aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLProgramDesc.cpp
diff options
context:
space:
mode:
authorGravatar egdaniel <egdaniel@google.com>2014-09-02 10:01:30 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-09-02 10:01:30 -0700
commit842b086a3c876061e1279d47e6009629c9818b03 (patch)
tree53242d7978a69878f238c4c0037bc2b3818ce2f2 /src/gpu/gl/GrGLProgramDesc.cpp
parent871dca8ea99f49b8bbf118d0ccbd9da0c59467c3 (diff)
When ignoring color input don't use vertex attribs on gpu
Also rename SolidWhite_ColorInput enum to be AllOnes_ColorInput to better reflect what it's use is BUG=skia: R=bsalomon@google.com Author: egdaniel@google.com Review URL: https://codereview.chromium.org/525433002
Diffstat (limited to 'src/gpu/gl/GrGLProgramDesc.cpp')
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 286924e1ef..545ed2114c 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -188,7 +188,9 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
#endif
bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
- if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) {
+ if (!inputColorIsUsed && !skipColor) {
+ header->fColorInput = kAllOnes_ColorInput;
+ } else if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
@@ -198,7 +200,7 @@ bool GrGLProgramDesc::Build(const GrDrawState& drawState,
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) {
- header->fCoverageInput = kSolidWhite_ColorInput;
+ header->fCoverageInput = kAllOnes_ColorInput;
} else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverageIsUsed) {
header->fCoverageInput = kUniform_ColorInput;
} else {