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Diffstat (limited to 'src/gpu/gl/GrGLProgram.cpp')
-rw-r--r--src/gpu/gl/GrGLProgram.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 1639a842b7..aae9bd8ce1 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -7,12 +7,12 @@
#include "GrGLProgram.h"
-#include "builders/GrGLFragmentOnlyProgramBuilder.h"
#include "builders/GrGLFullProgramBuilder.h"
+#include "builders/GrGLFragmentOnlyProgramBuilder.h"
#include "GrAllocator.h"
-#include "GrEffect.h"
+#include "GrProcessor.h"
#include "GrCoordTransform.h"
-#include "GrGLEffect.h"
+#include "GrGLProcessor.h"
#include "GrGpuGL.h"
#include "GrGLPathRendering.h"
#include "GrGLShaderVar.h"
@@ -25,9 +25,9 @@
GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu,
const GrGLProgramDesc& desc,
- const GrEffectStage* geometryProcessor,
- const GrEffectStage* colorStages[],
- const GrEffectStage* coverageStages[]) {
+ const GrGeometryStage* geometryProcessor,
+ const GrFragmentStage* colorStages[],
+ const GrFragmentStage* coverageStages[]) {
SkAutoTDelete<GrGLProgramBuilder> builder;
if (desc.getHeader().fUseFragShaderOnly) {
SkASSERT(gpu->glCaps().pathRenderingSupport());
@@ -92,9 +92,9 @@ void GrGLProgram::initSamplerUniforms() {
void GrGLProgram::setData(const GrOptDrawState& optState,
GrGpu::DrawType drawType,
- const GrEffectStage* geometryProcessor,
- const GrEffectStage* colorStages[],
- const GrEffectStage* coverageStages[],
+ const GrGeometryStage* geometryProcessor,
+ const GrFragmentStage* colorStages[],
+ const GrFragmentStage* coverageStages[],
const GrDeviceCoordTexture* dstCopy,
SharedGLState* sharedState) {
GrColor color = optState.getColor();
@@ -127,7 +127,7 @@ void GrGLProgram::setData(const GrOptDrawState& optState,
if (fGeometryProcessor.get()) {
SkASSERT(geometryProcessor);
- fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, &geometryProcessor);
+ fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, geometryProcessor);
}
fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages);
fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStages);