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authorGravatar robertphillips <robertphillips@google.com>2014-09-18 13:52:08 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-09-18 13:52:08 -0700
commit754f4e98d94d7c9ed76cd128cf983f9323a1885b (patch)
tree7bccf648c19e30ce9950292effb7f072d455c431 /src/gpu/gl/builders
parent855d83ff79c6c822b2ad653f2f890178ad0f637b (diff)
Add counting of some GL calls
I would like this facility for tracking FBO switch improvements. R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/553583008
Diffstat (limited to 'src/gpu/gl/builders')
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp5
-rw-r--r--src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp4
-rw-r--r--src/gpu/gl/builders/GrGLShaderStringBuilder.cpp110
-rw-r--r--src/gpu/gl/builders/GrGLShaderStringBuilder.h4
-rw-r--r--src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp5
5 files changed, 68 insertions, 60 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 182ebfb70f..730ce04b3e 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -231,8 +231,9 @@ bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
fragShaderSrc.append(fCode);
fragShaderSrc.append("}\n");
- GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(),
- programId, GR_GL_FRAGMENT_SHADER, fragShaderSrc);
+ GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), programId,
+ GR_GL_FRAGMENT_SHADER, fragShaderSrc,
+ gpu->gpuStats());
if (!fragShaderId) {
return false;
}
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
index 6cdf2f93e0..117497b9ee 100644
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
@@ -61,7 +61,9 @@ bool GrGLGeometryShaderBuilder::compileAndAttachShaders(GrGLuint programId,
"\tEndPrimitive();\n");
geomShaderSrc.append("}\n");
GrGLuint geomShaderId =
- GrGLCompileAndAttachShader(glCtx, programId, GR_GL_GEOMETRY_SHADER, geomShaderSrc);
+ GrGLCompileAndAttachShader(glCtx, programId,
+ GR_GL_GEOMETRY_SHADER, geomShaderSrc,
+ fProgramBuilder->gpu()->gpuStats());
if (!geomShaderId) {
return false;
}
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
index dff8c7e684..6406451014 100644
--- a/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
@@ -20,66 +20,68 @@ SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false,
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
GrGLuint programId,
GrGLenum type,
- const SkString& shaderSrc) {
+ const SkString& shaderSrc,
+ GrContext::GPUStats* gpuStats) {
const GrGLInterface* gli = glCtx.interface();
- GrGLuint shaderId;
- GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
- if (0 == shaderId) {
- return 0;
- }
+ GrGLuint shaderId;
+ GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
+ if (0 == shaderId) {
+ return 0;
+ }
- #ifdef SK_DEBUG
- SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false);
- const GrGLchar* sourceStr = prettySource.c_str();
- GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
- #else
- GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size());
- const GrGLchar* sourceStr = shaderSrc.c_str();
- #endif
- GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
- GR_GL_CALL(gli, CompileShader(shaderId));
+#ifdef SK_DEBUG
+ SkString prettySource = GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, false);
+ const GrGLchar* sourceStr = prettySource.c_str();
+ GrGLint sourceLength = static_cast<GrGLint>(prettySource.size());
+#else
+ GrGLint sourceLength = static_cast<GrGLint>(shaderSrc.size());
+ const GrGLchar* sourceStr = shaderSrc.c_str();
+#endif
+ GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
+ gpuStats->incShaderCompilations();
+ GR_GL_CALL(gli, CompileShader(shaderId));
- // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
- bool checkCompiled = !glCtx.isChromium();
- #ifdef SK_DEBUG
- checkCompiled = true;
- #endif
- if (checkCompiled) {
- GrGLint compiled = GR_GL_INIT_ZERO;
- GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
+ // Calling GetShaderiv in Chromium is quite expensive. Assume success in release builds.
