a5c5efc86d4239b40675bad2a6cb1f77460f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/138900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Separate flushing the enablement of scissor from the rect in GrGLGpu.
Move GrPipeline::ScissorState to a global enum and use more broadly.
Rename to GrScissorTest to avoid name conflict with existing
GrScissorState.
Change-Id: Ib32160b3300bc12de2d2e1761d152fd1bba8b683
Reviewed-on: https://skia-review.googlesource.com/137395
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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These appear to be implemented in software. The CCPR vertex impl is
significantly faster.
Bug: skia:8104
Change-Id: I711b2f805361303a10a6ffcb9c4d68e1c8fca249
Reviewed-on: https://skia-review.googlesource.com/138407
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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To ensure that SwiftShader keeps working, always read
back F16 as F32 on GL.
Bug: skia:
Change-Id: I0d4184a3e9072a6f4cbc7533ddda658ac76f7f84
Reviewed-on: https://skia-review.googlesource.com/138585
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: If6bbbd212ff472ea322d2bbed61995fe7ba85df7
Reviewed-on: https://skia-review.googlesource.com/138240
Commit-Queue: Timothy Liang <timliang@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Draws basically the same as f16.
The existing load_f32, load_f32_dst, and store_f32 stages all had the
same bug that we'd never noticed because dy was always 0 until now.
Change-Id: Ibbd393fa1acc5df414be4cdef0f5a9d11dcccdb3
Reviewed-on: https://skia-review.googlesource.com/137585
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Remove scissor rect from GrPipeline.
Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.
When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.
Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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We were inconsistent about which order these were in. Having the processor first
will make the parameter order more logical for an upcoming change. Also, the primitive
processor comes logically before the pipeline.
Change-Id: I3968c5e4e6dff01f9c4ad311eb1795b3c7580ff5
Reviewed-on: https://skia-review.googlesource.com/137228
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: Icba3de2eabc24840ae6917e0eeaa279788397653
Reviewed-on: https://skia-review.googlesource.com/137341
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:8092
TBR=bsalomon@google.com
Change-Id: If9cf4ed9f8ded4b7fbb58a244ec0b179b8430ca2
Reviewed-on: https://skia-review.googlesource.com/137121
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Now that the path cache is implemented, we can use ccpr everywhere.
Modifies ccpr to not cache unless the "fAllowPathMaskCaching" context
option is enabled.
Adds a small condition to skip complicated paths with more vertices
than pixels, simply so we don't regress a couple testcases.
Updates skpbench to do three draws before starting the timer, in order
to prime the cache.
Bug: skia:
Change-Id: Ic3a0a2bdad8a22ff6431e77fa4da2b54d6bb9aba
Reviewed-on: https://skia-review.googlesource.com/137207
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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have consistent content in their mip map levels.
Bug= chromium:850617
Change-Id: I3ad918aa453bd8e4e625eb145de6ba2a5dab7b0c
Reviewed-on: https://skia-review.googlesource.com/136230
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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- SkToBool now inline function.
- SK_Invalid{Gen|Unique}ID, SK_MSecMax now constexpr.
- SkNoncopyable deleted methods marked private.
- Consistant comment style.
Change-Id: I1af6889fdf4274d6d698e8f11b29075dbe39ba12
Reviewed-on: https://skia-review.googlesource.com/135446
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Nothing public was including this and it was included unnecessarily in many places.
Change-Id: Iee960b3e67981ab41af7442cc43391f2f57eb551
Reviewed-on: https://skia-review.googlesource.com/135787
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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geometry processors.""
This reverts commit 5045e501d2aec23e5f1e4b46346033ac3202c6b0.
TBR=csmartdalton@google.com
Change-Id: Ifbf5f1d8f8ef340fdc69653e931b6d68d4bf0854
Reviewed-on: https://skia-review.googlesource.com/135862
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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processors."
This reverts commit 19c1233c447f625c2522e7ecd0a0adecc629bb2f.
Reason for revert: want to make sure Google3 can roll
Original change's description:
> Change how vertex/instance attributes are handled in geometry processors.
>
> * No longer register vertex/instance attributes on base class, just counts
>
> * Separate instance and vertex attributes and remove InputRate and offset
>
> * Make attributes constexpr where possible
>
> Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
> Reviewed-on: https://skia-review.googlesource.com/132405
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I4800632515e14fbf54af52826928ac915657b59f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/135661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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* No longer register vertex/instance attributes on base class, just counts
* Separate instance and vertex attributes and remove InputRate and offset
* Make attributes constexpr where possible
Change-Id: I1f1d5e772fa177a96d2aeb805aab7b69f35bfae6
Reviewed-on: https://skia-review.googlesource.com/132405
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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This reverts commit fdcfb8b7c23fbf18f872d2c31d27978235033876.
> Original change's description:
> > SkTypes: extract SkTo
> >
> > Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09
> > Reviewed-on: https://skia-review.googlesource.com/133620
> > Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: Ida74fbc5c21248a724a5edbf9fae18a33bcb23aa
Reviewed-on: https://skia-review.googlesource.com/134506
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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This also includes removing code to support changing GrGpuResource's size
since we now have to way to ever change the size.
