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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-30 12:34:25 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-30 12:34:25 +0000
commit17504f5d5ea2550d29d2118193627129beb7f8b2 (patch)
tree003627530db39f4f78588b33096781fea5838b35 /src/gpu/gl/GrGLProgram.h
parent4b2e1c8807fd1eb8b42e71ec7e29b6fc189d3476 (diff)
Expose vertex position to GrGLEffect via GrGLShaderBuilder.
R=robertphillips@google.com Review URL: https://codereview.appspot.com/6814054 git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6195 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/GrGLProgram.h')
-rw-r--r--src/gpu/gl/GrGLProgram.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 000ebe8f19..a023de79d1 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -194,7 +194,8 @@ private:
bool genEdgeCoverage(SkString* coverageVar, GrGLShaderBuilder* builder) const;
// Creates a GL program ID, binds shader attributes to GL vertex attrs, and links the program
- bool bindOutputsAttribsAndLinkProgram(SkString texCoordAttrNames[GrDrawState::kMaxTexCoords],
+ bool bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder,
+ SkString texCoordAttrNames[GrDrawState::kMaxTexCoords],
bool bindColorOut,
bool bindDualSrcOut);