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Author
Age
*
re-re-land of skslc now automatically turns on derivatives support
ethannicholas
2016-10-20
*
Revert "re-land of skslc now automatically turns on derivatives support"
Mike Klein
2016-10-18
*
re-land of skslc now automatically turns on derivatives support
Ethan Nicholas
2016-10-18
*
Revert "skslc now automatically turns on derivatives support"
Ethan Nicholas
2016-10-18
*
skslc now automatically turns on derivatives support
Ethan Nicholas
2016-10-18
*
added SkSL support for mustForceNegatedAtanParamToFloat cap
ethannicholas
2016-10-14
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-12
*
Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://c...
jvanverth
2016-10-11
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-11
*
Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://c...
mtklein
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://c...
jvanverth
2016-10-10
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-10-10
*
Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://co...
fmalita
2016-09-30
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-30
*
Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://co...
ethannicholas
2016-09-26
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-26
*
Revert of Turned on SkSL->GLSL compiler (patchset #12 id:220001 of https://co...
ethannicholas
2016-09-12
*
Turned on SkSL->GLSL compiler
ethannicholas
2016-09-12
*
Merge GrGLSLProgramDesc into GrProgramDesc
egdaniel
2016-09-07
*
Print error from driver when shader compiler fails
bsalomon
2016-08-15
*
SkRTConf: eliminate
halcanary
2016-08-04
*
Revert of SkRTConf: reduce functionality to what we use, increase simplicity ...
mtklein
2016-08-03
*
SkRTConf: reduce functionality to what we use, increase simplicity
halcanary
2016-08-03
*
Merge ProgramDesc's for GL and Vulkan
egdaniel
2016-07-29
*
Fix GL shader sources getting truncated by ADB log
csmartdalton
2016-07-13
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-20
*
Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...
egdaniel
2016-04-19
*
Refactor how we store and use samplers in Ganesh
egdaniel
2016-04-19
*
Rename EmitArgs::fSamplers to fTexSamplers
cdalton
2016-04-11
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
Add support for vertex and geometry shader textures
cdalton
2016-03-11
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Finalize gpu shaders in ProgramBuilding.
egdaniel
2016-02-10
*
Remove SkNEW_APPEND_TO_TARRAY.
bungeman
2016-02-09
*
Do not try to get fragment input locations with CHROMIUM_path_rendering
kkinnunen
2016-01-25
*
Make GrGLProgramBuilder a local stack variable in CreateProgram
egdaniel
2016-01-20
*
Beginning of support for texture rectangles.
bsalomon
2016-01-14
*
Move some program building utils from GL to GLSL
egdaniel
2016-01-13
*
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPix...
bsalomon
2016-01-12
*
Don't ref/unref the static src-over xp
bsalomon
2015-12-21
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create a static instances of SrcOver XferProcessor
egdaniel
2015-11-30
*
Initial version of external_oes texture support and unit test
bsalomon
2015-11-22
*
Revert of Initial version of external_oes texture support and unit test (patc...
bsalomon
2015-11-20
*
Initial version of external_oes texture support and unit test
bsalomon
2015-11-20
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
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