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path: root/src/gpu/gl/builders
Commit message (Expand)AuthorAge
* Remove crash when shader linking fails.Gravatar Brian Salomon2018-07-17
* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* fix for persistent shader cacheGravatar Ethan Nicholas2018-07-11
* Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.Gravatar Brian Salomon2018-06-25
* Revert "Revert "Change how vertex/instance attributes are handled in geometry...Gravatar Brian Salomon2018-06-19
* Revert "Change how vertex/instance attributes are handled in geometry process...Gravatar Mike Klein2018-06-19
* Change how vertex/instance attributes are handled in geometry processors.Gravatar Brian Salomon2018-06-18
* Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.Gravatar Brian Salomon2018-06-08
* Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineSta...Gravatar Brian Salomon2018-06-08
* Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor...Gravatar Brian Salomon2018-06-07
* Add null checks for GrSkSLtoGLSL to GrGLProgramBuilderGravatar Brian Salomon2018-06-04
* Make GrPrimitiveProcessor::Attribute a class, hide data members.Gravatar Brian Salomon2018-05-30
* Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...Gravatar Brian Salomon2018-04-04
* Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...Gravatar Brian Salomon2018-04-04
* Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.Gravatar Brian Salomon2018-04-04
* Fixed some shader cache issuesGravatar Ethan Nicholas2018-03-13
* Move internal calls from GrContext to GrContextPrivGravatar Robert Phillips2018-03-06
* Don't assert that GLSL shader compilation succeeded in ChromeGravatar Brian Salomon2018-02-22
* Add "sharpen" option to SkSL, to LOD bias all texturesGravatar Brian Osman2018-02-13
* Revert "Drop support for unused MSAA extensions"Gravatar Robert Phillips2018-01-30
* Drop support for unused MSAA extensionsGravatar Chris Dalton2018-01-29
* bug fixes from PVS Studio (static analysis)Gravatar Mike Klein2018-01-26
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* fixed uninitialized value warning in GrGLShaderStringBuilderGravatar Ethan Nicholas2018-01-04
* Restore ability to dump SKSL in addition to GLSLGravatar Brian Salomon2017-12-04
* shader cache now ignores shaders with a length of 0Gravatar Ethan Nicholas2017-11-28
* Fix shader initialization on a cache hitGravatar Ethan Nicholas2017-11-28
* Remove support for image load/storeGravatar Brian Salomon2017-11-15
* Revert "Revert "added a missing programBinarySupport check""Gravatar Ethan Nicholas2017-11-08
* Revert "added a missing programBinarySupport check"Gravatar Greg Daniel2017-11-07
* added a missing programBinarySupport checkGravatar Ethan Nicholas2017-11-07
* API to cache shader binaries between runs of Skia.Gravatar Ethan Nicholas2017-11-02
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
* Fix cleanup on program creation failureGravatar Robert Phillips2017-08-01
* Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)Gravatar Robert Phillips2017-07-26
* Automatically prepend "disabled-by-default-" to TRACE categoriesGravatar Brian Osman2017-07-26
* Tracing macro cleanup continuedGravatar Brian Osman2017-07-26
* gl: print shader sources one line at a timeGravatar Chris Dalton2017-07-18
* Add trace events for shader generation.Gravatar Ryan Macnak2017-07-13
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* enable geometry shader support in GrGLShaderStringBuilderGravatar Ethan Nicholas2017-05-31
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15
* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Split tracking of TexelBuffers from normal samplersGravatar Greg Daniel2017-05-05