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path: root/src/gpu/gl
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* ccpr: Prefer atlas sizes under 4k on ARMGravatar Chris Dalton2018-02-22
* Don't assert that GLSL shader compilation succeeded in ChromeGravatar Brian Salomon2018-02-22
* Introduce GrColorTypeGravatar Brian Salomon2018-02-20
* Drop unused support for MSAA sample locationsGravatar Chris Dalton2018-02-20
* Drop unused shader support for multisample interpolationGravatar Chris Dalton2018-02-20
* Update createWrappedRenderTargetProxy with BackendRT to work with lazy proxies.Gravatar Greg Daniel2018-02-20
* Drop unused shader support for sample variablesGravatar Chris Dalton2018-02-15
* Disable texstorage for BGRA on ES devices that aren't appleGravatar Greg Daniel2018-02-15
* Prepare sRGB encoding conversion for the removal of GrPixelConfigGravatar Brian Salomon2018-02-14
* Add SkCharacterization creation helper to GrContextThreadSafeProxy (take 2)Gravatar Robert Phillips2018-02-14
* Revert "Add SkCharacterization creation helper to GrContextThreadSafeProxy"Gravatar Cary Clark2018-02-13
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Add SkCharacterization creation helper to GrContextThreadSafeProxyGravatar Robert Phillips2018-02-13
* Remove image functions from GrGLInterface, part oneGravatar Brian Osman2018-02-11
* Move default init of tmp draw params out of subclasses into GrGpuGravatar Brian Salomon2018-02-10
* Track dirty rects on GrRenderTargets in native space rather than origin-relativeGravatar Brian Salomon2018-02-09
* Remove (unused) NV_bindless_texture from GL interfaceGravatar Brian Osman2018-02-09
* Remove EXT_direct_state_access (unused)Gravatar Brian Osman2018-02-09
* Remove integer texture supportGravatar Brian Salomon2018-02-06
* Update LazyProxy creation to allow for a non-textureable resultGravatar Robert Phillips2018-02-04
* Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...Gravatar Brian Salomon2018-02-03
* Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...Gravatar Brian Salomon2018-02-02
* Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""Gravatar Brian Salomon2018-02-02
* More sample count cleanup:Gravatar Brian Salomon2018-02-01
* Revert "Revert "Redefine the meaning of sample counts in GPU backend.""Gravatar Brian Salomon2018-02-01
* Revert "Redefine the meaning of sample counts in GPU backend."Gravatar Brian Salomon2018-02-01
* Redefine the meaning of sample counts in GPU backend.Gravatar Brian Salomon2018-02-01
* Add ref counted wrapped around GrTexture ReleaseProcGravatar Greg Daniel2018-01-30
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Add kRGBX_8888, kRGBA_1010102, and kRGBX_1010102 color types. Unused for now.Gravatar Brian Salomon2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* Remove some unused sample count capsGravatar Brian Salomon2018-01-29
* eliminate SK_BUILD_FOR_WIN32Gravatar Mike Klein2018-01-26
* bug fixes from PVS Studio (static analysis)Gravatar Mike Klein2018-01-26
* Skip driver workarounds in GrGLCaps::initConfigTable based on GrContextOptionsGravatar Brian Salomon2018-01-24
* Fix noncoherent advanced blend eq NV workaroundGravatar Brian Salomon2018-01-24
* Revert "Revert "converted vertex shaders to device coords""Gravatar Robert Phillips2018-01-24
* Revert "converted vertex shaders to device coords"Gravatar Ethan Nicholas2018-01-23
* ccpr: Use primitive restart feature on ARMGravatar Chris Dalton2018-01-23
* Start of adding GrContextOption that overrides driver workarounds.Gravatar Brian Salomon2018-01-23
* Make use of VkSemaphores thread safe assuming use of the same VkQueue.Gravatar Greg Daniel2018-01-22
* Add a workaround for inaccurate interpolants on Adreno 3xx.Gravatar Brian Salomon2018-01-22
* ccpr: Unblacklist MaliGravatar Chris Dalton2018-01-20
* ccpr: Blacklist vertex shaders on ANGLE/SkylakeGravatar Chris Dalton2018-01-19
* Add more asserts about MSAA render buffers and FBO 0Gravatar Brian Osman2018-01-19
* Be more explicit checking for render targets with MSAA render buffersGravatar Brian Osman2018-01-19
* Fix handling of red support for GalliumLLVM rendererGravatar Robert Phillips2018-01-19
* Remove old command buffer ES3 tex storage limitationGravatar Brian Salomon2018-01-17
* Remove GrGLCaps::fTextureRedSupportGravatar Brian Salomon2018-01-17