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path: root/src/gpu/gl/GrGLVertexArray.h
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* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-18
* Revert of Use uint16s for texture coordinates when rendering text. (patchset ...Gravatar reed2015-02-17
* Use uint16s for texture coordinates when rendering text.Gravatar jvanverth2015-02-17
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Make GrGpuResource::gpuMemorySize non-virtual w/ onGpuMemorySize virtual implGravatar bsalomon2014-11-12
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* Rename GrGpuObject to GrGpuResourceGravatar bsalomon2014-07-25
* Split GrResource into GrCacheable/GrGpuObjectGravatar commit-bot@chromium.org2014-05-02
* Use vertex buffer objects instead of client side arrays in fixed-function cod...Gravatar commit-bot@chromium.org2014-02-24
* Improve handling of FF vertex array stateGravatar commit-bot@chromium.org2013-09-09
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Move GrGLProgram::Desc out of GrGLProgram.Gravatar bsalomon@google.com2013-03-27
* Fix uninitialized memory accessGravatar robertphillips@google.com2013-03-13
* Use vertex array objects on core profiles.Gravatar bsalomon@google.com2013-03-07