diff options
author | 2012-09-06 20:22:31 +0000 | |
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committer | 2012-09-06 20:22:31 +0000 | |
commit | f06df1bb9ab201a78bfc906a9e95326c6e15a119 (patch) | |
tree | a45bea6e5dd258730c664e7cae9e62348976315a /src/gpu/gl/GrGLProgram.cpp | |
parent | 94acc70312d8fe6605dea99f27f62b180bf22284 (diff) |
Introduce GrGLShaderBuilder::TextureSampler
Review URL: https://codereview.appspot.com/6495099/
git-svn-id: http://skia.googlecode.com/svn/trunk@5422 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/GrGLProgram.cpp')
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 98 |
1 files changed, 51 insertions, 47 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index 664f1c02fd..934c4fc796 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -629,15 +629,15 @@ bool GrGLProgram::genProgram(const GrCustomStage** customStages) { inCoords = texCoordAttrs[tcIdx].c_str(); } - if (NULL != customStages[s]) { - const GrProgramStageFactory& factory = customStages[s]->getFactory(); - fProgramStage[s] = factory.createGLInstance(*customStages[s]); - } - this->genStageCode(s, - inColor.size() ? inColor.c_str() : NULL, - outColor.c_str(), - inCoords, - &builder); + builder.setCurrentStage(s); + fProgramStage[s] = GenStageCode(customStages[s], + fDesc.fStages[s], + &fUniforms.fStages[s], + inColor.size() ? inColor.c_str() : NULL, + outColor.c_str(), + inCoords, + &builder); + builder.setNonStage(); inColor = outColor; } } @@ -744,10 +744,6 @@ bool GrGLProgram::genProgram(const GrCustomStage** customStages) { inCoords = texCoordAttrs[tcIdx].c_str(); } - if (NULL != customStages[s]) { - const GrProgramStageFactory& factory = customStages[s]->getFactory(); - fProgramStage[s] = factory.createGLInstance(*customStages[s]); - } // stages don't know how to deal with a scalar input. (Maybe they should. We // could pass a GrGLShaderVar) if (inCoverageIsScalar) { @@ -755,11 +751,15 @@ bool GrGLProgram::genProgram(const GrCustomStage** customStages) { inCoverage.c_str(), inCoverage.c_str()); inCoverage.append("4"); } - this->genStageCode(s, - inCoverage.size() ? inCoverage.c_str() : NULL, - outCoverage.c_str(), - inCoords, - &builder); + builder.setCurrentStage(s); + fProgramStage[s] = GenStageCode(customStages[s], + fDesc.fStages[s], + &fUniforms.fStages[s], + inCoverage.size() ? inCoverage.c_str() : NULL, + outCoverage.c_str(), + inCoords, + &builder); + builder.setNonStage(); inCoverage = outCoverage; } } @@ -920,22 +920,19 @@ void GrGLProgram::initSamplerUniforms() { /////////////////////////////////////////////////////////////////////////////// // Stage code generation -void GrGLProgram::genStageCode(int stageNum, - const char* fsInColor, // NULL means no incoming color - const char* fsOutColor, - const char* vsInCoord, - GrGLShaderBuilder* builder) { - GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages); +// TODO: Move this function to GrGLShaderBuilder +GrGLProgramStage* GrGLProgram::GenStageCode(const GrCustomStage* stage, + const StageDesc& desc, + StageUniforms* uniforms, + const char* fsInColor, // NULL means no incoming color + const char* fsOutColor, + const char* vsInCoord, + GrGLShaderBuilder* builder) { - const GrGLProgram::StageDesc& desc = fDesc.fStages[stageNum]; - StageUniforms& uniforms = fUniforms.fStages[stageNum]; - GrGLProgramStage* customStage = fProgramStage[stageNum]; - GrAssert(NULL != customStage); + GrGLProgramStage* glStage = stage->getFactory().createGLInstance(*stage); GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) == desc.fInConfigFlags); - builder->setCurrentStage(stageNum); - /// Vertex Shader Stuff // decide whether we need a matrix to transform texture coords and whether the varying needs a @@ -945,9 +942,9 @@ void GrGLProgram::genStageCode(int stageNum, if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) { texCoordVaryingType = kVec2f_GrSLType; } else { - uniforms.fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType, + uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType, kMat33f_GrSLType, "TexM", &matName); - builder->getUniformVariable(uniforms.fTextureMatrixUni); + builder->getUniformVariable(uniforms->fTextureMatrixUni); if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) { texCoordVaryingType = kVec2f_GrSLType; @@ -963,13 +960,22 @@ void GrGLProgram::genStageCode(int stageNum, builder->setupTextureAccess(varyingFSName, texCoordVaryingType); // Must setup variables after calling setupTextureAccess - customStage->setupVariables(builder); - - const char* samplerName; - uniforms.fSamplerUniforms.push_back(builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, - kSampler2D_GrSLType, - "Sampler", - &samplerName)); + glStage->setupVariables(builder); + + int numTextures = stage->numTextures(); + SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers; + textureSamplers.push_back_n(numTextures); + for (int i = 0; i < numTextures; ++i) { + // Right now we don't require a texture access for every texture. This will change soon. + const GrTextureAccess* access = stage->textureAccess(i); + if (NULL != access) { + GrAssert(access->getTexture() == stage->texture(i)); + textureSamplers[i].init(builder, access); + } else { + textureSamplers[i].init(builder, stage->texture(i)); + } + uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform); + } if (!matName) { GrAssert(kVec2f_GrSLType == texCoordVaryingType); @@ -981,18 +987,16 @@ void GrGLProgram::genStageCode(int stageNum, vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType))); } - builder->fVSCode.appendf("\t{ // stage %d %s\n", - stageNum, customStage->name()); - customStage->emitVS(builder, varyingVSName); + builder->fVSCode.appendf("\t{ // %s\n", glStage->name()); + glStage->emitVS(builder, varyingVSName); builder->fVSCode.appendf("\t}\n"); builder->computeSwizzle(desc.fInConfigFlags); // Enclose custom code in a block to avoid namespace conflicts - builder->fFSCode.appendf("\t{ // stage %d %s \n", - stageNum, customStage->name()); - customStage->emitFS(builder, fsOutColor, fsInColor, - samplerName); + builder->fFSCode.appendf("\t{ // %s \n", glStage->name()); + glStage->emitFS(builder, fsOutColor, fsInColor, textureSamplers); builder->fFSCode.appendf("\t}\n"); - builder->setNonStage(); + + return glStage; } |