| Commit message (Collapse) | Author | Age |
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Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:8162
Change-Id: I16d8b9a93151c9e568b5c27e6ad6c3cf5b717fe1
Reviewed-on: https://skia-review.googlesource.com/142940
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:8162
Change-Id: I254b31d5b5fc105f80e8a006a885d4110800383a
Reviewed-on: https://skia-review.googlesource.com/142792
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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EXT_color_buffer_float, OES_texture_float, et. al. include fp16
formats as well, so we don't need the "_half_float" versions if the
"_float" ones are present.
Bug: skia:8159
Change-Id: Ib72113e9ff76092048a140b5c3e04080d7233d69
Reviewed-on: https://skia-review.googlesource.com/142556
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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created new GMs for skinning
Bug: skia:
Change-Id: I15fb2bd02fba8beb6dd2dd3f3716da016ea92192
Reviewed-on: https://skia-review.googlesource.com/140241
Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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This is a reland of a7a278205bb040061cb4ba46839efe18635c7edc
Clean reland. Change to Chrome screenshot unit test has stuck. The previous
revert of that was the reason this had to be reverted.
Original change's description:
> Remove interpolants are inaccurate workaround for Adreno 3xx.
>
> The chrome screenshot unit test that led to adding this workaround has
> been adjusted to avoid testing AA edges of rendered rectangles. We're
> accepting the inaccuracy in favor of increased performance.
>
> Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
>
> Bug: chromium:847984
> Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
> Reviewed-on: https://skia-review.googlesource.com/140180
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: chromium:847984
Change-Id: I2dc1195f07bb27015b0a7a0fa6263d0e60a32a15
Reviewed-on: https://skia-review.googlesource.com/141761
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Origin change's info:
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Change-Id: Ifec92bdc07ec2b2dae38ffe99ec275924cbd37d8
Reviewed-on: https://skia-review.googlesource.com/139272
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: I43b4dc58ab4dde3fa8140de0d73134c38f7d79db
Reviewed-on: https://skia-review.googlesource.com/140566
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit a7a278205bb040061cb4ba46839efe18635c7edc.
Reason for revert: Chrome change had to be reverted because of new failures on Nexus 9 and 6P.
Original change's description:
> Remove interpolants are inaccurate workaround for Adreno 3xx.
>
> The chrome screenshot unit test that led to adding this workaround has
> been adjusted to avoid testing AA edges of rendered rectangles. We're
> accepting the inaccuracy in favor of increased performance.
>
> Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
>
> Bug: chromium:847984
> Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
> Reviewed-on: https://skia-review.googlesource.com/140180
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ic6b0e5a343556e59d144852f9fa5b561302f9781
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:847984
Reviewed-on: https://skia-review.googlesource.com/140380
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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This reverts commit 8fe31406e98062af447ff1e0511ab9bbdeed7638.
Reason for revert: ToT master Android is broken starting with ab/4882993, which is the first build with this change (previous build ab/4882954 works fine). The device booted and worked initially, but after the first reboot all drawing is mangled or missing.It seems there is a problem with loading cached shaders.
Original change's description:
> switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS
>
> Bug: b/110175245
> Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
> Reviewed-on: https://skia-review.googlesource.com/140003
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
Change-Id: I35d388b3da1e3f421005d7b02ba1e0f0ede0ac84
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/110175245
Reviewed-on: https://skia-review.googlesource.com/140280
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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The chrome screenshot unit test that led to adding this workaround has
been adjusted to avoid testing AA edges of rendered rectangles. We're
accepting the inaccuracy in favor of increased performance.
Chrome change: https://chromium-review.googlesource.com/c/chromium/src/+/1129041
Bug: chromium:847984
Change-Id: I9b714ade2a67e956ebb2773ebe3b8632dc3a50c6
Reviewed-on: https://skia-review.googlesource.com/140180
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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Bug: b/110175245
Change-Id: I6b843bc1e3c36bc32531705fc661788d4eef6d35
Reviewed-on: https://skia-review.googlesource.com/140003
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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These appear to be implemented in software. The CCPR vertex impl is
significantly faster.
Bug: skia:8104
Change-Id: I711b2f805361303a10a6ffcb9c4d68e1c8fca249
Reviewed-on: https://skia-review.googlesource.com/138407
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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To ensure that SwiftShader keeps working, always read
back F16 as F32 on GL.
