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path: root/src/gpu/gl/GrGLProgram.cpp
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* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* Calculate Primary and Secondary output types in the GrOptDrawStateGravatar egdaniel2014-09-22
* Change GrGLProgramDesc header to have DoPathRendering flag instead of Require...Gravatar egdaniel2014-09-22
* Changes to remove program effects builderGravatar joshualitt2014-09-18
* Breaking out full program and frag onlyGravatar joshualitt2014-09-17
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of Attach GrOptDrawState into shader building pipeline (patchset #11 i...Gravatar egdaniel2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Attach GrOptDrawState into shader building pipelineGravatar egdaniel2014-09-16
* "NULL !=" = NULLGravatar bsalomon2014-09-05
* Initial change to create GeometryProcessorGravatar joshualitt2014-09-04
* When ignoring color input don't use vertex attribs on gpuGravatar egdaniel2014-09-02
* Implement NV_path_rendering on OpenGL ESGravatar kkinnunen2014-08-25
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
* Make GrGLProgram be available to GrGLProgramDataManagerGravatar kkinnunen2014-08-03
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-21
* Revert of Remove gpu shader optimatization for solid white or trans black col...Gravatar egdaniel2014-07-11
* Remove gpu shader optimatization for solid white or trans black colorsGravatar egdaniel2014-07-11
* Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.Gravatar commit-bot@chromium.org2014-05-30
* Make GrGLShaderBuilder store a GenProgramOutputGravatar commit-bot@chromium.org2014-05-29
* Incremental refactoring of GrGLProgram and GrGLShaderBuilderGravatar commit-bot@chromium.org2014-05-29
* Move all code generation from GrGLProgram to GrGLShaderBuilderGravatar commit-bot@chromium.org2014-05-29
* separate view matrix from rt adjustmentGravatar commit-bot@chromium.org2014-05-29
* Convert GrCrash->SkFAIL GrDebugCrash->SkDEBUGFAILGravatar commit-bot@chromium.org2014-04-30
* Use fixed function pipeline only when drawing pathsGravatar commit-bot@chromium.org2014-04-23
* Stop discarding in frag shader when coverage is zero and stencil writes are e...Gravatar commit-bot@chromium.org2014-02-05
* Fix compilation with SK_ENABLE_INST_COUNT=1Gravatar commit-bot@chromium.org2013-12-05
* Apply hairline optimization only if the path renderer wants itGravatar commit-bot@chromium.org2013-11-22
* Revert "Do not apply hairline optimization for paths if nv_path_rendering is ...Gravatar bsalomon@google.com2013-11-08
* Do not apply hairline optimization for paths if nv_path_rendering is usedGravatar commit-bot@chromium.org2013-11-08
* Added support for Chrome's gpu command buffer extension BindUniformLocation.Gravatar commit-bot@chromium.org2013-11-07
* Fix two inconsistencies in handling fixed-function texture coordinate set gen...Gravatar commit-bot@chromium.org2013-11-01
* Implement SkColorFilter as a GrGLEffectGravatar commit-bot@chromium.org2013-10-23
* Fix GrProgramsTest to not generate tests with too many TexCoord referencesGravatar commit-bot@chromium.org2013-10-21
* Express (GLSL expression, possibly known value) pairs as a classGravatar commit-bot@chromium.org2013-10-10
* Implement filling a path with nv_path_rendering coverGravatar commit-bot@chromium.org2013-10-09
* Use vertexless shaders when NVpr is availableGravatar commit-bot@chromium.org2013-10-04
* Move VertexBuilder to a GrGLFullShaderBuilder subclassGravatar commit-bot@chromium.org2013-10-04
* Repurpose GrGLCoordTransform as GrGLProgramEffectsGravatar commit-bot@chromium.org2013-10-03
* Make GPU coord transforms automaticGravatar bsalomon@google.com2013-10-02
* Use explicitly-sized enums in GrGLProgramDesc::KeyHeaderGravatar commit-bot@chromium.org2013-10-01
* Move the GL shader compilation step into GrGLShaderBuilderGravatar commit-bot@chromium.org2013-09-30
* Revert "Add a requiresVertexShader method to GrGLEffect"Gravatar commit-bot@chromium.org2013-09-30
* Add a requiresVertexShader method to GrGLEffectGravatar commit-bot@chromium.org2013-09-06
* Add getGLMatrix method to MatrixStateGravatar commit-bot@chromium.org2013-09-05
* Add a GrGpuGL reference for GrGLProgram/GrGLUniformManagerGravatar commit-bot@chromium.org2013-09-05