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path: root/src/gpu/gl/GrGLProgram.cpp
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* Implement texel buffersGravatar cdalton2016-04-11
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* added support for PLS path renderingGravatar ethannicholas2016-01-30
* Revert of added support for PLS path rendering (patchset #16 id:360001 of htt...Gravatar ethannicholas2016-01-22
* added support for PLS path renderingGravatar ethannicholas2016-01-22
* Move some program building utils from GL to GLSLGravatar egdaniel2016-01-13
* Don't ref/unref the static src-over xpGravatar bsalomon2015-12-21
* Create GrGLSLVaryingHandler class for program buildingGravatar egdaniel2015-11-20
* Move GrGLPrimitive/GeometryProc to GLSLGravatar egdaniel2015-11-13
* Move XferProcessors to glslGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.Gravatar egdaniel2015-11-02
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Move GrGLShaderVar to GrGLSLGravatar egdaniel2015-10-21
* Remove unused member variables in GrGLProgramGravatar egdaniel2015-10-19
* move GrGLPathProcessor back into GrPathProcessorGravatar joshualitt2015-09-11
* remove path specific program building classesGravatar joshualitt2015-09-11
* Remove batchtrackerGravatar joshualitt2015-09-11
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-27
* Revert of Remove GrStagedProcessor, remove the word Stage as it applies to FP...Gravatar rmistry2015-08-26
* Remove GrStagedProcessor, remove the word Stage as it applies to FPsGravatar bsalomon2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Refactor separable varying location info to be stored in GrGLProgram subclassGravatar kkinnunen2015-06-29
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
* Don't call bindTexture from GrGLProgramGravatar cdalton2015-06-18
* Refactor GrGpu path rendering functions to GrPathRenderingGravatar kkinnunen2015-06-01
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopyt...Gravatar bsalomon2015-05-26
* Revert of Move DstCoordTexture to GrXP, rename and remove the word "copy" fro...Gravatar bungeman2015-05-22
* Move DstCoordTexture to GrXP, rename and remove the word "copy" from dstcopyt...Gravatar bsalomon2015-05-22
* Remove viewmatrix from GrGeometryProcessor base classGravatar joshualitt2015-05-14
* A simple change to move a bunch of stuff out of Gr*Geometry.hGravatar joshualitt2015-02-12
* Revert of Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #...Gravatar bsalomon2015-02-06
* Revert of Move DstCopy on gpu into the GrXferProcessor. (patchset #11 id:2000...Gravatar bsalomon2015-02-05
* Move DstCopy on gpu into the GrXferProcessor.Gravatar egdaniel2015-02-05
* Revert "Move DstCopy on gpu into the GrXferProcessor."Gravatar egdaniel2015-02-04
* Revert of Revert "Move DstCopy on gpu into the GrXferProcessor." (patchset #1...Gravatar egdaniel2015-02-04
* Revert "Move DstCopy on gpu into the GrXferProcessor."Gravatar egdaniel2015-02-04
* Move DstCopy on gpu into the GrXferProcessor.Gravatar egdaniel2015-02-03
* Rename GrOptDrawState to GrPipeline and GrDrawState to GrPipelineBuilderGravatar egdaniel2015-01-22
* remove drawType from optStateGravatar joshualitt2015-01-21
* BUG=skia:Gravatar joshualitt2015-01-20
* More changes to bring together path / geo procsGravatar joshualitt2015-01-14
* Move most of the transform logic into the primitive processorsGravatar joshualitt2015-01-13
* ViewMatrix uniform upload moved to GeometryProcessorGravatar joshualitt2014-12-30
* removing coord change matricesGravatar joshualitt2014-12-29
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15