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path: root/src/gpu/gl/GrGLProgram.h
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* Merge ProgramDesc's for GL and VulkanGravatar egdaniel2016-07-29
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184413002 Review-Url: https://codereview.chromium.org/2184413002
* Manually generated sRGB mipmaps, with successively smaller draws.Gravatar brianosman2016-06-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Dirty GL-generated mipmaps whenever an sRGB texture is used with a new value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM that tests that textures are correctly converted to linear before filtering when generating mipmaps. Added a new unit test that alternates how a texture is interpreted (sRGB or not), to verify that we rebuild mipmaps when needed, and that we get the correct results out in both modes. This test originally failed on four of our bots producing incorrect mips in three different ways. I'm not real surprised, but it looks like we can't rely on glGenerateMipmap to do the right thing, in conjunction with TEXTURE_SRGB_DECODE. Instead, actually create mip-chains using a series of draw calls. (My first attempt used glBlitFramebuffer, and that still had bugs on several bots). This approach appears to work correctly on any device that fully supports sRGB. Because the mipmap draws are fairly destructive to state, I had to hoist them out of bindTexture. That means adding a second pass over the texture accesses in the processor, at the very beginning of flush. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002 Review-Url: https://codereview.chromium.org/2007973002
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 ↵Gravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
* Implement texel buffersGravatar cdalton2016-04-11
| | | | | | | | | | Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1535603006 Review URL: https://codereview.chromium.org/1535603006
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1490283004
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1462123003
* Remove GrGLProcessor and create GrGLSLTextureSampler class.Gravatar egdaniel2015-10-29
| | | | | | | | Part ??? of separating glsl and gl BUG=skia: Review URL: https://codereview.chromium.org/1425013003
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1428543003
* Remove unused member variables in GrGLProgramGravatar egdaniel2015-10-19
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1416523003
* Fix Ganesh perspective projection bugGravatar robertphillips2015-09-17
| | | | | | BUG=skia:3326 Review URL: https://codereview.chromium.org/1352883002
* remove path specific program building classesGravatar joshualitt2015-09-11
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1336763003
* Remove batchtrackerGravatar joshualitt2015-09-11
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1332923003
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
| | | | | | Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7 Review URL: https://codereview.chromium.org/1307223004
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to ↵Gravatar rmistry2015-08-26
| | | | | | | | | | | | | | | | | | | | | | | | | FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ ) Reason for revert: Causes bot failures: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/1639 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/1702 https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Debug/builds/1223 Original issue's description: > Remove GrStagedProcessor, remove the word Stage as it applies to FPs > > Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7 TBR=joshualitt@google.com,egdaniel@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1306803003
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
| | | | Review URL: https://codereview.chromium.org/1307223004
* Refactor separable varying location info to be stored in GrGLProgram subclassGravatar kkinnunen2015-06-29
| | | | | | | | | | | | | | | | | | | | | | | Refactor separable varying location info to be stored in GrGLProgram subclass GrGLProgram instead of storing it in GrGLPathProcessor. Separable varyings are exactly analoguous to uniforms: they are inputs to the shader program. Shader compile-time information about uniforms is gathered to GrGLProgramBuilder. This information is the converted to link-time information, uniform locations, when constructing the program. Separable varyings need to have same lifetime model. This is needed in the future to support path rendering in Chromium. The Chromium pseudo-extension will expose program fragment input binding function similar to uniform binding function. Thus the separable varying locations need to be decided and bound before link, e.g. before GrGLProgram is created. This will be achieved in further patches by overloading GrGLProgramBuilder::bindProgramResourceLocations() in GrGLNvprProgramBuilder. BUG=chromium:344330 Review URL: https://codereview.chromium.org/1186113007
* remove SkInstCntGravatar mtklein2015-06-26
| | | | | | | | | | | | | | It's been outclassed by Valgrind and leak sanitizer, and it seems to be causing problems for external folks building Skia. I'm not sure why our own builds seem unaffected. Latest thread: https://groups.google.com/forum/#!topic/skia-discuss/oj9FsQwwSF0 BUG=skia: Review URL: https://codereview.chromium.org/1217573002
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
| | | | | | | The purpose is to begin separating our GLSL-specific code from our GL-specific code, so it can be used with the GL45 platform Review URL: https://codereview.chromium.org/1202293002
* Don't call bindTexture from GrGLProgramGravatar cdalton2015-06-18
| | | | | | | | | | Updates GrGLProgram to tell the gpu object which textures it wants bound, instead of calling bindTexture directly. This begins to break its dependence on the specific GrGLGpu object. BUG=skia: Review URL: https://codereview.chromium.org/1192463003
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from ↵Gravatar bsalomon2015-05-26
| | | | | | | | dstcopytexture names. Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39 Review URL: https://codereview.chromium.org/1132093004
* Revert of Move DstCoordTexture to GrXP, rename and remove the word "copy" ↵Gravatar bungeman2015-05-22
