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Commit message (
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Author
Age
*
Fixed uninitialized memory issue on Linux when running "gm --debuggl"
robertphillips@google.com
2012-04-12
*
Add support for GL_NV_framebuffer_multisample_coverage
bsalomon@google.com
2012-04-11
*
Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a...
robertphillips@google.com
2012-04-10
*
Initial version of R8 support
robertphillips@google.com
2012-04-06
*
Initial split up of Debug Interface into separate files
robertphillips@google.com
2012-04-05
*
Revert 3857 (which was committed from wrong tree)
bsalomon@google.com
2012-04-03
*
Fix GL attach/detach in Mac SampleApp
bsalomon@google.com
2012-04-03
*
Removed ANGLE namespace requirement
robertphillips@google.com
2012-04-02
*
Remove deprecated names from Gr (WK is no longer using them)
bsalomon@google.com
2012-03-30
*
Alphabetize gl function pointer typedefs / decls. Wrap pointers to auto-NULL ...
bsalomon@google.com
2012-03-29
*
Don't look at current vertex layout when vertex source hasn't been set
bsalomon@google.com
2012-03-29
*
Moved mac, unix, win and mesa directories under src/gpu/gl
robertphillips@google.com
2012-03-28
*
Moved Debug GL interface to src/gpu/gl/debug in preparation for splitting it up.
robertphillips@google.com
2012-03-28
*
Code changes for ANGLE GL interface. .gyp file changes will be delivered later.
robertphillips@google.com
2012-03-28
*
Removed redundant typedef from GrDebugGL class
robertphillips@google.com
2012-03-28
*
Reland 3503 with fix
bsalomon@google.com
2012-03-27
*
Revert 3503
bsalomon@google.com
2012-03-27
*
Make GrDrawState object used by GrDrawTarget be settable; set in GrInOrderDra...
bsalomon@google.com
2012-03-27
*
Extended debug GL interface to include textures.
robertphillips@google.com
2012-03-26
*
Add SkMatrix::cheapEqualTo, use in Gr code
bsalomon@google.com
2012-03-26
*
Extended debug GL interface to include tracking of render buffers
robertphillips@google.com
2012-03-22
*
Reset Ganesh TextureDomain after use.
tomhudson@google.com
2012-03-22
*
Re-attempting Linux debug GL interface compiler complaint fix.
robertphillips@google.com
2012-03-21
*
Added tracking of frame buffer objects to debug GL interface
robertphillips@google.com
2012-03-21
*
Reverting Linux compiler complaint patch - again
robertphillips@google.com
2012-03-21
*
Partial re-delivery of Linux compiler complaint changes.
robertphillips@google.com
2012-03-21
*
Add temp android modification to the GLSL version check
djsollen@google.com
2012-03-20
*
rolling back to r3427
robertphillips@google.com
2012-03-19
*
Addressed compiler warnings in the Debug GL Interface on Linux.
robertphillips@google.com
2012-03-19
*
Added debug GL Interface. This interface tracks various GL objects in order t...
robertphillips@google.com
2012-03-19
*
Turn off pedantic check that causes too much noise in GL logs.
bsalomon@google.com
2012-03-08
*
simplify GrPathRenderer interface
bsalomon@google.com
2012-03-02
*
Erode and dilate image filter effects, CPU and GPU implementations.
senorblanco@chromium.org
2012-03-02
*
Better workaround for osx / nv bug
bsalomon@google.com
2012-03-02
*
Workaround for chrome on mac buffer object performance issue.
bsalomon@google.com
2012-03-01
*
GPU device preserves pixel values across read/write/read of unpremul pixel va...
bsalomon@google.com
2012-02-23
*
Change append to appendf for call sites with no format arguments.
vandebo@chromium.org
2012-02-21
*
Remove on static initializer in GrGpu.cpp
digit@google.com
2012-02-16
*
Revert 3191
bsalomon@google.com
2012-02-15
*
Misc small fixes to unblock skia roll.
bsalomon@google.com
2012-02-15
*
Fix compile errors.
bsalomon@google.com
2012-02-14
*
Add test to detect bias in conversion of frag shader floats to bytes
bsalomon@google.com
2012-02-14
*
Move GL-specific include files to their own subdirectory, to better
tomhudson@google.com
2012-02-14
*
Make GLCaps be standalone and be a member of GrGLContextInfo
bsalomon@google.com
2012-02-14
*
Use GrGLContextInfo in shader generator
bsalomon@google.com
2012-02-13
*
Add copyright and #ifndef / #define
bsalomon@google.com
2012-02-10
*
Move GL-specific source code to make room for D3D back end.
tomhudson@google.com
2012-02-10