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GrGLVertexArray.h
Commit message (
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Author
Age
*
Use uint16s for texture coordinates when rendering text.
jvanverth
2015-02-18
*
Revert of Use uint16s for texture coordinates when rendering text. (patchset ...
reed
2015-02-17
*
Use uint16s for texture coordinates when rendering text.
jvanverth
2015-02-17
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
Rename GrGpuGL to GrGLGpu for consistency
bsalomon
2014-12-16
*
Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual impl
bsalomon
2014-11-12
*
Force input coverage to be only a byte in gpu shaders.
egdaniel
2014-11-03
*
Rename GrGpuObject to GrGpuResource
bsalomon
2014-07-25
*
Split GrResource into GrCacheable/GrGpuObject
commit-bot@chromium.org
2014-05-02
*
Use vertex buffer objects instead of client side arrays in fixed-function cod...
commit-bot@chromium.org
2014-02-24
*
Improve handling of FF vertex array state
commit-bot@chromium.org
2013-09-09
*
Replace uses of GrAssert by SkASSERT.
tfarina@chromium.org
2013-08-17
*
Move GrGLProgram::Desc out of GrGLProgram.
bsalomon@google.com
2013-03-27
*
Fix uninitialized memory access
robertphillips@google.com
2013-03-13
*
Use vertex array objects on core profiles.
bsalomon@google.com
2013-03-07