| | | | | | | | | | | | | | | | | | | | | | | | | from dstcopytexture names. (patchset #6 id:100001 of https://codereview.chromium.org/1132093004/) Reason for revert: This is asserting on GTX660 bots with '!dst'. This may just be catching an existing issue. https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/622/steps/dm/logs/stdio https://build.chromium.org/p/client.skia/builders/Test-Win7-MSVC-ShuttleA-GPU-HD2000-x86-Debug-ANGLE/builds/209/steps/dm/logs/stdio https://build.chromium.org/p/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/318/steps/dm/logs/stdio Original issue's description: > Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopytexture names. > > Committed: https://skia.googlesource.com/skia/+/bb106b5f6ee18f7453b63f3a95f421b60a957f39 TBR=egdaniel@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1158453004
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from ↵Gravatar bsalomon2015-05-22
| | | | | | dstcopytexture names. Review URL: https://codereview.chromium.org/1132093004
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/858343002
* remove drawType from optStateGravatar joshualitt2015-01-21
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/864853002
* BUG=skia:Gravatar joshualitt2015-01-20
| | | | Review URL: https://codereview.chromium.org/815643005
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/820783005
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/822423004
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/827973002
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/820523002
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
| | | | Review URL: https://codereview.chromium.org/808593003
* This change will ultimately pull uniform color, and to a much lesser degree ↵Gravatar joshualitt2014-12-15
| | | | | | | | uniform coverage, into GPs. There are still some loose ends because drawstate has the ability to override the GP, but fixing these cleanly will have to wait until we have deferred geometry in place and can make attribute / uniform decisions on the fly. BUG=skia: Review URL: https://codereview.chromium.org/746423007
* Create xfer processor backend.Gravatar egdaniel2014-12-11
| | | | | | | | | | | | | This includes: -Having an actual XP stage at the end of the gl pipeline. -All Blending work is handled by XP until actually setting GL blend states -GLPrograms test to test XP BUG=skia: Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904 Review URL: https://codereview.chromium.org/764643004
* Revert of Create xfer processor backend. (patchset #6 id:100001 of ↵Gravatar joshualitt2014-12-10
| | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/764643004/) Reason for revert: CL breaks windows DM Original issue's description: > Create xfer processor backend. > > This includes: > -Having an actual XP stage at the end of the gl pipeline. > -All Blending work is handled by XP until actually setting GL blend states > -GLPrograms test to test XP > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/4dffc940c430eec66d4707490eace19c9b3f7904 TBR=bsalomon@google.com,joshualitt@chromium.org,egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/789343002
* Create xfer processor backend.Gravatar egdaniel2014-12-10
| | | | | | | | | | | This includes: -Having an actual XP stage at the end of the gl pipeline. -All Blending work is handled by XP until actually setting GL blend states -GLPrograms test to test XP BUG=skia: Review URL: https://codereview.chromium.org/764643004
* move program descriptor generation to flushGravatar joshualitt2014-12-04
| | | | | | | | BUG=skia: Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c Review URL: https://codereview.chromium.org/777673003
* Revert of move program descriptor generation to flush (patchset #7 id:120001 ↵Gravatar joshualitt2014-12-04
| | | | | | | | | | | | | | | | | | | | | of https://codereview.chromium.org/777673003/) Reason for revert: breaking linux build Original issue's description: > move program descriptor generation to flush > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/829e1b80b1020b17f2078020c990e079b70c077c TBR=egdaniel@google.com,bsalomon@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/776243005
* move program descriptor generation to flushGravatar joshualitt2014-12-03
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/777673003
* dstCopy on optdrawstateGravatar joshualitt2014-11-20
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/735363003
* Create GrOptDrawState before recording draw in GrInOrderDrawBufferGravatar bsalomon2014-11-19
| | | | Review URL: https://codereview.chromium.org/739673002
* Force input coverage to be only a byte in gpu shaders.Gravatar egdaniel2014-11-03
| | | | | | | | Prime coverage invariant output calculations with single component BUG=skia: Review URL: https://codereview.chromium.org/649783003
* OptState owns program descriptorGravatar joshualitt2014-10-28
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/674543004
* Working patch to remove constant attributes. This may cause some gm ↵Gravatar joshualitt2014-10-28
| | | | | | | | | | | | mismatches, I will rebaseline tonight. BUG=skia: Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4 Review URL: https://codereview.chromium.org/678073005
* Revert of Patch to remove constant attributes (patchset #8 id:120002 of ↵Gravatar joshualitt2014-10-28
| | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/678073005/) Reason for revert: I'll checkin tonight when the tree is quieter Original issue's description: > Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 > > Committed: https://skia.googlesource.com/skia/+/95f5194abce19e8ed875f3495fd16c79a9b931b4 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/683203002
* Working patch to remove constant attributes. This may cause some gm ↵Gravatar joshualitt2014-10-28
| | | | | | | | | | mismatches, I will rebaseline tonight. BUG=skia: Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 Review URL: https://codereview.chromium.org/678073005
* Revert of Patch to remove constant attributes (patchset #6 id:100001 of ↵Gravatar joshualitt2014-10-27
| | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/678073005/) Reason for revert: Breaks the K1 Original issue's description: > Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/679363002