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* Fixed uninitialized memory issue on Linux when running "gm --debuggl"Gravatar robertphillips@google.com2012-04-12
* Add support for GL_NV_framebuffer_multisample_coverageGravatar bsalomon@google.com2012-04-11
* Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a...Gravatar robertphillips@google.com2012-04-10
* Initial version of R8 supportGravatar robertphillips@google.com2012-04-06
* Initial split up of Debug Interface into separate filesGravatar robertphillips@google.com2012-04-05
* Revert 3857 (which was committed from wrong tree)Gravatar bsalomon@google.com2012-04-03
* Fix GL attach/detach in Mac SampleAppGravatar bsalomon@google.com2012-04-03
* Removed ANGLE namespace requirementGravatar robertphillips@google.com2012-04-02
* Remove deprecated names from Gr (WK is no longer using them)Gravatar bsalomon@google.com2012-03-30
* Alphabetize gl function pointer typedefs / decls. Wrap pointers to auto-NULL ...Gravatar bsalomon@google.com2012-03-29
* Don't look at current vertex layout when vertex source hasn't been setGravatar bsalomon@google.com2012-03-29
* Moved mac, unix, win and mesa directories under src/gpu/glGravatar robertphillips@google.com2012-03-28
* Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up.Gravatar robertphillips@google.com2012-03-28
* Code changes for ANGLE GL interface. .gyp file changes will be delivered later.Gravatar robertphillips@google.com2012-03-28
* Removed redundant typedef from GrDebugGL classGravatar robertphillips@google.com2012-03-28
* Reland 3503 with fixGravatar bsalomon@google.com2012-03-27
* Revert 3503Gravatar bsalomon@google.com2012-03-27
* Make GrDrawState object used by GrDrawTarget be settable; set in GrInOrderDra...Gravatar bsalomon@google.com2012-03-27
* Extended debug GL interface to include textures.Gravatar robertphillips@google.com2012-03-26
* Add SkMatrix::cheapEqualTo, use in Gr codeGravatar bsalomon@google.com2012-03-26
* Extended debug GL interface to include tracking of render buffersGravatar robertphillips@google.com2012-03-22
* Reset Ganesh TextureDomain after use.Gravatar tomhudson@google.com2012-03-22
* Re-attempting Linux debug GL interface compiler complaint fix.Gravatar robertphillips@google.com2012-03-21
* Added tracking of frame buffer objects to debug GL interfaceGravatar robertphillips@google.com2012-03-21
* Reverting Linux compiler complaint patch - againGravatar robertphillips@google.com2012-03-21
* Partial re-delivery of Linux compiler complaint changes.Gravatar robertphillips@google.com2012-03-21
* Add temp android modification to the GLSL version checkGravatar djsollen@google.com2012-03-20
* rolling back to r3427Gravatar robertphillips@google.com2012-03-19
* Addressed compiler warnings in the Debug GL Interface on Linux.Gravatar robertphillips@google.com2012-03-19
* Added debug GL Interface. This interface tracks various GL objects in order t...Gravatar robertphillips@google.com2012-03-19
* Turn off pedantic check that causes too much noise in GL logs.Gravatar bsalomon@google.com2012-03-08
* simplify GrPathRenderer interfaceGravatar bsalomon@google.com2012-03-02
* Erode and dilate image filter effects, CPU and GPU implementations.Gravatar senorblanco@chromium.org2012-03-02
* Better workaround for osx / nv bugGravatar bsalomon@google.com2012-03-02
* Workaround for chrome on mac buffer object performance issue.Gravatar bsalomon@google.com2012-03-01
* GPU device preserves pixel values across read/write/read of unpremul pixel va...Gravatar bsalomon@google.com2012-02-23
* Change append to appendf for call sites with no format arguments.Gravatar vandebo@chromium.org2012-02-21
* Remove on static initializer in GrGpu.cppGravatar digit@google.com2012-02-16
* Revert 3191Gravatar bsalomon@google.com2012-02-15
* Misc small fixes to unblock skia roll.Gravatar bsalomon@google.com2012-02-15
* Fix compile errors.Gravatar bsalomon@google.com2012-02-14
* Add test to detect bias in conversion of frag shader floats to bytesGravatar bsalomon@google.com2012-02-14
* Move GL-specific include files to their own subdirectory, to betterGravatar tomhudson@google.com2012-02-14
* Make GLCaps be standalone and be a member of GrGLContextInfoGravatar bsalomon@google.com2012-02-14
* Use GrGLContextInfo in shader generatorGravatar bsalomon@google.com2012-02-13
* Add copyright and #ifndef / #defineGravatar bsalomon@google.com2012-02-10
* Move GL-specific source code to make room for D3D back end.Gravatar tomhudson@google.com2012-02-10