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path: root/src/gpu/gl/GrGLProgram.cpp
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* Wrap all GrCustomStage textures in GrTextureAccess, remove StageDesc::fInConf...Gravatar bsalomon@google.com2012-09-11
* Try r5428 again with fixGravatar bsalomon@google.com2012-09-07
* Revert 5428 and 5429.Gravatar bsalomon@google.com2012-09-07
* Consolidate texture access functions, provide default GrTextureAccessGravatar bsalomon@google.com2012-09-07
* Introduce GrGLShaderBuilder::TextureSamplerGravatar bsalomon@google.com2012-09-06
* Shut up some Mac (xcode 3) warningsGravatar bsalomon@google.com2012-09-05
* Recommit r5350 with fix for image failures (which affected GLs that don't sup...Gravatar bsalomon@google.com2012-08-30
* Revert 5350 while image changes are diagnosed.Gravatar bsalomon@google.com2012-08-30
* Remove fModulate from GrGLShaderBuilderGravatar bsalomon@google.com2012-08-30
* Add helpers to add/modulate glsl vec4s.Gravatar bsalomon@google.com2012-08-29
* Some GrGLShaderBuilder cleanupGravatar bsalomon@google.com2012-08-28
* Do premul and r/b swap conversions in a custom effectGravatar bsalomon@google.com2012-08-27
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Registry-based unit test for custom effectsGravatar bsalomon@google.com2012-08-03
* Reduce usage of GrGLShaderBuilder::SamplerModeGravatar tomhudson@google.com2012-08-02
* Make 0-texture GrCustomStages work.Gravatar bsalomon@google.com2012-07-31
* Remove GrDrawState::setTexture/getTextureGravatar bsalomon@google.com2012-07-30
* Remove uniform names from top of GrGLProgram.cpp, builder responsible for "u"...Gravatar bsalomon@google.com2012-07-25
* Add GL uniform managerGravatar bsalomon@google.com2012-07-25
* Remove assertion when texture matrix is unusedGravatar bsalomon@google.com2012-07-20
* Factory method for creating GrGLProgramGravatar bsalomon@google.com2012-07-18
* Move texture domains onto a GrCustomStage, off of GrSamplerState.Gravatar tomhudson@google.com2012-07-17
* Fix test break in r4627.Gravatar bsalomon@google.com2012-07-16
* Remove GrGLProgram::CachedData, make GrGLProgram represent the programGravatar bsalomon@google.com2012-07-16
* Remove uniform var pointers from custom effectsGravatar bsalomon@google.com2012-07-16
* Fix dumb copy/paste bug that breaks GLProgramTest on debug builds with GS sup...Gravatar bsalomon@google.com2012-07-11
* Make GrGLShaderBuilder produce the shader stringsGravatar bsalomon@google.com2012-07-11
* VariableVisibility -> ShaderTypeGravatar bsalomon@google.com2012-07-11
* Remove GrStringBuilder Gravatar bsalomon@google.com2012-07-10
* Add an SK_PRINTF_LIKE macro, which declares a function to have printf-likeGravatar senorblanco@chromium.org2012-07-09
* Reworked gradient shader to no longer explicitly set gl_FragColor or return p...Gravatar rileya@google.com2012-07-03
* Temporary checkin to debug Linux bot issue.Gravatar rileya@google.com2012-07-03
* Simplify vertex layout bitfields by making Position-as-texcoords theGravatar tomhudson@google.com2012-06-25
* Remove unused function left in GrGLProgram.cppGravatar bsalomon@google.com2012-06-15
* Search and replace change. Some Gr enum value names didn't have a "Gr" in the...Gravatar bsalomon@google.com2012-06-06
* fix warnings on Mac in src/gpu and include/gpuGravatar caryclark@google.com2012-06-06
* Remove cached texture width/height that was used by 4x4 filterGravatar bsalomon@google.com2012-06-04
* remove 4x4 downsample filter modeGravatar bsalomon@google.com2012-06-04
* move texture flush and param update to separate functionGravatar bsalomon@google.com2012-06-04
* Flip the switch to turn on GrCustomStage implementation of gradients;Gravatar tomhudson@google.com2012-06-01
* Remove dirty flags from GrGpuGL state flushGravatar bsalomon@google.com2012-06-01
* Clean up duplicate code in Ganesh, moving more function onto GrGLShaderBuilder.Gravatar tomhudson@google.com2012-06-01
* Implement morphology as a custom effectGravatar bsalomon@google.com2012-05-31
* Condense setupFSUnis, setupVSUnis, setupVaryings intoGravatar tomhudson@google.com2012-05-30
* Remove a couple things missed when deleting the tessellated path rendererGravatar bsalomon@google.com2012-05-30
* Encapsulate code required to create a uniform var into a single function onGravatar tomhudson@google.com2012-05-30
* Move swizzle & modulation computation, non-virtual functions ontoGravatar tomhudson@google.com2012-05-24
* First stage of reworking custom shader infrastructure to allowGravatar tomhudson@google.com2012-05-24
* Some refactoring of GrCustomStage and friendsGravatar bsalomon@google.com2012-05-18
* Move state onto GrGLShaderBuilder, to let us implement mappingsGravatar tomhudson@google.com2012-05-18