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Commit message (
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Author
Age
*
Rework GL fbo blit limitations as finer grained flags.
Brian Salomon
2016-10-14
*
Capture ES3 MSAA blit restrictions using BlitFramebufferSupport not MSFBOType.
Brian Salomon
2016-10-14
*
added SkSL support for mustForceNegatedAtanParamToFloat cap
ethannicholas
2016-10-14
*
Workaround unreachable code warning in GrGLCaps
Brian Salomon
2016-10-13
*
Don't pass in RT to individual Gpu CommandBuffer calls
Greg Daniel
2016-10-12
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Add fence support for TransferBuffers
jvanverth
2016-09-30
*
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...
fmalita
2016-09-30
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-30
*
Latest ANGLE as of September 27, 2016
brianosman
2016-09-28
*
Remove stray semicolons.
Mike Klein
2016-09-27
*
Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...
ethannicholas
2016-09-26
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-26
*
Typo?
mtklein
2016-09-26
*
Quiet a -Wcomma warning.
mtklein
2016-09-26
*
Stop aggregating texture/buffer access objects in GrFragmentProcessor parents.
bsalomon
2016-09-26
*
Conditionally insert gl_PointSize into shaders.
bsalomon
2016-09-21
*
Disable framebuffer fetch on the Adreno5xx devices.
egdaniel
2016-09-20
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
*
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
*
Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...
ethannicholas
2016-09-12
*
glTexStorage requires sized formats, ensure that we're following that rule
brianosman
2016-09-12
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-12
*
Merge GrGLSLProgramDesc into GrProgramDesc
egdaniel
2016-09-07
*
Improve usage of window rectangles
csmartdalton
2016-09-06
*
Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...
caryclark
2016-09-06
*
Improve usage of window rectangles
csmartdalton
2016-09-02
*
Remove a duplicate declaration
sylvestre.ledru
2016-09-01
*
Have GrSurfaceProxys and GrGpuResources draw from the same pool of unique ids
robertphillips
2016-08-31
*
Define clear regions in terms of GrFixedClip
csmartdalton
2016-08-31
*
Add some copy support for vulkan msaa
egdaniel
2016-08-31
*
Add support for glDrawRangeElements
bsalomon
2016-08-29
*
Remove FP16 support from ANGLE. Previous workaround was incomplete.
brianosman
2016-08-29
*
Update ANGLE to latest as of August 25, 2016
brianosman
2016-08-26
*
Reduce window rectangles cap to 8
csmartdalton
2016-08-23
*
Rename WorseCaseSize to WorstCasSize
robertphillips
2016-08-18
*
Fix various issues with framebuffer fetch
egdaniel
2016-08-17
*
Implement difference clip rects with window rectangles
csmartdalton
2016-08-17
*
Print error from driver when shader compiler fails
bsalomon
2016-08-15
*
Add flag for window rectangles to GrRenderTarget
csmartdalton
2016-08-10
*
Restore scratch texture reuse on Adreno.
brianosman
2016-08-09
*
Include EXT_window_rectangles API
csmartdalton
2016-08-09
*
Remove color-dodge/burn from NVIDIA blacklist on 355.00+
csmartdalton
2016-08-04
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