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path: root/src/gpu/gl/GrGLProgramDesc.cpp
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* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Create xfer processor backend.Gravatar egdaniel2014-12-11
* Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...Gravatar joshualitt2014-12-10
* Create xfer processor backend.Gravatar egdaniel2014-12-10
* Move shader precision out of GrShaderVarGravatar bsalomon2014-12-09
* Use texture size to determine precision of texture coord varyings.Gravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-04
* move program descriptor generation to flushGravatar joshualitt2014-12-04
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ...Gravatar joshualitt2014-12-04
* Revert of create and thread batch tracker object (patchset #9 id:160001 of ht...Gravatar joshualitt2014-12-04
* create and thread batch tracker objectGravatar joshualitt2014-12-03
* move program descriptor generation to flushGravatar joshualitt2014-12-03
* First step to moving vertex attributes to the geometryProcessorGravatar joshualitt2014-12-03
* Update effect key for descriptor to not record offsets.Gravatar egdaniel2014-11-26
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
* remove separate color from coverageGravatar joshualitt2014-11-11
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of https...Gravatar joshualitt2014-10-27
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-27
* Last round of effect->processor (for now)Gravatar bsalomon2014-10-15
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* gl programs rewriteGravatar joshualitt2014-10-09
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Use uniform color/coverage inputs when path rendering.Gravatar bsalomon2014-09-23
* Fix inputCoverageIsUsed bug in GrGLProgramDescGravatar egdaniel2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...Gravatar egdaniel2014-09-22
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Calculate stage stats in GrOptDrawStateGravatar egdaniel2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21