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path: root/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
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* Multi-string shadersGravatar joshualitt2015-02-13
* Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.ch...Gravatar joshualitt2015-02-13
* Multi-string shadersGravatar joshualitt2015-02-13
* patch from issue 886233004 at patchset 40001 (http://crrev.com/886233004#ps40...Gravatar mtklein2015-02-02
* Revert of Add device space "nudge" to gpu draws (patchset #6 id:90001 of http...Gravatar robertphillips2015-01-30
* Add device space "nudge" to gpu drawsGravatar robertphillips2015-01-30
* Revert of Add device space "nudge" to gpu draws (patchset #5 id:70001 of http...Gravatar robertphillips2015-01-28
* Add device space "nudge" to gpu drawsGravatar robertphillips2015-01-28
* BUG=skia:Gravatar joshualitt2015-01-20
* Refactor position computation to enable device space "nudge"Gravatar robertphillips2015-01-18
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Remove GrCoordTransform::kPosition_CoordSetGravatar bsalomon2014-12-18
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* Default geometry processorGravatar joshualitt2014-11-08
* Revert of Default geometry processor (patchset #9 id:160001 of https://codere...Gravatar joshualitt2014-11-07
* Default geometry processorGravatar joshualitt2014-11-07
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Added varying structGravatar joshualitt2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Add counting of some GL callsGravatar robertphillips2014-09-18
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21