| Commit message (Collapse) | Author | Age |
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184413002
Review-Url: https://codereview.chromium.org/2184413002
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Dirty GL-generated mipmaps whenever an sRGB texture is used with a new
value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM
that tests that textures are correctly converted to linear before
filtering when generating mipmaps.
Added a new unit test that alternates how a texture is interpreted (sRGB
or not), to verify that we rebuild mipmaps when needed, and that we get
the correct results out in both modes.
This test originally failed on four of our bots producing incorrect mips
in three different ways. I'm not real surprised, but it looks like
we can't rely on glGenerateMipmap to do the right thing, in conjunction
with TEXTURE_SRGB_DECODE.
Instead, actually create mip-chains using a series of draw calls.
(My first attempt used glBlitFramebuffer, and that still had bugs on
several bots). This approach appears to work correctly on any device
that fully supports sRGB.
Because the mipmap draws are fairly destructive to state, I had to
hoist them out of bindTexture. That means adding a second pass over
the texture accesses in the processor, at the very beginning of flush.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002
Review-Url: https://codereview.chromium.org/2007973002
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The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
Review URL: https://codereview.chromium.org/1885863004
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id:120001 of https://codereview.chromium.org/1885863004/ )
Reason for revert:
breaking bots
Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f
TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1896013003
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The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.
A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.
In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers
For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
Review URL: https://codereview.chromium.org/1885863004
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Adds a mechanism for processors to add buffer accesses and implements
them in the GL backend.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002
Review URL: https://codereview.chromium.org/1870893002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535603006
Review URL: https://codereview.chromium.org/1535603006
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BUG=skia:
Review URL: https://codereview.chromium.org/1490283004
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BUG=skia:
Review URL: https://codereview.chromium.org/1462123003
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Part ??? of separating glsl and gl
BUG=skia:
Review URL: https://codereview.chromium.org/1425013003
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BUG=skia:
Review URL: https://codereview.chromium.org/1428543003
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BUG=skia:
Review URL: https://codereview.chromium.org/1416523003
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BUG=skia:3326
Review URL: https://codereview.chromium.org/1352883002
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BUG=skia:
Review URL: https://codereview.chromium.org/1336763003
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BUG=skia:
Review URL: https://codereview.chromium.org/1332923003
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Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
Review URL: https://codereview.chromium.org/1307223004
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FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ )
Reason for revert:
Causes bot failures:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/1639
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/1702
https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Debug/builds/1223
Original issue's description:
> Remove GrStagedProcessor, remove the word Stage as it applies to FPs
>
> Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
TBR=joshualitt@google.com,egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1306803003
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Review URL: https://codereview.chromium.org/1307223004
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Refactor separable varying location info to be stored in GrGLProgram
subclass GrGLProgram instead of storing it in GrGLPathProcessor.
Separable varyings are exactly analoguous to uniforms: they are inputs
to the shader program. Shader compile-time information about uniforms is gathered to
GrGLProgramBuilder. This information is the converted to link-time
information, uniform locations, when constructing the program. Separable
varyings need to have same lifetime model.
This is needed in the future to support path rendering in Chromium. The
Chromium pseudo-extension will expose program fragment input binding
function similar to uniform binding function. Thus the separable varying
locations need to be decided and bound before link, e.g. before
GrGLProgram is created. This will be achieved in further patches by
overloading GrGLProgramBuilder::bindProgramResourceLocations() in
GrGLNvprProgramBuilder.
BUG=chromium:344330
Review URL: https://codereview.chromium.org/1186113007
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It's been outclassed by Valgrind and leak sanitizer,
and it seems to be causing problems for external folks building Skia.
I'm not sure why our own builds seem unaffected.