Bug: skia:
Change-Id: I0d4184a3e9072a6f4cbc7533ddda658ac76f7f84
Reviewed-on: https://skia-review.googlesource.com/138585
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: skia:
Change-Id: If6bbbd212ff472ea322d2bbed61995fe7ba85df7
Reviewed-on: https://skia-review.googlesource.com/138240
Commit-Queue: Timothy Liang <timliang@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Draws basically the same as f16.
The existing load_f32, load_f32_dst, and store_f32 stages all had the
same bug that we'd never noticed because dy was always 0 until now.
Change-Id: Ibbd393fa1acc5df414be4cdef0f5a9d11dcccdb3
Reviewed-on: https://skia-review.googlesource.com/137585
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: Icba3de2eabc24840ae6917e0eeaa279788397653
Reviewed-on: https://skia-review.googlesource.com/137341
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Now that the path cache is implemented, we can use ccpr everywhere.
Modifies ccpr to not cache unless the "fAllowPathMaskCaching" context
option is enabled.
Adds a small condition to skip complicated paths with more vertices
than pixels, simply so we don't regress a couple testcases.
Updates skpbench to do three draws before starting the timer, in order
to prime the cache.
Bug: skia:
Change-Id: Ic3a0a2bdad8a22ff6431e77fa4da2b54d6bb9aba
Reviewed-on: https://skia-review.googlesource.com/137207
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Nothing public was including this and it was included unnecessarily in many places.
Change-Id: Iee960b3e67981ab41af7442cc43391f2f57eb551
Reviewed-on: https://skia-review.googlesource.com/135787
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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disable late allocations.""
This reverts commit 01422bc8eff0c317b9c234b3b4f5a82f1011dfce.
Reason for revert: follow on change may be ready
Original change's description:
> Revert "Reland "Require mips to be allocated at texture creation time and disable late allocations.""
>
> This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
>
> Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
>
> Original change's description:
> > Reland "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
> >
> > Reason for revert: <INSERT REASONING HERE>
> >
> > Original change's description:
> > > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> > >
> > > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> > >
> > > Reason for revert: Looks to be causing angle failures on initial clear test
> > >
> > > Original change's description:
> > > > Require mips to be allocated at texture creation time and disable late allocations.
> > > >
> > > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > > will copy the texture into a new mipped texture.
> > > >
> > > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > > in a follow up CL.
> > > >
> > > > Bug: skia:
> > > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > >
> > >
> > >
> > > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > > No-Presubmit: true
> > > No-Tree-Checks: true
> > > No-Try: true
> > > Bug: skia:
> > > Reviewed-on: https://skia-review.googlesource.com/133041
> > > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> > Bug: skia:
> > Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> > Reviewed-on: https://skia-review.googlesource.com/133340
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133680
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ic3df69f65a89962b21cdb50ee436a29fd121ab1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133740
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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disable late allocations.""
This reverts commit 9eb36b9eb8e81e970e02fa985ae82fe64de0a8f0.
Reason for revert: Alpha8 isn't renderable on es2 so we end up dropping draws on certain A8 mip requests
Original change's description:
> Reland "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Revert "Require mips to be allocated at texture creation time and disable late allocations."
> >
> > This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
> >
> > Reason for revert: Looks to be causing angle failures on initial clear test
> >
> > Original change's description:
> > > Require mips to be allocated at texture creation time and disable late allocations.
> > >
> > > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > > will copy the texture into a new mipped texture.
> > >
> > > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > > in a follow up CL.
> > >
> > > Bug: skia:
> > > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > > Reviewed-on: https://skia-review.googlesource.com/132830
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > > Commit-Queue: Greg Daniel <egdaniel@google.com>
> >
> >
> >
> > Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:
> > Reviewed-on: https://skia-review.googlesource.com/133041
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
> Bug: skia:
> Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
> Reviewed-on: https://skia-review.googlesource.com/133340
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9e9718d380c4d9927ec39e46008750ab7396391f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133680
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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late allocations."
This reverts commit 0c78238e2991c95b6fb3c945d4ad2b5d941ae21b.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
>
> Reason for revert: Looks to be causing angle failures on initial clear test
>
> Original change's description:
> > Require mips to be allocated at texture creation time and disable late allocations.
> >
> > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > will copy the texture into a new mipped texture.
> >
> > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > in a follow up CL.
> >
> > Bug: skia:
> > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > Reviewed-on: https://skia-review.googlesource.com/132830
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
>
>
> Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133041
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
Reviewed-on: https://skia-review.googlesource.com/133340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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late allocations."
This reverts commit cd2c3f9055452d413d6be7ea6dc63fd1922fe994.
Reason for revert: Looks to be causing angle failures on initial clear test
Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
>
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
>
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
>
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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allocations.
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit 00f8866a321332f07520e3c12963aa1332bb7e82.
Reason for revert: Seems to be breaking angle test bots. Eg:
https://chromium-swarm.appspot.com/task?id=3dcb7f58728de610&refresh=10
Original change's description:
> Check for ANGLE's implementation of texture_rectangle
>
> ANGLE has implemented extension to support for texture_rectangle. Check
> for its existence as well as GL_ARB_texture_rectangle extension.
>
> Intended to follow up on Chrome side to avoid copy into texture 2d for
> PaintCanvasVideoRenderer.
>
> Bug: skia:7903
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
TBR=bsalomon@google.com,weiliangc@chromium.org
Change-Id: I9fbf9ff314ffcf3abcc5275bd68124f4b329da21
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/131060
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
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ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
Reviewed-on: https://skia-review.googlesource.com/130962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
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Change-Id: Ia660a6d91aa3615e0fa21fba67f5029c131b1ba2
Reviewed-on: https://skia-review.googlesource.com/128983
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: chromium: 829614
Change-Id: I3fae2b4181e4a6e37fb31fe2f2e9a6cfacb1860f
Reviewed-on: https://skia-review.googlesource.com/128206
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Skia does not appear to use depth buffers and this appears to be
identical to ClearFramebufferResourceManager::ClearFramebuffer in
Chromium code. Therefore, just hook up this workaround to turn
on these internal Skia workarounds.
Bug: chromium: 829614
Change-Id: Icc5f2eb981e39ffef487efa16940d2e50cdbc399
Reviewed-on: https://skia-review.googlesource.com/127220
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adrienne Walker <enne@chromium.org>
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Bug: chromium: 829614
Change-Id: I54054191815ace6159585dab7dd811ebdc863095
Reviewed-on: https://skia-review.googlesource.com/126983
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: chromium: 829614
Change-Id: I3c64cd360674f08b4ca3c4a2d0ef946e40a5c60a
Reviewed-on: https://skia-review.googlesource.com/126751
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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Bug: chromium: 829614
Change-Id: I127157fa04df2ec6505411aa42f1232910e251d4
Reviewed-on: https://skia-review.googlesource.com/126608
Commit-Queue: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This is a reland of f31fece6581a46b40403fc78c83c7eebe50816ba
Original change's description:
> Driver bug workaround: disable_discard_framebuffer
>
> Bug: chromium: 829614
> Change-Id: I285b39b31a370247518e3a0b56ac4ea54f38c0c0
> Reviewed-on: https://skia-review.googlesource.com/126749
> Commit-Queue: Adrienne Walker <enne@chromium.org>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Auto-Submit: Adrienne Walker <enne@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: chromium: 829614
Change-Id: I6cc2de11a6315ff224c90551e8dd3e1d1dd4139a
Reviewed-on: https://skia-review.googlesource.com/128108
Commit-Queue: Adrienne Walker <enne@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This is a reland of f31fece6581a46b40403fc78c83c7eebe50816ba
Original change's description:
> Driver bug workaround: disable_blend_equation_advanced
>
> Bug: chromium: 829614
> Change-Id: If8eaec6d22412ec36aad8a143f84080be05f2926
> Reviewed-on: https://skia-review.googlesource.com/126748
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Adrienne Walker <enne@chromium.org>
Bug: chromium: 829614
Change-Id: Idd36ff90a99336521ef5d47f0d7baf079c1bda09
Reviewed-on: https://skia-review.googlesource.com/128107
Commit-Queue: Adrienne Walker <enne@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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This reverts commit f31fece6581a46b40403fc78c83c7eebe50816ba.
Reason for revert: need to revert to revert original change breaking chrome compile
Original change's description:
> Driver bug workaround: disable_blend_equation_advanced
>
> Bug: chromium: 829614
> Change-Id: If8eaec6d22412ec36aad8a143f84080be05f2926
> Reviewed-on: https://skia-review.googlesource.com/126748
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Adrienne Walker <enne@chromium.org>
TBR=bsalomon@google.com,enne@chromium.org
Change-Id: Ic870fbbad615d13569254c355ef6b8281332d60d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium: 829614
Reviewed-on: https://skia-review.googlesource.com/127301
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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This reverts commit 8aa0dca395d49b136ab59f6e96c4446342c9ebd2.
Reason for revert: need to revert to revert original change breaking chrome compile
Original change's description:
> Driver bug workaround: disable_discard_framebuffer
>
> Bug: chromium: 829614
> Change-Id: I285b39b31a370247518e3a0b56ac4ea54f38c0c0
> Reviewed-on: https://skia-review.googlesource.com/126749
> Commit-Queue: Adrienne Walker <enne@chromium.org>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Auto-Submit: Adrienne Walker <enne@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,enne@chromium.org
Change-Id: I563808025a8f77807478c0f0d42c3009c3b57ea5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium: 829614
Reviewed-on: https://skia-review.googlesource.com/127302
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: chromium: 829614
Change-Id: I285b39b31a370247518e3a0b56ac4ea54f38c0c0
Reviewed-on: https://skia-review.googlesource.com/126749
Commit-Queue: Adrienne Walker <enne@chromium.org>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Adrienne Walker <enne@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Bug: chromium: 829614
Change-Id: If8eaec6d22412ec36aad8a143f84080be05f2926
Reviewed-on: https://skia-review.googlesource.com/126748
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Adrienne Walker <enne@chromium.org>
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This will never happen in real usage - the extension
requires ES3 support. However, we're likely to be
testing/running with ES3 and ES2 shading language to
work around driver bugs on other devices. Across many
devices, this was the only issue I found when forcing
ES2 shading language, so it seemed worth fixing.
Change-Id: I8b75c6935827c1a24c712cec4b36515581aea353
Reviewed-on: https://skia-review.googlesource.com/126640
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This is a workaround for a suspected driver bug, where the driver appears to
blindly copy rowBytes * height bytes, which leads to running off the end of
the source buffer.
Should fix https://github.com/flutter/flutter/issues/16718
Change-Id: I8ee41429ae97b669e2990752a82f806c4469a8ad
Reviewed-on: https://skia-review.googlesource.com/125729
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: Ibd55a5a5e62121f58ef7c5148a54aaad6fdcd243
Reviewed-on: https://skia-review.googlesource.com/125480
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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When triangles get too thin it's possible for FP round-off error to
actually give us the wrong winding direction, causing rendering
artifacts. This change also allows us to unblacklist ANGLE.
Bug: skia:7805
Bug: skia:7820
Change-Id: Ibaa0f033eba625d720e3a594c4515d8264cc413d
Reviewed-on: https://skia-review.googlesource.com/123262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:7713
Change-Id: If06c0368e91c33bbac9e7715227d619c4834684f
Reviewed-on: https://skia-review.googlesource.com/121884
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Bug: skia:
Change-Id: I1292cc423b4d3d7fc2a9035d3ad251ad7e00f0f6
Reviewed-on: https://skia-review.googlesource.com/121700
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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It helps to assign it true instead of false...
TBR=bsalomon@google.com
Bug: skia:
Change-Id: I535333d12a79a3fbc82d68e05cf4c2541fa39fa0
Reviewed-on: https://skia-review.googlesource.com/121247
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:7805
Change-Id: I58290feeca649ffefb389052c127e01703025d61
Reviewed-on: https://skia-review.googlesource.com/120606
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Bug: skia:
Change-Id: I3927390894715e8424b3d0240dad3ee6cd03dc38
Reviewed-on: https://skia-review.googlesource.com/120181
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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The big api level change here is that the getBackendInfo calls now return by value
instead of a pointer. These changes are being made in support of Vulkan so that
the client can update the VkImageLayout on the GrBackendTexture and have that
update get reflected in our internal tracking of the image. This is done by storing
a ref counted GrVkImageLayout object on the GrBackendTexture and the GrVkImage.
Bug: skia:
Change-Id: I8c6158fd3a66eb61fef97ebf09ea5364bca3f1ae
Reviewed-on: https://skia-review.googlesource.com/119101
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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