+ bool checkCompiled = !glCtx.isChromium();
+#ifdef SK_DEBUG
+ checkCompiled = true;
+#endif
+ if (checkCompiled) {
+ GrGLint compiled = GR_GL_INIT_ZERO;
+ GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
- if (!compiled) {
- GrGLint infoLen = GR_GL_INIT_ZERO;
- GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
- SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
- if (infoLen > 0) {
- // retrieve length even though we don't need it to workaround bug in Chromium cmd
- // buffer param validation.
- GrGLsizei length = GR_GL_INIT_ZERO;
- GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
- &length, (char*)log.get()));
- GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
- GrPrintf("\n%s", log.get());
- }
- SkDEBUGFAIL("Shader compilation failed!");
- GR_GL_CALL(gli, DeleteShader(shaderId));
- return 0;
- }
- }
+ if (!compiled) {
+ GrGLint infoLen = GR_GL_INIT_ZERO;
+ GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
+ SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
+ if (infoLen > 0) {
+ // retrieve length even though we don't need it to workaround bug in Chromium cmd
+ // buffer param validation.
+ GrGLsizei length = GR_GL_INIT_ZERO;
+ GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
+ &length, (char*)log.get()));
+ GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
+ GrPrintf("\n%s", log.get());
+ }
+ SkDEBUGFAIL("Shader compilation failed!");
+ GR_GL_CALL(gli, DeleteShader(shaderId));
+ return 0;
+ }
+ }
- TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader",
- TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str()));
- if (c_PrintShaders) {
- GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
- GrPrintf("\n");
- }
+ TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("skia.gpu"), "skia_gpu::GLShader",
+ TRACE_EVENT_SCOPE_THREAD, "shader", TRACE_STR_COPY(shaderSrc.c_str()));
+ if (c_PrintShaders) {
+ GrPrintf(GrGLSLPrettyPrint::PrettyPrintGLSL(shaderSrc, true).c_str());
+ GrPrintf("\n");
+ }
- // Attach the shader, but defer deletion until after we have linked the program.
- // This works around a bug in the Android emulator's GLES2 wrapper which
- // will immediately delete the shader object and free its memory even though it's
- // attached to a program, which then causes glLinkProgram to fail.
- GR_GL_CALL(gli, AttachShader(programId, shaderId));
+ // Attach the shader, but defer deletion until after we have linked the program.
+ // This works around a bug in the Android emulator's GLES2 wrapper which
+ // will immediately delete the shader object and free its memory even though it's
+ // attached to a program, which then causes glLinkProgram to fail.
+ GR_GL_CALL(gli, AttachShader(programId, shaderId));
- return shaderId;
+ return shaderId;
}
diff --git a/src/gpu/gl/builders/GrGLShaderStringBuilder.h b/src/gpu/gl/builders/GrGLShaderStringBuilder.h
index 8c18fa570a..ab8734f7c6 100644
--- a/src/gpu/gl/builders/GrGLShaderStringBuilder.h
+++ b/src/gpu/gl/builders/GrGLShaderStringBuilder.h
@@ -9,12 +9,14 @@
#define GrGLShaderStringBuilder_DEFINED
#include "GrAllocator.h"
+#include "GrContext.h"
#include "gl/GrGLContext.h"
#include "SkTypes.h"
GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx,
GrGLuint programId,
GrGLenum type,
- const SkString& shaderSrc);
+ const SkString& shaderSrc,
+ GrContext::GPUStats* gpuStats);
#endif
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
index 9e666ad3da..ad61465941 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
@@ -120,9 +120,10 @@ bool GrGLVertexShaderBuilder::compileAndAttachShaders(GrGLuint programId,
fProgramBuilder->appendDecls(fOutputs, &vertShaderSrc);
vertShaderSrc.append("void main() {");
vertShaderSrc.append(fCode);
- vertShaderSrc.append("}");
+ vertShaderSrc.append("}\n");
GrGLuint vertShaderId = GrGLCompileAndAttachShader(glCtx, programId,
- GR_GL_VERTEX_SHADER, vertShaderSrc);
+ GR_GL_VERTEX_SHADER, vertShaderSrc,
+ gpu->gpuStats());
if (!vertShaderId) {
return false;
}