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authorGravatar egdaniel <egdaniel@google.com>2015-02-03 15:02:43 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-03 15:02:43 -0800
commit74a11753604768bf461b80cabb66060e8564d82c (patch)
treea05ea0f59d44fe6b200505a69408fbd96406ca54 /src/gpu/gl/GrGLProgram.cpp
parentbf015c34e4c36467dfef385893f375b68718450e (diff)
Move DstCopy on gpu into the GrXferProcessor.
Diffstat (limited to 'src/gpu/gl/GrGLProgram.cpp')
-rw-r--r--src/gpu/gl/GrGLProgram.cpp35
1 files changed, 4 insertions, 31 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index ad63dc4ea7..eebcf6b2f3 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -61,10 +61,6 @@ void GrGLProgram::abandon() {
void GrGLProgram::initSamplerUniforms() {
GL_CALL(UseProgram(fProgramID));
GrGLint texUnitIdx = 0;
- if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) {
- fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx);
- fDstCopyTexUnit = texUnitIdx++;
- }
this->initSamplers(fGeometryProcessor.get(), &texUnitIdx);
if (fXferProcessor.get()) {
this->initSamplers(fXferProcessor.get(), &texUnitIdx);
@@ -107,38 +103,15 @@ void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline
const GrBatchTracker& batchTracker) {
this->setRenderTargetState(primProc, pipeline);
- const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy();
- if (dstCopy) {
- if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
- fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
- static_cast<GrGLfloat>(dstCopy->offset().fX),
- static_cast<GrGLfloat>(dstCopy->offset().fY));
- fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
- 1.f / dstCopy->texture()->width(),
- 1.f / dstCopy->texture()->height());
- GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture());
- static GrTextureParams kParams; // the default is clamp, nearest filtering.
- fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
- } else {
- SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
- SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
- }
- } else {
- SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
- SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
- SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
- }
-
// we set the textures, and uniforms for installed processors in a generic way, but subclasses
// of GLProgram determine how to set coord transforms
fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTracker);
this->bindTextures(fGeometryProcessor.get(), primProc);
- if (fXferProcessor.get()) {
- const GrXferProcessor& xp = *pipeline.getXferProcessor();
- fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
- this->bindTextures(fXferProcessor.get(), xp);
- }
+ const GrXferProcessor& xp = *pipeline.getXferProcessor();
+ fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
+ this->bindTextures(fXferProcessor.get(), xp);
+
this->setFragmentData(primProc, pipeline);
// Some of GrGLProgram subclasses need to update state here