Bug: skia:
Change-Id: Id27a8bc3cc94f5b954beda528b209727ede10ef6
Reviewed-on: https://skia-review.googlesource.com/134503
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 2a2f67592602b18527bc3fd449132d420cd5b62e.
Reason for revert: this appears to be what is holding up the Chrome roll.
Original change's description:
> SkTypes: extract SkTo
>
> Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09
> Reviewed-on: https://skia-review.googlesource.com/133620
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,halcanary@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Iafd738aedfb679a23c061a51afe4b98a8d4cdfae
Reviewed-on: https://skia-review.googlesource.com/134504
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09
Reviewed-on: https://skia-review.googlesource.com/133620
Reviewed-by: Mike Klein <mtklein@google.com>
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This reverts commit 17ee85597a09757d1bdd31c4452bafcc430332f8.
Reason for revert: causing asserts on Chrome roll?
e.g.,
16:53:48.225 14315 0 Content Shell Framework 0x00000001107336dc base::debug::StackTrace::StackTrace(unsigned long) + 28
16:53:48.225 14315 1 Content Shell Framework 0x000000011065d4df logging::LogMessage::~LogMessage() + 223
16:53:48.225 14315 2 Content Shell Framework 0x000000011275ad01 blink::StaticBitmapImage::ConvertToArrayBufferContents(scoped_refptr<blink::StaticBitmapImage>, WTF::ArrayBufferContents&, blink::IntRect const&, blink::CanvasColorParams const&, bool) + 1361
16:53:48.225 14315 3 Content Shell Framework 0x0000000113e3f289 blink::BaseRenderingContext2D::getImageData(int, int, int, int, blink::ExceptionState&) + 777
16:53:48.225 14315 4 Content Shell Framework 0x0000000113b82a1a blink::V8CanvasRenderingContext2D::getImageDataMethodCallback(v8::FunctionCallbackInfo<v8::Value> const&) + 394
16:53:48.225 14315 5 Content Shell Framework 0x000000010e85b66e v8::internal::FunctionCallbackArguments::Call(v8::internal::CallHandlerInfo*) + 862
16:53:48.225 14315 6 Content Shell Framework 0x000000010e8598da v8::internal::MaybeHandle<v8::internal::Object> v8::internal::(anonymous namespace)::HandleApiCallHelper<false>(v8::internal::Isolate*, v8::internal::Handle<v8::internal::HeapObject>, v8::internal::Handle<v8::internal::HeapObject>, v8::internal::Handle<v8::internal::FunctionTemplateInfo>, v8::internal::Handle<v8::internal::Object>, v8::internal::BuiltinArguments) + 1002
16:53:48.225 14315 7 Content Shell Framework 0x000000010e857c50 v8::internal::Builtin_Impl_HandleApiCall(v8::internal::BuiltinArguments, v8::internal::Isolate*) + 704
16:53:48.225 14315 8 Content Shell Framework 0x000000010e857758 v8::internal::Builtin_HandleApiCall(int, v8::internal::Object**, v8::internal::Isolate*) + 200
16:53:48.225 14315 9 Content Shell Framework 0x000000010f5b2a35 v8_Default_embedded_blob_ + 2212597
16:53:48.225 14315 10 ??? 0x00000039bd68bcf1 0x0 + 247990893809
16:53:48.225 14315 11 Content Shell Framework 0x000000010f398946 v8_Default_embedded_blob_ + 8710
16:53:48.225 14315
16:53:48.245 14281 [45/5600] virtual/gpu/fast/canvas/color-space/canvas-getImageData-rec2020.html failed unexpectedly (renderer crashed)
https://logs.chromium.org/v/?s=chromium%2Fbuildbucket%2Fcr-buildbucket.appspot.com%2F8944247412232349408%2F%2B%2Fsteps%2Fwebkit_layout_tests_on_Intel_GPU_on_Mac__with_patch__on_Mac-10.12.6%2F0%2Fstdout
Original change's description:
> remove half float workaround in GrGLGpu::onReadPixels
>
> Change-Id: Ifb30a0b977918d84f5b9d5ea1714d19cc7392e37
> Reviewed-on: https://skia-review.googlesource.com/133440
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I16f0970e105e1068eb4976cd8fbb119e5830c087
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/133840
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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Bug: skia:
Change-Id: I52b86d83aaec1fa245be2ee17bbd56defcb5881f
Reviewed-on: https://skia-review.googlesource.com/133587
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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disable late allocations.""
This reverts commit 01422bc8eff0c317b9c234b3b4f5a82f1011dfce.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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It is currently used in GrGLGpu::setupGeometry. Instead:
1) Make GrMesh track whether primitive restart should be enabled.
2) Make GrGLProgram track program attributes.
Change-Id: Ice411a495961fcbc3cedc81e8ae0583537f42153
Reviewed-on: https://skia-review.googlesource.com/132267
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
Original change's description:
> Reland "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> >
> > Reason for revert: Looks to be causing angle failures on initial clear test
> >
> > Original change's description:
> > > Require mips to be allocated at texture creation time and disable late allocations.
> > >
> > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > will copy the texture into a new mipped texture.
> > >
> > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > in a follow up CL.
> > >
> > > Bug: skia:
> > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> >
> >
> > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/133041
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:
> Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> Reviewed-on: https://skia-review.googlesource.com/133340
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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