aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/GrGLProgram.h
Commit message (Expand)AuthorAge
...
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
* Don't call bindTexture from GrGLProgramGravatar cdalton2015-06-18
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopyt...Gravatar bsalomon2015-05-26
* Revert of Move DstCoordTexture to GrXP, rename and remove the word "copy" fro...Gravatar bungeman2015-05-22
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopyt...Gravatar bsalomon2015-05-22
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
* remove drawType from optStateGravatar joshualitt2015-01-21
* BUG=skia:Gravatar joshualitt2015-01-20
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Create xfer processor backend.Gravatar egdaniel2014-12-11
* Revert of Create xfer processor backend. (patchset #6 id:100001 of https://co...Gravatar joshualitt2014-12-10
* Create xfer processor backend.Gravatar egdaniel2014-12-10
* move program descriptor generation to flushGravatar joshualitt2014-12-04
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ...Gravatar joshualitt2014-12-04
* move program descriptor generation to flushGravatar joshualitt2014-12-03
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
* OptState owns program descriptorGravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of https...Gravatar joshualitt2014-10-28
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-28
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of https...Gravatar joshualitt2014-10-27
* Working patch to remove constant attributes. This may cause some gm mismatch...Gravatar joshualitt2014-10-27
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Revert of Cleanup of shader building system (patchset #25 id:470001 of https:...Gravatar joshualitt2014-10-07
* Cleanup of shader building systemGravatar joshualitt2014-10-07
* Plumb OptDrawState down to VertexShaderBuilderGravatar egdaniel2014-10-06
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Make GrGLProgram be available to GrGLProgramDataManagerGravatar kkinnunen2014-08-03
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Finish removing GrTHashTableGravatar robertphillips2014-07-29
* Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.Gravatar commit-bot@chromium.org2014-05-30