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path: root/src/gpu/gl/GrGLProgram.h
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* Modifications to GrPatherRenderer(Chain) interfaces to support clip mask mana...Gravatar bsalomon@google.com2012-12-10
* Remove default texture coords / texture matrixGravatar bsalomon@google.com2012-11-05
* Replace GrMatrix with SkMatrix.Gravatar bsalomon@google.com2012-11-01
* Expose vertex position to GrGLEffect via GrGLShaderBuilder.Gravatar bsalomon@google.com2012-10-30
* Pass GrCustomStage to key-generation functions and emitCode().Gravatar bsalomon@google.com2012-10-29
* Make the orientation of a texture accessible from and known by GrSurface.Gravatar bsalomon@google.com2012-10-26
* Rename StageKey and related stuff.Gravatar bsalomon@google.com2012-10-25
* Rename GrProgramStageFactory to GrBackendEffectFactory.Gravatar bsalomon@google.com2012-10-25
* GrGLProgramStage Renaming Part 1.Gravatar bsalomon@google.com2012-10-25
* GrCustomStage Renaming Part 5Gravatar bsalomon@google.com2012-10-25
* GrCustomStage Renaming Part 3Gravatar bsalomon@google.com2012-10-24
* CustomStage Renaming Part 1Gravatar bsalomon@google.com2012-10-24
* Reland r6330 thru r6333 but do without enabling GL_ARB_fragment_coord_convent...Gravatar bsalomon@google.com2012-10-23
* Reorder the vertex attributes to be friendlier to android.Gravatar bsalomon@google.com2012-10-23
* Revert r6330 thru 6333 while we figure out what to do about Intel bots (possi...Gravatar bsalomon@google.com2012-10-22
* Automatically handle converting gl_FragCoord to Skia's y-down device coords.Gravatar bsalomon@google.com2012-10-22
* Make GrGLProgram be responsible for calling setData on custom stages.Gravatar bsalomon@google.com2012-10-22
* Use GrCustomStage to implement color matrix.Gravatar bsalomon@google.com2012-10-17
* Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...Gravatar bsalomon@google.com2012-09-11
* Try r5428 again with fixGravatar bsalomon@google.com2012-09-07
* Revert 5428 and 5429.Gravatar bsalomon@google.com2012-09-07
* Consolidate texture access functions, provide default GrTextureAccessGravatar bsalomon@google.com2012-09-07
* Introduce GrGLShaderBuilder::TextureSamplerGravatar bsalomon@google.com2012-09-06
* Sanitizing source files in Skia_Nightly_House_KeepingGravatar skia.committer@gmail.com2012-08-30
* Do premul and r/b swap conversions in a custom effectGravatar bsalomon@google.com2012-08-27
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Registry-based unit test for custom effectsGravatar bsalomon@google.com2012-08-03
* Introduction of set of functions to manage generation of texture fetch shader...Gravatar twiz@google.com2012-08-02
* Make 0-texture GrCustomStages work.Gravatar bsalomon@google.com2012-07-31
* Remove GrDrawState::setTexture/getTextureGravatar bsalomon@google.com2012-07-30
* Add GL uniform managerGravatar bsalomon@google.com2012-07-25
* Factory method for creating GrGLProgramGravatar bsalomon@google.com2012-07-18
* Move texture domains onto a GrCustomStage, off of GrSamplerState.Gravatar tomhudson@google.com2012-07-17
* Remove GrGLProgram::CachedData, make GrGLProgram represent the programGravatar bsalomon@google.com2012-07-16
* Remove uniform var pointers from custom effectsGravatar bsalomon@google.com2012-07-16
* Make GrGLShaderBuilder produce the shader stringsGravatar bsalomon@google.com2012-07-11
* Remove GrStringBuilder Gravatar bsalomon@google.com2012-07-10
* Remove cached texture width/height that was used by 4x4 filterGravatar bsalomon@google.com2012-06-04
* remove 4x4 downsample filter modeGravatar bsalomon@google.com2012-06-04
* move texture flush and param update to separate functionGravatar bsalomon@google.com2012-06-04
* Flip the switch to turn on GrCustomStage implementation of gradients;Gravatar tomhudson@google.com2012-06-01
* Remove dirty flags from GrGpuGL state flushGravatar bsalomon@google.com2012-06-01
* Implement morphology as a custom effectGravatar bsalomon@google.com2012-05-31
* Merge GrGpuGLShaders into its parent class, GrGpuGLGravatar bsalomon@google.com2012-05-31
* Remove a couple things missed when deleting the tessellated path rendererGravatar bsalomon@google.com2012-05-30
* Remove support for vertex attribute matricesGravatar bsalomon@google.com2012-05-11
* Extract ShaderCodeSegments from GrGLProgram into a new class,Gravatar tomhudson@google.com2012-05-11
* Remove tesselated path renderer and supporting code, glu, and libtess targetGravatar bsalomon@google.com2012-05-11
* Move convolution from code in GrGLProgram to new GrConvolutionEffectGravatar tomhudson@google.com2012-05-10
* Re-adding red texture support (by rolling back r3800)Gravatar robertphillips@google.com2012-04-30