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* OptState owns program descriptorGravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* bug fix for k1Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* GP Emit Code takes a structGravatar joshualitt2014-10-22
* Bug fix for es 3.00 fb fetchGravatar joshualitt2014-10-21
* Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...Gravatar rmistry2014-10-17
* Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...Gravatar rmistry2014-10-17
* Support GLSL es 3.00Gravatar joshualitt2014-10-16
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...Gravatar egdaniel2014-09-22
* Add counting of some GL callsGravatar robertphillips2014-09-18
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Add option to add precision to varyings in shaderGravatar egdaniel2014-09-02
* Use highp for gpu bezier effectsGravatar egdaniel2014-08-29
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21