Latest thread:
https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0
BUG=skia:
Review URL: https://codereview.chromium.org/1217573002
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The purpose is to begin separating our GLSL-specific code from
our GL-specific code, so it can be used with the GL45 platform
Review URL: https://codereview.chromium.org/1202293002
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Updates GrGLProgram to tell the gpu object which textures it wants
bound, instead of calling bindTexture directly. This begins to break
its dependence on the specific GrGLGpu object.
BUG=skia:
Review URL: https://codereview.chromium.org/1192463003
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dstcopytexture names.
Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39
Review URL: https://codereview.chromium.org/1132093004
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from dstcopytexture names. (patchset #6 id:100001 of https://codereview.chromium.org/1132093004/)
Reason for revert:
This is asserting on GTX660 bots with '!dst'. This may just be catching an existing issue.
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/622/steps/dm/logs/stdio
https://build.chromium.org/p/client.skia/builders/Test-Win7-MSVC-ShuttleA-GPU-HD2000-x86-Debug-ANGLE/builds/209/steps/dm/logs/stdio
https://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/318/steps/dm/logs/stdio
Original issue's description:
> Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names.
>
> Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39
TBR=egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1158453004
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dstcopytexture names.
Review URL: https://codereview.chromium.org/1132093004
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NOPRESUBMIT=true
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002
Review URL: https://codereview.chromium.org/1037793002
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BUG=skia:
Review URL: https://codereview.chromium.org/858343002
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BUG=skia:
Review URL: https://codereview.chromium.org/864853002
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Review URL: https://codereview.chromium.org/815643005
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BUG=skia:
Review URL: https://codereview.chromium.org/820783005
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BUG=skia:
Review URL: https://codereview.chromium.org/822423004
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This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
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BUG=skia:
Review URL: https://codereview.chromium.org/827973002
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BUG=skia:
Review URL: https://codereview.chromium.org/820523002
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Review URL: https://codereview.chromium.org/808593003
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uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly.
BUG=skia:
Review URL: https://codereview.chromium.org/746423007
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This includes:
-Having an actual XP stage at the end of the gl pipeline.
-All Blending work is handled by XP until actually setting GL blend states
-GLPrograms test to test XP
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904
Review URL: https://codereview.chromium.org/764643004
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https://codereview.chromium.org/764643004/)
Reason for revert:
CL breaks windows DM
Original issue's description:
> Create xfer processor backend.
>
> This includes:
> -Having an actual XP stage at the end of the gl pipeline.
> -All Blending work is handled by XP until actually setting GL blend states
> -GLPrograms test to test XP
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904
TBR=bsalomon@google.com,joshualitt@chromium.org,egdaniel@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/789343002
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This includes:
-Having an actual XP stage at the end of the gl pipeline.
-All Blending work is handled by XP until actually setting GL blend states
-GLPrograms test to test XP
BUG=skia:
Review URL: https://codereview.chromium.org/764643004
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c
Review URL: https://codereview.chromium.org/777673003
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of https://codereview.chromium.org/777673003/)
Reason for revert:
breaking linux build
Original issue's description:
> move program descriptor generation to flush
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c
TBR=egdaniel@google.com,bsalomon@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/776243005
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BUG=skia:
Review URL: https://codereview.chromium.org/777673003
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BUG=skia:
Review URL: https://codereview.chromium.org/735363003
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Review URL: https://codereview.chromium.org/739673002
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Prime coverage invariant output calculations with single component
BUG=skia:
Review URL: https://codereview.chromium.org/649783003
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BUG=skia:
Review URL: https://codereview.chromium.org/674543004
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mismatches, I will rebaseline tonight.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4
Review URL: https://codereview.chromium.org/678073005
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https://codereview.chromium.org/678073005/)
Reason for revert:
I'll checkin tonight when the tree is quieter
Original issue's description:
> Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
>
> Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4
TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/683203002
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mismatches, I will rebaseline tonight.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
Review URL: https://codereview.chromium.org/678073005
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https://codereview.chromium.org/678073005/)
Reason for revert:
Breaks the K1
Original issue's description:
> Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2
TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/679363002
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