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path: root/src/gpu/gl/GrGLShaderVar.h
Commit message (Expand)AuthorAge
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
* Refactor position computation to enable device space "nudge"Gravatar robertphillips2015-01-18
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* clean up default precision handlingGravatar bsalomon2014-12-04
* Revert of Revert of Support GLSL es 3.00 (patchset #1 id:1 of https://coderev...Gravatar rmistry2014-10-17
* Revert of Support GLSL es 3.00 (patchset #5 id:80001 of https://codereview.ch...Gravatar rmistry2014-10-17
* Support GLSL es 3.00Gravatar joshualitt2014-10-16
* BUG=skia:Gravatar joshualitt2014-09-15
* Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAILGravatar commit-bot@chromium.org2014-04-30
* Rename GrGLBinding->GrGLStandard, no longer a bitfieldGravatar commit-bot@chromium.org2014-01-16
* Replace uses of GrAssert by SkASSERT.Gravatar tfarina@chromium.org2013-08-17
* Rename kES2_GrGLBinding to kES_GrGLBinding. Step 0 for supporting ES3.Gravatar bsalomon@google.com2013-08-15
* *** Perlin noise GM needs to be rebaselined ***Gravatar commit-bot@chromium.org2013-06-17
* Add non-separable xfer modes to GPU backend.Gravatar bsalomon@google.com2013-04-22
* Expand modulate, add, subtract, extract component glsl helpers.Gravatar bsalomon@google.com2013-04-18
* Split GrGLContextInfo into GrGLContext & GrGLContextInfoGravatar robertphillips@google.com2013-02-28
* Fix self assignment in GrGLShaderVarGravatar bsalomon@google.com2012-10-25
* Fix decl of gl_FragCoord in GLSL versions <= 1.20.Gravatar bsalomon@google.com2012-10-25
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* uniquely name FS functions, add lighting effects to unit testGravatar bsalomon@google.com2012-08-07
* Remove uniform var pointers from custom effectsGravatar bsalomon@google.com2012-07-16
* Refactor how precision is handled with GrGLShaderVarGravatar bsalomon@google.com2012-07-12
* Remove GrStringBuilder Gravatar bsalomon@google.com2012-07-10
* Encapsulate code required to create a uniform var into a single function onGravatar tomhudson@google.com2012-05-30
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Infrastructure for new Ganesh shader pipeline: base classes for GPUGravatar tomhudson@google.com2012-04-18
* Use GrGLContextInfo in shader generatorGravatar bsalomon@google.com2012-02-13
* Move GL-specific source code to make room for D3D back end.Gravatar tomhudson@google.com2012-02-10